preturn,
move IronPack into town, hoping the barbs will try storming it and clearing the way.
lower lux, up sci save a turn.
IBT - get booted out of celtland. notice the crown?
1- Byblos cat > cat,
Sumer is building SunTsu's.
kill a hittie archer in the west. push stack forward.
change Giza to a cat.
kill a barbrider with a chariot. settlers can move in better safety.
IBT - lost that chariot to barbs.
2- Thebes archer > settler, Heliopolis archer > archer,
just moves.
3- Memphis cat > cat, just upped my lux 2 notches. squeezing a worker out.
HEliopolis archer > archer, Elephantine archer > spear,
4- Build Iron Skillet > worker.
5- Thebes settler > archer, Memphis worker > archer, 17-1 walls > spear, Giza cat > cat, We smell good worker > worker.
we smell is still blocaded, so will divert some troop that way.
tweak sliders, compensate for that lux raise.
kill 2 hitties, get 1 E.
IBT - which is immediately attacked and killed (and under another bow, too)
6- Currency in, Poly at 70 in 8 and some change.
Byblos cat > cat,
Kill 2 hittie bows out of GemTown. on its walls with 2 bows now
IBT - lose another bow and another chariot to those barbarians and hitties.
Thebes archer > chariot,
7- attack Haran, perfect kill, still no leader.
start roading the iron. got 2 workers on it.
8- Heliopolis archer > chariot,
THE CELT have a BIG BOOK in ALESIA.
up lux to accomodate Heliopolis.
build Gold Fish > temple,
9- Thebes chariot > settler, Elephantine spear > archer,
dodging the hittite bullets.
IBT my cats drew the barbs out of the mountains. now we can deal with them.
10- Heliopolis chariot > FP?, 17-1 spear > sword, Winery cat > cat,
POLY in 4, losing 5gpt.
the cats are protected by a E spear, and have done thier part in trying to survive.
sent 2 iron workers towards smelly.
need to orginze the western front a bit.
in the east archers protect the worker gangs, but too many barbs out there. need more troops there.
we can sure use the hittite GemTown.
also forgot to change the Archer builds to Swords

do that...