preturn. look for celts to kill. find none. anyone noticed the Hittite pile out of OUR butu? (for the mods - its a town we own, nothing else

)
seems ok. quake and enter.
IBT- alex wants us to move. ok.
1 INVENTION in, GUNS at 70 (in 7)
Mansura temple > harbor,
Sumer is building shakes.
everybody but the Hitties have Invention, so i give it for XXXX belay that. all our cash and inv for mono? dont think so.
movement protecting borders and advancing on last seen celt town.
move away some workers from Hittie side, as i dont like risking them.
IBT-
2- Thebes MDI > MDI, Hattusha settler

> worker, Byblos court > lib, Smelly pike > MDI,
we get a second story to our palace.
greeks want shakes, too.
IBT-Hiitite demand we move? with all thier troops parading? ok...
3- Heliopolis lib > MDI, Elephantine MDI > MDI, 17-1 MDI > MDI, Giza rax > MDI,
that settler is in an awkward situation. no possible guards force me to send it across the hittite waste lands.
find a town with the Gov on.
its the only one i found.
IBT-
4- Thebes MDI > MDI, more moves. one the outskirts of that celt village.
IBT-
5- Heliopolis MDI > MDI,
get rid of that pesky celt town. got an eSword out of it.
settler hasnt been kicked out out yet. i might get the town i wanted yet.
IBT- and we get kicked out.
OUR "TRADE" with the hittites ends, as does our GA.
6- THEBES MDI > MDI,
got some troops ready for hitties (no deals right now) and a small SoD going for Muscat.
since were not at close proximity to the celts right now, what do i do (needing a war now) declare on whom?
nothing really changed, so no pic.
i can continue tomorrow or pindicator can continue.