SevoMod 3

This has probably been reported but I just switched from slavery to serfdom and my slaved continued hanging around. Hmmm...
 
paxman said:
Sevo, any luck with the HOF issue?

Not yet. I've found that if you play only a handful of turns and quit (retire) the HOF gets updated correctly. The "loss" of HOF occurs somewhere in the game, but I haven't narrowed it down yet. There's probably some in-game event that nerfs the system up, but it doesn't register a python error so it's subtle. Figuring out where the cut off point is will help.


Dusty4prez said:
Sevo that 10 turn problem isn't your mods' fault. 1.61 made it so if you're using a no-cd crack that you only get to play 10 turns.

Thanks Dusty--makes sense.
 
Top-of-the-line job on this increasingly complex mod.
1. I think the 12 Monkey icons may be responsible for making the standard icon appearance in gthe lower-left portion of the screen disappear. i.e. when a unit is highlighted, or cursor clicks on it, there is no longer the mini-portrait icon, along with the icons of other units in the same square. But after clicking, sometimes several times, various 12-monkey icons, they come back to the default.
2. On start-up, I get the outline of the profile head, and quesiton mark on a grey background and statement that a civilization has not been selected, or some such. I know this has been addrsesed somewhere, but can't find the solution.
3. promotions seem to have disappeared even when a unit's battle-points of exp pass the criterion for the next level. Used to get a pop-up to select some skill with a promotion. I will try to very that, just noticed it today with my musketeer unit.
4. Diplomacy without war seems to have gotten more difficult.
5. The portraits with crowns and other paraphanalia I've seen in this thread, are not apparent in my game. Can I resolve this somehow. e.g. I was given to understand that Anne of Bretagne is crowned, but she is just in a blue dress on my screen.

The highest form of flattery is mimickry, or in this case the widespread use of one's products and involvement in modifying it. You've succeeded quite well, and increased my enjoyment of this game.
Thanx in all applicable languages
mjmr
 
I need help modifying CIV4UnitInfos.xml

As to Dusty4prez suggestion:

For anyone who doesn't really like the change that lets only infantry capture cities can be easily changed. Just go to units-> unitinfos and change <bnocapture>1</bNoCapture> to <bNoCapture>0</bNoCapture>

I'm using UltraEdit to replace >1< with >0< for some units.

I keep getting XML errors while loading the MOD.

Do I need a special editor ? The edited file is of the same size as the original and for an untrained eye the text looks the same.
 
simkodavid said:
I need help modifying CIV4UnitInfos.xml

As to Dusty4prez suggestion:



I'm using UltraEdit to replace >1< with >0< for some units.

I keep getting XML errors while loading the MOD.

Do I need a special editor ? The edited file is of the same size as the original and for an untrained eye the text looks the same.

I could change my file to that quick and post it here or you could poost your file and I'll check what's wrong with it.
 
Hope someone has a solution for this one:

I keep getting this error in the game ;-(


Traceback (most recent call last):

File "CvEventInterface", line 27, in onEvent

File "CvEventManager", line 164, in handleEvent

File "CvSevoEventManager", line 92, in onEndPlayerTurn

File "SevoMod", line 424, in onEndPlayerTurn

AttributeError: RealSlavery instance has no attribute 'playerSlaves'
ERR: Python function onEvent failed, module CvEventInterface


Tried complete uninstall and reinstall but it still pops up
 
Sevo said:
Quote:
Originally Posted by Uri Torngat
When I start a new game, it start with only 10 turns left to play, just like if you choose the time option and the game stops at I think it's 2050 if I remember right. You can still finish your game but the points or result is counted anymore.


Okay...now I understand, but I'm at a loss. That's just...freakish, really. Are you using any other mods or anything? Anything in custom assets? If all else fails I'd uninstall Civ4 and start from scratch, b/c it's almost certainly something in your setup somewhere.
Okay...now I understand, but I'm at a loss. That's just...freakish, really. Are you using any other mods or anything? Anything in custom assets? If all else fails I'd uninstall Civ4 and start from scratch, b/c it's almost certainly something in your setup somewhere.

A little update on the freakish problem, I did like you suggested, started over with a clean install and have only the Sevo Mod and I'm still getting the same thing only 10 turns left right at the start of the game and again if I start a new game without the mod then everything is fine.

Really have no clue to what could cause that????.....someone please help! lol
 
Uri Torngat said:
A little update on the freakish problem, I did like you suggested, started over with a clean install and have only the Sevo Mod and I'm still getting the same thing only 10 turns left right at the start of the game and again if I start a new game without the mod then everything is fine.

Really have no clue to what could cause that????.....someone please help! lol


You see, I doubt that. More or less because other people should have the same problem then and you're the only one who has this problem. How'd you install the Sevomod?
 
Dusty4prez said:
Sevo that 10 turn problem isn't your mods' fault. 1.61 made it so if you're using a no-cd crack that you only get to play 10 turns.
I doubt that's true. Why would Firaxis do that when they could just disable the game completely with a no-cd crack? It's gotta be something else...
 
Everyone who has had that problem has had a no-cd crack so I'm speculating.(Atleast everyone's I've helped fix)
 
Perhaps if it's an altered .exe file; Firaxis might have set that limit. It still is strange, though.
 
Yeah, I agree it's a bit strange.
 
Dusty4prez thanks for a quick reply and the file.

Good Sauce thanks, it all started after editing with notepad
so I switched to ultraedit.

Anyway it works fine now and I've managed to find my stupid mistake.
 
Shqype said:
I doubt that's true. Why would Firaxis do that when they could just disable the game completely with a no-cd crack? It's gotta be something else...

First off the description of the problem I gave is exact, I have a clean install and nothing else but the SevoMod and of course the 1.61 patch, the problem exist only when I start a game with the mod.

On a regular game, I don't have that 10 turn left to play problem, I guess my next step would be to try another mod to see what happens and to see if the problem would come back.

Edited: How did I install the mod? Placed the sevomod.exe file in my mod folder as told in the install notes and unpack it, nothing else was done, I did try both way of loading it, by one changing the ini file and by the in game load mod option, the result is the same on both ways.
 
Grev_michal said:
Hope someone has a solution for this one:
I keep getting this error in the game ;-(
Traceback (most recent call last):

File "CvEventInterface", line 27, in onEvent

File "CvEventManager", line 164, in handleEvent

File "CvSevoEventManager", line 92, in onEndPlayerTurn

File "SevoMod", line 424, in onEndPlayerTurn

AttributeError: RealSlavery instance has no attribute 'playerSlaves'
ERR: Python function onEvent failed, module CvEventInterface


Tried complete uninstall and reinstall but it still pops up

I have this problem also, have done complete reinstall .deletion of
custom asst file . this makes 2.9 z basically unplayable for me :sad:
so still playing 2.9-e
 
Hmmm it would appear that your game is having problems just with mods...
 
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