SevoMod 3

hmm... It seems that the problem is with the robotics tech. I changed my research to make it so i would get it one turn later, and it crashed one turn later... Any help?
 
Additional thoughs, Textiles have existed for several thousand years, I think they should move way way earlier in the game.

How about sticking Textiles between Fishing and Sailing, its logical (Fishnets lead to knots, weaving and cloth, cloth is nessary for making a Sail). Make it a cheap tech probably comparable to Mystism or Archery at the most so it dosn't slow things down much. Ship of the Line obviously gets moved someware else but the Happy bonus would still make sense and that early in the game it alone would make the tech worth it without any other units or buildings. Also revealing of Cotton and Silk should be moved to textiles.

On a similar line of though Paper is way too late, being discovered just prior to Printing Press. Paper should be considerably earlier probably before Fudalism, Map trading could get bumped to Printing Press (makes sense you can print large numbers of maps enough to actualy teach another civ about an area). As for what effect Paper could have at that early stage I am not shure.

The A-10 ThunderBolt needs to be renamed the A-10 Warthog, I live in Tucson Arizona right next to Davis Monthan AirForce base the primary training ground for pilots of this type of aircraft, they fly overhead in pairs on a daily basis and EVERYONE calls them warthogs.

Also I am not fond of Wonders being required for Unit Construction, the Military Industrial Complex Wonders (Raytheon, LockedMartin ect ect) are good creative modern wonders but I would like to see them just giving Military Production Bonuses and or Research rather then access to a specific Unit. On a similar note the Statue of Zues is basicaly an anchient Mt. Rushmore, I think it would be better to see it as a Commerce wonder perhaps giving something like +100% traderoute Income and 2 trade routes (this is a bit like the plan Firaxis has for the Temple of Artemis actualy), I like the idea of an early trade focused wonder.

The Corperations as Wonders is clever and their are more Corporations that could be included, I think GE at Electricity makes sense (cant realy see what the benifits might be) and Boeing at Flight (Free AirPort in everyCity).

Also I have never liked the little red/purple arrow icon that has been used to replace commerce, its ugly and is giving me a greyed out block probably due to bad alpha channel or my old video card, I wish you would drop it.
 
Somehow I can't download the patch file, can you se tup a mirror please?
Thanks

Edit: I was finally able to get it ;D
 
Textiles have existed for several thousand years, I think they should move way way earlier in the game

I don't care for precise accuracy in a game but Textile is correct.

Early cloth was suitable for small to medium size sails, it wasn't strong enough for large sails and ocean winds, in fact thousand years ago there were no ways to manufacture
huge and strong fabrics.

The size and combination of sails had to allow ships to travel during periods of virtually no winds near the Equator, yet endure near gale force winds in the Southern Ocean.

Only with "the invention of the power loom which ignited the industrial revolution" (partial quote from ncsu.edu The 'World Of Textile' by Dr. Tushar Ghosh) it came about.

So it's true that Textiles have existed for several thousand years, modern textile industry came much later.
 
Sevo,

how about a later-game worker action: Construct/Remove Minefield (e.g. with Physics)

Works just like a terrain improvement, but is only visible to the civ that built it and has a different effect:

Units moving on the tile with the minefield receive x per cent damage, except for workers. The same goes for units of the civ that built the minefield, mines don't care about what flag you carry! Make it collateral so whole stacks can be damaged.

Also, when a worker moves with the stack onto the minefield, it will not receive any damage. The worker acts like a pioneer unit in this case. This has two advantages:

1. No need for another kind of new unit just for the minefields
2. In times of war, the building of infrastructure in a country will suffer bc resources are spent for military production. The necessity to send workers with the troops to act as pioneers resembles this fact, bc you cannot use them to improve your territory further.

I don't know how hard it is to implement this (especially so the AI can and will use it), but it would add a great strategic element to the game.
 
Sevo said:
[...]
Great! You guys have some good stuff going--it must be a pain in the butt keeping up with the main mod and your own mods at the same time!!
If you guys haven't checked out their add-on mods they're definitely worth a spin!
like keldath says: its fun! :) and if you know what to do it doesn't take a lot of time
keldath said:
HEY SEVO AND GIR
yeah.. you know - its worth the waiting and the work when updating the version - its fun!
gir,
great - ill merge our two mods together i belive in next few days.
im almost done with the update :)
that's cool! :thumbsup:
arseface said:
[...]
But wont that screw up my score?
i don't think so, but i'm not sure.
Impaler|WrG| said:
[...]
Also I have never liked the little red/purple arrow icon that has been used to replace commerce, its ugly and is giving me a greyed out block probably due to bad alpha channel or my old video card, I wish you would drop it.
yes, the old little red/purple arrow icon problem. i know the coin icon looks better but always i see the coin(s) i have to think if this means money or commerce because of the two similar icons in the game. therefore i prefer the arrow icon. but how about a little patch for ppl who like to use the coin icon?
 
I've patched the game but I can't get one of my workers out of a city, I select him by clicking an icon but it's impossible to move him.
 
Thanks Sevo, great job, I play with your mode since 2.9E
and love it.

One thing I don't like - the arrows, my graphic card is somewhat old so I lower graphics quality and it doesn't look good, I used the coin icon with version 2.9 but its
no good for ver 3.0

Thanks
 
I don't know what's going on with the Robotics tech crashing your game. I'll look at it tonight to see if it's something missing in the mod.


simkodavid said:
Thanks Sevo, great job, I play with your mode since 2.9E
and love it.

One thing I don't like - the arrows, my graphic card is somewhat old so I lower graphics quality and it doesn't look good, I used the coin icon with version 2.9 but its
no good for ver 3.0

Thanks

Okay, okay...I give up!:crazyeye: I'll make an option for the gold coins as commerce!
 
Hello Y'all

i posted a new thread with my 2uu+gir mod - be sure to check this out :)

sevo you are welcomedto post this new thread in th first page...

oh - and i like also the gold coins :)

and about the asain and arab scouts - did you see that their icon is a horse??
 
Hello :)
Firsty, Sevo - great work, your mod is amazing.
Secondly, is there any good big/normal Earth or Europe map specially made/compatybill for this mod?
 
Hello Sevo

I don't mind replacing the arrows with coins myself, I just need to know how to change the mask layer so if you can refer me to some reading ?

Otherwise I'm familiar with PSP.
 
Oooh, can I also say that I'd love to see the gold coins make a return. I prefer them because they're much easier to see.

Also, since I don't post much I thought I'd say it now, does anyone else ever feel that panthers must be axemen in disguse?! Unrelated to SevoMod, I know, but the number of times my fortified, hill + forest scout has lost to a panther... :mad:
 
keldath said:
Hello Y'all

i posted a new thread with my 2uu+gir mod - be sure to check this out :)

sevo you are welcomedto post this new thread in th first page...

oh - and i like also the gold coins :)

and about the asain and arab scouts - did you see that their icon is a horse??


I did see that. Kinda funny. ;)
 
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