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settlement placement

dwise1

Chieftain
Joined
Oct 13, 2008
Messages
1
Cannons and soldiers can't make it from 1 settlement to another unless you put them only 2 squares apart and that means they are sharing the land and isn't good for making large settlements. Is it better to space them at 3 squares or 2?
 
What do you mean by
Cannons and soldiers can't make it from 1 settlement to another unless you put them only 2 squares apart
?

As to your other point, each settlement controls the 8 surrounding squares so it is usually not recommended that you place another settlement within the 8 surrounding squares of an existing settlement because only of them can work the overlapping squares.
 
What do you mean by ?

As to your other point, each settlement controls the 8 surrounding squares so it is usually not recommended that you place another settlement within the 8 surrounding squares of an existing settlement because only of them can work the overlapping squares.

Nonsense, it's best to spam as many settlements as possible except for one or a few producing cities that need all the tiles they can get. Small cities are much more effective because of the free yield for the city square itself. Transport the raw goods to a city that focuses on building and production which will have factories that increase productivity by 50% over shops and 200% over the basic buildings and leave the raw good producing cities at one pop except if they have food in which case they can have a bit more (but not necessarily) - usually about 90-95% of my cities have only 1 citizen. The free food also makes it easier to reassign the one person working there as a statesman when you want to declare independence, easily lifting you over the 50% threshold.
 
I am not convinced "Settlement Spam" is the best approach. At least not convinced enought to call "nonsense" on another users post. It has some advantages, but more settlement also need more Wagons at the very least. More carpenters if you want to develop them. While the "free" ressources are less than you would get from wroking the same plot with a specialist.

But even if you are going for City Spam...

Wich only one worked ring, usually a lot of space on the map and barely "bonuses" or tiles you really must grab, i rarely see the need to stick my settlements to close to each other.
 
Yeah I guess I was in a bit of low spirits there, I apologize ;)

All I can say is to try it for yourself. There's no need to even develop small cities and if you have any FF that grant bonuses to town halls you get an even larger bonus. If you're not one to kill off your population pre-WoI you also get two free soldiers per settlement when you choose All Men Are Equal
 
I tried, and i really prefer big[er] settlements.
I do not say settlement spam is a bad approach. Just not convinced it's really the best. And even then - you can win without.

If you're not one to kill off your population pre-WoI you also get two free soldiers per settlement when you choose All Men Are Equal
Yes this is actually quite a big point in favor of city spamming... Sometimes i will settle a few junk settlements short time before DoI just for this...
It does feel somewhat exploitive tho... A size 1 settlement pop 2 units :crazyeye:

[OT Rant]
Releasing Slaves that you did not have in the first place is a very odd move overall. Thu ultimate Political Correctness.
Someone in Firaxis should really take a deep breath and think about that.
 
Cannons and soldiers can't make it from 1 settlement to another unless you put them only 2 squares apart and that means they are sharing the land and isn't good for making large settlements. Is it better to space them at 3 squares or 2?

Here is what I do and it seems to work out perfectly for me:

-Settle Colonies near the coast closest to Europe no more than 2 spaces apart.
(These are the colonies that will get attacked during WoI, so they will need to be able to mutually support each other.)

-2 colonies that are Gun/Tool producers(must be near decent ore supply)

-2 colonies that are Horse producers(must have alot of food nearby)

-1-2+ colonies goods producers e.g. cigars,cloth,coats, rum(I tend to make my first couple of colonies as money makers)

-Try to limit building more that 2-3 colonies near the coast closest to Europe.
(This allows you to funnel all the Ref into those cities once you the WoI has started)

- Try to limit the number of colonies to below 8, 5-6 is best.
(More than 8 gets to be a nightmare to manage and defend.)

-Roads, Roads, more Roads....did I mention make roads? (Start building roads between colonies immediately....it will be a HUGE help later in the game)

Sorry about the long spam, but these simple tips have served me well.
 
@ Settlement Spam:

It's mathematically more efficient (get free center square production) but definitley NOT time or effort (from the player's perspective) efficient. It takes a lot of wagons, and a WHOLE lot of game time to manage all those little colonies. I can win relatively easily with three colonies, and have much fewer micromanagment headaches doing it.

@ Gun and Tool Producers: WTH?!?! Ore sells for 2-4, tools buy for 2-3, guns buy for 6-8. Why would I EVER make tools (or mine ore for that matter on most games) when I can just do more productive things and buy the tools. Once I have the tools, why would I build all the infrastructure to build guns, when I can just buy the damn things in Europe.

