56A: B is superior to A, if only because if you're putting city #2 (or some other early city) on the coast, you're saving a movement turn with the settler getting there. Everything else is push more or less. In the very long term, a city 1W might actually be the most productive single city, capturing more hills to go with the cows.
56B: I'd just plop it down now, I can't see much reason to move. I'm probably eventually settling that gold hill anyway, or the plains north of it, for a fishing town.
56C: Given what you know after the worker move, why not move 2S and get the easy 4 turner? City #2 can go on the coast NE of the game and get the game and both wines. (You could reverse this but I think it's worth the moves to get the perfect 4-turner going faster.)
56D: Bleech. I hate these kind of starts. Anyone for moving E and settling and then putting a second city on the coast south of the hut?
56E: I'd just plop it and work south with my worker.