SevoMod 3

Hehe, that's how I did before.
Now I select my city (mark it or how it could be called). I see the plotlist of units in the lower left. When I move the mouse to the plotlist the list disappear. I have found that i can scroll through my units with a keyboard key but somehow I feel very stupid :confused: and your answer gives me the feeling that I'm doing something terrible wrong.
 
He's disappeared. Round about 1000 AD he no longer announces new tech advances. And I don't get the Civ'pedia popup. Oh No. I've upset Mr Spock. Que passa !! (Make this your penultimate priority Sevo. I CAN JUST live with this - if it is a bug....;) )
 
BerndN said:
Hehe, that's how I did before.
Now I select my city (mark it or how it could be called). I see the plotlist of units in the lower left. When I move the mouse to the plotlist the list disappear. I have found that i can scroll through my units with a keyboard key but somehow I feel very stupid :confused: and your answer gives me the feeling that I'm doing something terrible wrong.

Hum. I'm not sure we're communicating well. You select a unit on the city square, and as soon as you mouse over the unit buttons (the plotlist) the unit buttons disappear ???? Well. How can you scroll through it with the keyboard then.....??
 
Absolutely gorgeous and graphically precise action. Wow!! Brillaint !!
But they're so..... delicate-looking and kinda small. I'm also scared to move 'em. Any chance we can beef 'em up in a future release.
 
jinishans said:
After installing 1.61 patch, there is no Text in the Main Mmenu. Any help what im missing or any other issue with 1.61 patch

only english language supported!
 
Cykodelik said:
Using 2.9E all the cities and improvements went black... this was in the modern era during a war. Anyone else encounter this 1?

I have encountered the same problem, but not with a mod - but with the game itself after the latest update. If it is the same problem as I have had - just restart the game and load the save, then it should be fine.
 
Pilotis said:
Hum. I'm not sure we're communicating well. You select a unit on the city square, and as soon as you mouse over the unit buttons (the plotlist) the unit buttons disappear ???? Well. How can you scroll through it with the keyboard then.....??
I select the unit and the plotlist is shown in the lower left corner. Now when I move the mouse to the unit list the unit list disappears.
Will check when at home and thanks for trying to help :)
 
BerndN said:
I select the unit and the plotlist is shown in the lower left corner. Now when I move the mouse to the unit list the unit list disappears.
Will check when at home and thanks for trying to help :)
Ah. That's not the plot list
 
How do you remove the extra "in game menu", don't see the point with it :crazyeye:the mod its getting really big now :D
 
Pilotis said:
Ah. That's not the plot list
Nope, but I found it. Had selected the stupid button as shown in the attached picture. I think it's the promotion button.

Do I feel stupid ? Yes I do :D Thanks for the help :goodjob:
 

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BerndN said:
Nope, but I found it. Had selected the stupid button as shown in the attached picture. I think it's the promotion button.

Do I feel stupid ? Yes I do :D Thanks for the help :goodjob:

Regarding that post, what do those little buttons at the bottom there actually do? I've never come across them before...
 
1. Has anyone else experienced the issue with the Military Advisor screen being devoid of everything but the frames?

2. Is there any way to run Sevo 2.9Z without 12Monkeys?

Thanks.

Quiet Man
 
gtdp said:
Regarding that post, what do those little buttons at the bottom there actually do? I've never come across them before...

Go to post #771, then #767 for detail. Both on page 39.
 
I've used Sevomod in the past and never had this problem before, but now with the latest version 2.9z, for some reason the number of turns selected for the games is locked at 10 turns.

I've tried toggling on off the Time option, but it doesn't change anything at all, also changed the selected options manually in the Ini files, still no change, either by chaning the game option or if i try to manually set a number of turns, still comes out as a 10 turn game.

This problem is only present when I try to start a game with the Sevomod, just underlining this to maybe help or point in the right or any directions possible.

:confused:

Alright thank you all.

Uri
 
Happydaz said:
My buddies and I really love your mod and what it's done to vanilla Civ....
What's your take on this?

Sounds reasonable. That combo is pretty lethal--it's hard to predict them all, which is why I rely on feedback from you guys. I think toning down Leo's workshop is a good start; probably overpowered from the get-go. I agree that the great Wall should be moved ahead...I'll look it over but will definitely tone things down to try and "nerf" the combo package!

Pilotis said:
He's disappeared. Round about 1000 AD he no longer announces new tech advances. And I don't get the Civ'pedia popup. Oh No. I've upset Mr Spock. Que passa !! (Make this your penultimate priority Sevo. I CAN JUST live with this - if it is a bug....;) )

Anyone else getting this? It might be a problem with the python--I'm playing through a quick game right now to look things over.

Stellan_87 said:
How do you remove the extra "in game menu", don't see the point with it :crazyeye:the mod its getting really big now :D

What "menu" are you referring to?

Uri Torngat said:
I've used Sevomod in the past and never had this problem before, but now with the latest version 2.9z, for some reason the number of turns selected for the games is locked at 10 turns.

I've tried toggling on off the Time option, but it doesn't change anything at all, also changed the selected options manually in the Ini files, still no change, either by chaning the game option or if i try to manually set a number of turns, still comes out as a 10 turn game.

Uri

Maybe I'm missing it, but I'm not sure what you mean here..."10 turns"?
 
great mod but i have some questions

1- what happened to technology trading?
2- in 2.9z the speed text isnt correct its something like this SPEED_TEXT_...
3- there are some slow animations for example the warrior battling

i dont know if they are bugs or something else
 
shyan-he,

1, tech trading is no longer with alphabet in sevomod, you have to research guilds i think.
2, yes its a little text bug... it doesnt affect anything
3, Hmm.. i dont know about that one, it works fine on my pc...
 
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