Out of interest, what is the maximum amount you would be willing to spend on Civ VII and all dlc by the end of its cycle? Do you have a conception of a maximum you would spend, or a price per minute played you think is good value?
I think there was a thread about this a while back. I like price per minute played as a metric for more story focused games. Like, if I shell out £60 for a AAA Naughty Dog game or one of the Insomniac Spiderman games (which aren't really my thing but like if I were) or whatever, I'd expect at least 60 hours of fun gameplay. £10 indie game; 10 hours; etc.
I think it works less well for games where there's a greater emphasis around repeatedly playing rounds/matches/games/whatever. I'm on 1,600 hours and counting in BTD6 but I think I'd stuggle to convince anyone it's worth £1.6k. I don't really have an objective metric for games like that; it's just a case of "do I feel like what I paid was fair for what I got". And in the case of Civ, I think it was. I pre-ordered the Founder's edition for full price, because I'd seen enough ahead of launch to know I liked the look of the game, and have 488 hours in it so far, and haven't really slowed down. I enjoy the game and the DLC content has been fun. Are there objectively games where I could get more content in terms of like, the number of assets or lines of dialogue or whatever in the game for that amount of money? Sure. But even aside from the fact that's not a very good way to measure it, I think it's kind of besides the point. For me, Civ 7 passes the gut feel check of, "did this feel like a ripoff?", which is what I care about.
The DLC is definitely a little pricey, but it's nothing out of the ordinary when considering the genre's industry standards, and I can objectively say that even as an ignorant end user, waaay more goes into producing content for 4x games than a lot of other genres. The number of assets needed for all the building and unit models, all the different systems and how they interact; I can accept the DLC prices here compared to something like Dead Cells (which is my usual go-to for laughably overpriced DLC). I'm also more willing to shell out for devs I like. Going back to the BTD6 example, I bought their DLC and QoL fast track mode and ended up barely even touching them, but Ninja Kiwi are such fantastic devs I don't grudge them the money at all. I have a lot of thoughts on how Civ 7 launched, most of them "mixed" at best, but something that has been very clear throughout the runup to launch and period since is that Firaxis care a lot about their game and really listen to feedback, which is more than can be said for the devs of literally every other AAA game I play, so I'm willing to cut them some slack.
I'm someone who likes getting new stuff day 1, so unless something drastically changes to kill 7 for me, I'm assuming I'll just keep getting the various DLCs or passes or whatever as they're announced and end up having spent a few hundred quid on Civ 7 over the course of its lifespan. As long as I keep enjoying the game as much as I am now, I think for me that will still feel like I've got my money's worth (if I stop enjoying it I'll just stop buying DLC lol). That's a very subjective metric, but ultimately this is a measure of "cost per fun", which is inherently pretty individual. I could absolutely wait and just get a Steam key for the full bundle late in the game's lifespan, but I'm impatient and to me, getting my hands on the new content ASAP - both to play it and be part of the feedback and balancing, which I personally have found to be a really cool aspect of 7 thus far (though yes, it probably should have been labelled EA) - is worth coughing up the difference.
And to underscore all of this, I want to stress that this is not me excusing games getting more expensive or saying we shouldn't rally against anti-consumer practices or even that Civ 7 is a particularly good deal (ultimately, that one's completely subjective because it really just depends on if you like the game or not). I do think labelling the launch period as early access would probably have been the right move, but price-wise I don't think Civ is doing anything its contemporaries aren't and so singling it out on that basis feels detrimental to the actual problems with the game.