In COL1 the blacksmith city was absolutely essential. In COL2, I don't bother.

Cheers,
Tradewind.
 
@ Settlement Spam:

It's mathematically more efficient (get free center square production) but definitley NOT time or effort (from the player's perspective) efficient. It takes a lot of wagons, and a WHOLE lot of game time to manage all those little colonies. I can win relatively easily with three colonies, and have much fewer micromanagment headaches doing it.

@ Gun and Tool Producers: WTH?!?! Ore sells for 2-4, tools buy for 2-3, guns buy for 6-8. Why would I EVER make tools (or mine ore for that matter on most games) when I can just do more productive things and buy the tools. Once I have the tools, why would I build all the infrastructure to build guns, when I can just buy the damn things in Europe.

In COL1 the blacksmith city was absolutely essential. In COL2, I don't bother.

Cheers,
Tradewind.

if you only have 3 colonies (strange colonization of the new world), the ref will be smaller if you had spammed these colonies, so you would have win easier no?

let's say got 2 factories and work 6 tiles per colonie, with theses colons i would have made this (F = factory colonie, R = ressources colonie)

F R F
R F R F
F R F

my colonies are smaller, i need less bells to revolt, the ref is smaller
i produce more and faster (i only build the required building to the Factories colonies, the Ressources colonies build the wagons, then the building that get bonus from some ff)
more micro management? you can just auto your exportations from one R to 2 F (and send all the extra food to one colonie to get news colons faster)
and as you create 7 more colonies with the same number of colons, you get 7 more tile getting you food/ressource (the ones of the colonie) and 7 free hammer (28 with hamilton)

as for the tools factorie, in revolutionary, their price go up really fast if you don't have a tools factorie running
it cost less to buy 2 tool manufacturer (once a f colonie have its factorie, i send them in the f colonie that will have the tools factorie) than buying tools until the revolution, you can made some guns with the extra tools and sell them to the native (more cash to buy veteran or wathever for the revolution)
 
I generally go for about 4 big 10+ pop cities, and then spam the rest of the island with 1-3 pop 'resource gathering' colonies.

I find this works best esp when you start getting the FF who give cross / hammer / bell bonuses to town halls - those spammed cities become exponentially more efficient
 
I usually build one large Port and several (2-4) small inland Settlements close by. Once they are connected by road, one (two at most) wagons can easily move all the goods produced to the Port.
 
This is a very interesting thread. I get the basic idea - but being new to this forum - not Colonization as I've been playing it steadily since the DOS version, can you please enlighten me about these appreviations?

"ref"
"WoI" (War of Independence perhabs?)
"FF"

Oh by the way, I prefer having a few big cities producing mainly finished good (tools, guns, horses, rum etc) and them several smaller "harvesing cities" producing the raw material. I prefer to have the big cities far away from coast lines and have the smaller cities well guarded with soldiers.

With the new Colonization - I also prefer to make many missions in the native villages, as they are a great big help and the native-converts have a surprisingly ability to generate raw-material...
 
Nuts and bolts question on settlement placement: Yeterday I found a hill with a silver bonus on it (a graphic of silver on the map), but when I plunked a settlement on it, I did not get the silver. When I mouse over the tile, it says the silver is still there. Bug?
 
Nuts and bolts question on settlement placement: Yeterday I found a hill with a silver bonus on it (a graphic of silver on the map), but when I plunked a settlement on it, I did not get the silver. When I mouse over the tile, it says the silver is still there. Bug?

bonus give + 2 to a ressource, if the land don't have this ressource, you can't get the bonus

to get silver's bonus the land has to be ice or tundra
 
This is a very interesting thread. I get the basic idea - but being new to this forum - not Colonization as I've been playing it steadily since the DOS version, can you please enlighten me about these appreviations?

"ref"
"WoI" (War of Independence perhabs?)
"FF"

Oh by the way, I prefer having a few big cities producing mainly finished good (tools, guns, horses, rum etc) and them several smaller "harvesing cities" producing the raw material. I prefer to have the big cities far away from coast lines and have the smaller cities well guarded with soldiers.

With the new Colonization - I also prefer to make many missions in the native villages, as they are a great big help and the native-converts have a surprisingly ability to generate raw-material...

REF - Royal Expeditionary Force
WoI - War of Independence
FF - Founding Fathers

Welcome to the Forums joeaverage. :beer:
 
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