provoko
Chieftain
I suggest for civ4 several different types of wars all based on wars in history that we've all wanted to do in civilization, but the system never allowed us. In all the civ's, theres only been one type of war, domination and only three results from such a war: Either you dominated the entire civ, signed a peace treaty or became dominated. No other options, only different amounts of the same thing. No liberating a civ from a dictator, no reforming a civ's gov't, no crusades, no cold wars, etc. You name it in history, civilization 1 to 3 doesn't have it, all civilization has is 'WAR.'
Each alternate war has it's own advantages/disadvantages and rewards/penalties which I think will add a lot of variety and flavor to the game. The rewards, penalties and bonuses will have to be worked out so that it's worth doing any of them below, throw me some ideas to improve them.
Cold War
-Historical Example: As in the case of Soviet Union and United States. (Keep in mind, there was a victor and loser in this war which you can't do currently in civ3, this idea is meant to make the cold war option a real option in civ)
-A civ may declare cold war after Manhattan project is completed.
War bonuses
-May initiate espionage missions without being brought to war, all failed espionage missions create unhappiness.
-War weariness is reduced by 75%, but grows per nuclear missle built.
Victory Condition
-Must have more military units + techs than opposing civ after 20-40 turns.
Victory Reward
-Victory reward is that you get to change that civ's gov't to yours, better deals when it comes to trading with that civ, and extra happiness.
-Losing penalty is a collapse of gov't where that civ has to spend 10-15 turns in anarchy.
Capturing Cities
-If one civ attacks another, the defending civ may produce nuclear missiles at half cost till peace treaty is signed.
Removal of leader
-Historical Example: As in the case of Germany and Iraq, the removal of Hitler and Hussein respectively.
-In the game you would declare removal of leader from civ instead of war.
War bonuses
-Other Civs will most likely join in the war.
*New -World opinion of you will improve if the civ has attacked anyone.
Victory Condition
-Taking over the capital of the civ.
Victory Reward
-Victory reward is the defending civ can not declare war on you for the rest of the game, *new you may take one resource that civ owns, and better deals when it comes to trading with that civ.
-World opinion increases if the civ has attacked anyone before, opinion decreases if the civ has never attacked anyone.
Capturing Cities
-You capture cities normally, but after a victory or peace treaty is signed all cities go back to the civ and your units return home.
Crusade
-Historical Example: As in the case of European Christians and Muslim land.
-In the game you would declare crusade against a civ instead of war.
War bonuses
*New -May draft civilians as an offensive Military Unit, effects of unhappiness on civilians is doubled.
Victory Condition
-Win by building temples in 30% of the opposing Civ's cities OR build temples + cathedrals in 20% of the opposing Civ's cities.
Victory Reward
-Victory reward is extra culture per turn and you keep the cities captured.
Capturing Cities
-Capture cities normally.
More options in wars:
-Commonwealths. Instead of ridding the planet of a civ, when you capture the very last city of that civ, you get the option to turn that city into a commonwealth. Reward is a new luxury that comes from the commonwealth and you gain the culture the commonwealth produces. The city functions as yours, but the only disadvantage is that you can't tell it what to produce and the further away the city is from your capital, the greater the chance the city will revolt/flip back to the previous civ.
-Liberation. If a civ was completely destroyed you may liberate the remaining people back to the old civilization. *edit As in USSR had a choice when they took Poland from Nazi Germany, either liberate them or take the nation in as their own; in civ4 you should be given the same choice. Rewards may be better trades with that civ, increased popularity with the rest of the civ's on the planet, and a free tech that the liberated civ had.
Well it's basically up to the imagination. I'd just think it would be fun to do some of the things I've read about in history and civilization as a game is the prefect model for such things. Come on, you know you wanna play as the romans and have a cold war with greece. Or be the russians and have a crusade with the indians, haha.
What does everyone think?
Read my reply to what everyone thinks: Click here for post #26.
I'll keep formatting the above as long as everyone keeps providing ideas. =)
Each alternate war has it's own advantages/disadvantages and rewards/penalties which I think will add a lot of variety and flavor to the game. The rewards, penalties and bonuses will have to be worked out so that it's worth doing any of them below, throw me some ideas to improve them.
Cold War
-Historical Example: As in the case of Soviet Union and United States. (Keep in mind, there was a victor and loser in this war which you can't do currently in civ3, this idea is meant to make the cold war option a real option in civ)
-A civ may declare cold war after Manhattan project is completed.
War bonuses
-May initiate espionage missions without being brought to war, all failed espionage missions create unhappiness.
-War weariness is reduced by 75%, but grows per nuclear missle built.
Victory Condition
-Must have more military units + techs than opposing civ after 20-40 turns.
Victory Reward
-Victory reward is that you get to change that civ's gov't to yours, better deals when it comes to trading with that civ, and extra happiness.
-Losing penalty is a collapse of gov't where that civ has to spend 10-15 turns in anarchy.
Capturing Cities
-If one civ attacks another, the defending civ may produce nuclear missiles at half cost till peace treaty is signed.
Removal of leader
-Historical Example: As in the case of Germany and Iraq, the removal of Hitler and Hussein respectively.
-In the game you would declare removal of leader from civ instead of war.
War bonuses
-Other Civs will most likely join in the war.
*New -World opinion of you will improve if the civ has attacked anyone.
Victory Condition
-Taking over the capital of the civ.
Victory Reward
-Victory reward is the defending civ can not declare war on you for the rest of the game, *new you may take one resource that civ owns, and better deals when it comes to trading with that civ.
-World opinion increases if the civ has attacked anyone before, opinion decreases if the civ has never attacked anyone.
Capturing Cities
-You capture cities normally, but after a victory or peace treaty is signed all cities go back to the civ and your units return home.
Crusade
-Historical Example: As in the case of European Christians and Muslim land.
-In the game you would declare crusade against a civ instead of war.
War bonuses
*New -May draft civilians as an offensive Military Unit, effects of unhappiness on civilians is doubled.
Victory Condition
-Win by building temples in 30% of the opposing Civ's cities OR build temples + cathedrals in 20% of the opposing Civ's cities.
Victory Reward
-Victory reward is extra culture per turn and you keep the cities captured.
Capturing Cities
-Capture cities normally.
More options in wars:
-Commonwealths. Instead of ridding the planet of a civ, when you capture the very last city of that civ, you get the option to turn that city into a commonwealth. Reward is a new luxury that comes from the commonwealth and you gain the culture the commonwealth produces. The city functions as yours, but the only disadvantage is that you can't tell it what to produce and the further away the city is from your capital, the greater the chance the city will revolt/flip back to the previous civ.
-Liberation. If a civ was completely destroyed you may liberate the remaining people back to the old civilization. *edit As in USSR had a choice when they took Poland from Nazi Germany, either liberate them or take the nation in as their own; in civ4 you should be given the same choice. Rewards may be better trades with that civ, increased popularity with the rest of the civ's on the planet, and a free tech that the liberated civ had.
Well it's basically up to the imagination. I'd just think it would be fun to do some of the things I've read about in history and civilization as a game is the prefect model for such things. Come on, you know you wanna play as the romans and have a cold war with greece. Or be the russians and have a crusade with the indians, haha.
What does everyone think?
Read my reply to what everyone thinks: Click here for post #26.
I'll keep formatting the above as long as everyone keeps providing ideas. =)