SevoMod 3

Disco Bandit said:
Quick question: I noticed in my last game, there was an "Ancient Temple" located in the forest north of my capital. What does this, and how do I utilize it?

disco
you use a worker or slave to "explore temple". Look in the worker action icons , it looks like a magnifing glass. it gives bonus commerce while working then a lump sum .
 
Hi! I would like to begin with big thanks to anyone giving time and efforts to create mods for Civ 4. So: thanks Sevo. :goodjob:

Now I have a little problem. Most of the texts are missing when I run the mod, including science or unit descriptions and menus. I have installed Civ 4 in french, then applied the last patch (1.61 ?), then Sevo mod and its patch. Could that possibly interfere? :confused:
 
Something genuinely bizarre happened. I conquered a barbarian city and recieved 31 million research points. Huh, I don't think that was suppose to happen. I tried reloading from a previous saved point, but when ever I conquered that city, wham, 31 million points. Very weird. I going to start a new game and see if it does it again.
 
Nil_The_Frogg said:
Now I have a little problem. Most of the texts are missing when I run the mod, including science or unit descriptions and menus. I have installed Civ 4 in french, then applied the last patch (1.61 ?), then Sevo mod and its patch. Could that possibly interfere? :confused:

As for now, there is no French translation of Sevomod. I don't know if someone's working on it...
 
saltbush said:
great mod pack overall, but one slight issue i have that has come back after being fixed in 1.61 is you can determine who will win a combat before the end of said combat, the health bar of the units shows as what it will be at the end of the fight. Would be nice to get that suspense back again

I've also noticed this. And i dont want to be picky with this awesome mod, but it would be neat if sevo or anybody knew about a fix for this small issue. Or just if i could delete that health bar thats on each units button in any way?

Also Sevo, you're most welcome to post a link to my earth scenario;) :p
http://forums.civfanatics.com/showthread.php?t=167826
 
Teg_Navanis said:
As for now, there is no French translation of Sevomod. I don't know if someone's working on it...
I don't mind to have the mode in english actually. But is there some kind of incompatibility? Hence should I reinstall Civ 4 in english (I think the setup offers that option, but I've not tried it yet)?

Regarding the translation, I'll think about it. But I'd like to play the game first and at last read current texts. :D
 
Sevo said:
Extended Resources
:health: Map made by GoodSauce: Map

:health: Second UU Mod by Keldath: 2UU Sevomod
(Adds a second unique unit to all civs, another leaderhead for Israel).

Probably a dumb question, but how do I add these add-ons to Sevomod?

Thanks

Vit
 
Nil_The_Frogg said:
I don't mind to have the mode in english actually. But is there some kind of incompatibility? Hence should I reinstall Civ 4 in english (I think the setup offers that option, but I've not tried it yet)?

Actually, you don't have to reinstall it. Just change the language in the options. And yes, if you play an English mod in French, you will get errors instead of English texts. It would have been nice had the developers defined some kind of default language that will be displayed whenever a text is missing in the language played.
 
hi vitalie

you just un rar the assets dir to the mod folder and overwrite the files.

there is one small bug that i forgot to fix - but its nithing seirius - if youll have the cherokee nation in the game
youll get a massage - "cant fing cherokee brae in formationinfo.xml - i fixed it already -so ill post a fix soon - if you want to fix it meanwhile by yourself - just delete the cherolee brave from that file :)

enjoy.
 
Hey all,

Im not sure if this is specific to Sevomod, but does anyone else having problems with useless workers?

I would have about 10 workers (automated) waiting in cities for something to do whilst nearby 1 worker will be doing something that takes 20 turns.

Why don't the other workers do anything! To get anything done i have to manually get the idle workers to help out.

Again im not sure if this was a problem native to Sevomod or if it was in the vanilla version aswell, i just noticed it whilst playing my current sevo game.

Good job on the mod btw,

luke
 
keldath said:
hi vitalie

you just un rar the assets dir to the mod folder and overwrite the files.

enjoy.

Thanks Keldath

Another question I forgot to ask: will this add-on affect saved games? I have so little free time to play and my computer is so slow at later stages of the game that I can't think about starting a new game while I haven't finished the old one (haven't finished a game in 5 months :sad:)

Vit
 
Nil_The_Frogg said:
I don't mind to have the mode in english actually. But is there some kind of incompatibility? Hence should I reinstall Civ 4 in english (I think the setup offers that option, but I've not tried it yet)?

Regarding the translation, I'll think about it. But I'd like to play the game first and at last read current texts. :D

This issue is fixed thanks to Zeysoft and Typhon. You'll be able to play in French; any untranslated words will simply appear in English until a French translation is available.



sweetpete said:
I've also noticed this. And i dont want to be picky with this awesome mod, but it would be neat if sevo or anybody knew about a fix for this small issue. Or just if i could delete that health bar thats on each units button in any way?

Also Sevo, you're most welcome to post a link to my earth scenario;) :p
http://forums.civfanatics.com/showthread.php?t=167826


Sure thing!

With regards to the health bars showing win/loss, I'm going to hide them during combat in the next release.
 
vitalie said:
Thanks Keldath

Another question I forgot to ask: will this add-on affect saved games? I have so little free time to play and my computer is so slow at later stages of the game that I can't think about starting a new game while I haven't finished the old one (haven't finished a game in 5 months :sad:)

Vit


hi vitalie

i think it wont be compatable with saved games - cause theres a lot of changes - so....im affraid in wont work in saved games.

sorry

p.s

my computer is slow too - i barley play civ4 - most of the time - i mod....
 
I'm not sure if this is a bug or just a (rather lame) feature of the mod, but each game I play technology trading is turned off. I make sure to specify that technology trading *is* allowed when I create the custom game, but then when I discover alphabet it tells me that technology trading is not allowed. Anyone know how to get around this?
 
Disco Bandit said:
I'm not sure if this is a bug or just a (rather lame) feature of the mod, but each game I play technology trading is turned off. I make sure to specify that technology trading *is* allowed when I create the custom game, but then when I discover alphabet it tells me that technology trading is not allowed. Anyone know how to get around this?

No, the Techtrading option comes later with SevoMod. I think it comes with Guilds so significantly later, which I think is absolutley a good chioce.

Greetz
 
I noticed that slaves captured inside my borders costs a permanent gpt each and removing them won't erase the cost. I get them from defensive wins.
 
Chilango said:
No, the Techtrading option comes later with SevoMod. I think it comes with Guilds so significantly later, which I think is absolutley a good chioce.

Greetz

Ah, ok. I had thought that maybe it came with a later technology but I couldn't find which one.
 
Sevo. I know you've seen it and done some work.

PlotList. Looks "unliveable without"!! Can you advise how I can get it to work with Sevo 2.9. I tried it in custom assets but no joy.

Or should I just be patient....?
 
Hey Sevo,

Whats the plan going to be for the release of Warlords? Are you going to make your mod compatible? Any new features or is it going to be v3?

I love your mod, it really brings makes Civ 4 so much more playable (not that it wasn't already).
 
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