Settling on rice

vicawoo

Chieftain
Joined
Feb 12, 2007
Messages
3,226
I haven't had a chance to do it yet, but does anyone settle on rice? Unlike flood plains, the city will get the normal 2-1-1 then get the +1 food on top of that. It's kind of like a plain/hill start, only the food will make you grow faster. Also, farming rice only gives you +1 food, +2 irrigated, so you don't lose as much as corn.

The only problem is I never get rice next to fresh water.

I also sometimes settle plain/hill/marble for the same reason: crappy bonus (and quarries take forever to build), but you start with a 2-3-1 city.

In the long run, it's not so bad, since you're losing +2 food from a potential farm, gaining +1 back on your city square, and gaining a cottage/mine on another square.
 
That's an interesting idea. It would depend on how good the surrounding land is though. If it's all green and there are other sources of surplus food then great!!! But if it's mediocre, every surplus food pays dividends.
 
I did this the other night, as it happens. Allowed me to move a gold mine and a rock pit into my capital's fat cross (and horses too after AH).

Btw, once I researched Ag it was still 'only' 3 food, even though I was on a river, so I don't think irrigating a 'rice city' will help.

I'd be less inclined to settle on corn, but rice was OK, esp. since it was the capital and I got that extra early worker boost. (I will also settle on ivory, stone, and some calendar items.)

Jason
 
I never did it but it seems a good idea in some situations. Ivory, stone and marble where aleready on my *settle on* list.

Thx for this suggestion :)
 
Stone's 5 production, I feel wasteful about that.

About the fresh water, that wasn't about irrigating, it's about the +2 health bonus. I'm reluctant to do that to my capital. Other cities, not as much a big deal.
 
What kind of bonus do you get when settling on wine tile?

If the wine is on the river tile, the city center will generate two commerce. For a financial civ, the city center will generate three commerce. If it is just wine iteself, the city center will only generate one commerce. Nothing gains from there.
 
I like elephants on a river, though settling on them is never +anything in cap (happiness aside because others are certainly near).

An elephant non-river... might as well change the icon to a poop.

I settle on elephants like calendar resources: because there are plenty to work anyway (although sugar does give +1 food like rice and corn).
 
Often multiple elephant tiles are close together, so settling on top of one of them can be a good idea.

However, I usually don't want to trade ivory, due to the War Elephants my neighbor will send at me in thanks, so having more than one is not too useful. Because of that, I've thought about putting a cottage on an extra elephant, but never have done it.
 
If the wine is on the river tile, the city center will generate two commerce. For a financial civ, the city center will generate three commerce. If it is just wine iteself, the city center will only generate one commerce. Nothing gains from there.

It's even better to settle on a plains hill river wine tile. 2 food, 2 production, 2 commerce (3 if financial).
 
I like elephants on a river, though settling on them is never +anything in cap (happiness aside because others are certainly near).

An elephant non-river... might as well change the icon to a poop.

I settle on elephants like calendar resources: because there are plenty to work anyway (although sugar does give +1 food like rice and corn).

Settling on elephants is +1 hammer in the city (2f, 2h, 1c). Best starts are plains hill + a hammer resource (like a plains marble hill), those are 2f, 3h, 1c.

In the industrial era and beyond I like to build Workshops on elephants (once they obsolete) and any other flatland (non-mineable) hammer resource that i have extra of (like stone/marble). Workshops add +3 hammers which is more than the hammers a camp/quarry adds to stuff.
 
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