Snerk
Smeghead
This has probably been reported but I just switched from slavery to serfdom and my slaved continued hanging around. Hmmm...
paxman said:Sevo, any luck with the HOF issue?
Dusty4prez said:Sevo that 10 turn problem isn't your mods' fault. 1.61 made it so if you're using a no-cd crack that you only get to play 10 turns.
For anyone who doesn't really like the change that lets only infantry capture cities can be easily changed. Just go to units-> unitinfos and change <bnocapture>1</bNoCapture> to <bNoCapture>0</bNoCapture>
simkodavid said:I need help modifying CIV4UnitInfos.xml
As to Dusty4prez suggestion:
I'm using UltraEdit to replace >1< with >0< for some units.
I keep getting XML errors while loading the MOD.
Do I need a special editor ? The edited file is of the same size as the original and for an untrained eye the text looks the same.
Sevo said:Quote:
Originally Posted by Uri Torngat
When I start a new game, it start with only 10 turns left to play, just like if you choose the time option and the game stops at I think it's 2050 if I remember right. You can still finish your game but the points or result is counted anymore.
Okay...now I understand, but I'm at a loss. That's just...freakish, really. Are you using any other mods or anything? Anything in custom assets? If all else fails I'd uninstall Civ4 and start from scratch, b/c it's almost certainly something in your setup somewhere.
Okay...now I understand, but I'm at a loss. That's just...freakish, really. Are you using any other mods or anything? Anything in custom assets? If all else fails I'd uninstall Civ4 and start from scratch, b/c it's almost certainly something in your setup somewhere.
Uri Torngat said:A little update on the freakish problem, I did like you suggested, started over with a clean install and have only the Sevo Mod and I'm still getting the same thing only 10 turns left right at the start of the game and again if I start a new game without the mod then everything is fine.
Really have no clue to what could cause that????.....someone please help! lol
I doubt that's true. Why would Firaxis do that when they could just disable the game completely with a no-cd crack? It's gotta be something else...Dusty4prez said:Sevo that 10 turn problem isn't your mods' fault. 1.61 made it so if you're using a no-cd crack that you only get to play 10 turns.
Shqype said:I doubt that's true. Why would Firaxis do that when they could just disable the game completely with a no-cd crack? It's gotta be something else...
Grev_michal said:Hope someone has a solution for this one:
I keep getting this error in the game ;-(
Traceback (most recent call last):
File "CvEventInterface", line 27, in onEvent
File "CvEventManager", line 164, in handleEvent
File "CvSevoEventManager", line 92, in onEndPlayerTurn
File "SevoMod", line 424, in onEndPlayerTurn
AttributeError: RealSlavery instance has no attribute 'playerSlaves'
ERR: Python function onEvent failed, module CvEventInterface
Tried complete uninstall and reinstall but it still pops up