SevoMod 3

Blazer6 said:
Does anyone else have to wait 2-3 minutes for the game to display the mod and startup?

yes, i have it on both computers...it's normal for such a large mod i guess...

i miss the battle-strenght indicator
 
Bug Report:

GeForce FX 5700 LE 256 MB

-Hitting the options, hall of fame, and Civilopedia buttons don't do anything. They "click" but doesn't take me anywhere or open any menus. Hitting esc and clicking options while in game just shuts the Menu.

I have no interface, and this doesn't change by hitting alt-I or anything. The build menu and technology menus come up fine, but the screen that is supposed to come up after discovering a technology, telling you what the tech does, with voice and stuff, does not come up at all.
w9bk3r.jpg


This is what comes up as my "City Screen"
w9bo7m.jpg


Is the entry screen supposed to look like this (with the marks in the letters and stuff??)
w9bh54.jpg




I can't really get much farther into the game without the interface, so that's most important to me I guess. Thanks for your hard work.
 
Blazer6 said:
Does anyone else have to wait 2-3 minutes for the game to display the mod and startup?
yes, But I have not set it up to play when the game starts, I have it set up to where I need to go into mods, but when it restarts it takes a while also.
 
mrgenie said:
yes, i have it on both computers...it's normal for such a large mod i guess...

i miss the battle-strenght indicator
I also miss the battle indicator I thought it was a cool thing. I played the mod last night and it has not crash great job with the patch and mod.
 
It's probably your custom assets folder. 1.61 is incompatible with many previous mods. I deleted my custom assets and started over. Others have simply renamed to keep as is but so that Civ4 1.61 doesn't try to load it. This cured my lack of interface - and other probs.
 
...and I just got my first CTD. Dang. time to start reading this thread to see if its been fixed yet.
 
First, Sevo -- thank you very, very much for all your hard work on this mod. I've only recently started playing it, but I'm really enjoying it.

May I ask someone out there a stupid question about installing the patch? I've been using zipgenius and extracting the files directly into a folder, and then manually moving them over to Servomod. Is it correct to simply copy and paste the new patch (Assets) over the old Assets folder in Servomod?

Just making sure I'm doing things right.
 
Yep,that's the way it's done. Sevo, I played last night & got to over 100 turns without a CTD...:goodjob: Thanks alot. I see you implemented slavery with the patch or maybe it's been there all along...but could'nt get that far.:lol:
 
i cant thank you enough for this splendid modpack...but one thing really bothers me. in the game, some leaders are not appearing at all. ex. David of Israel, Sejong of Korea... i hope if you can add civgold latest version in your pack, cuz it has all leaders playable but there is no special added units or wonders like your package. thank you once again for this modpack.
 
The Cheshire Civ Leaders are still there... I'm at war with a nicee big set of chops and two floating eyes.
 
Thanks, Casey.

Is technology trading completely turned off, do I need something other than the alphabet to initiate it, or have I discovered a bug?
 
Pilotis said:
It's probably your custom assets folder. 1.61 is incompatible with many previous mods. I deleted my custom assets and started over. Others have simply renamed to keep as is but so that Civ4 1.61 doesn't try to load it. This cured my lack of interface - and other probs.

Seemed to have worked. Thanks.
 
I removed the file for the arrow commerce icon but the city screen still shows arrows.
Is there a way to stop the screen from moving if the cursor touches the sides?
 
yup, re-DL and now things are fine but......

HOLY BARBARIANS!!

they are everywhere and they keep coming forever.
 
Does anyone know what a Great Statesman lets you do? I've been tempted to try and pump one out just to ease my curiosity but Im too busy going for Great Generals :crazyeye: (and the Sevolopedia doesnt have an entry for the Statesman).
 
Latest patch did the trick. Great mod Sevo. Keep up the good work. Lets all give this man and his associates a big round of applause!:goodjob: :worship: :beer:
 
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