This is the post for Kep, I wrote down what he did. Not sure how to use the same computer for logging in as him, as the forum knows its me?
T0 1490AD
Decided to research Printing Press so that we can get the colonising unit, and set the path towards the new resources.
These are the initial builds. Cueta was changed to a worker from my original suggestion, based on advice from Duimelot
Lisbon -> Settler
Oporto -> Caravel (going west)
Cape Verde -> Longbow
Madeira->Caravel (going north)
Azores->Caravel (going south)
Cueta->Worker
First Caravel with MI from Cape Verde Islands goes south along Africa, sees some Iron on a hill. MI jumps off and finds some Ivory.
Second Caravel with LB and Explorer heads of west to the Azores.
Worker starts on road
IBT
Lisbon borders expand, over a Spanish LB, who is very close to Lisbon.
We see a Spanish ship sail west
T1 1491AD
Caravel continues south along African coast
IBT
Holland (typical) comes threatening, for 33 gold, as we have a lot decide to give it to them, don't want an early war
Longbow from Spain fortifies next to Lisbon
T2 1492AD
Decide not to ask the LB to leave, I'm sure he'll be polite.
Caravel from Africa moves into the ocean to see if there are islands out there
Caravel going west spies some sea, could there be land?
We decide to talk to the other countries, noting that Spain has horses, and we don't
T3 1493AD
Ceuta worker-explorer, worker moves to wine
Other worker roading wheat
Our Caravel finds coast way out west and then moves north along the coast and we meet the Iroqois.
We contact them and they have gold and don't know anybody
else. But we don't want to give them anything.
We send the explorer onto land, protected by the LB. We think about fighting the Iroquos as they just have Mounted Warrior, but then a little birdy reminds me that we only have a Longbow.
T4 1494AD
Lisbon Settler->Worker
We move the explorer and see more Iroqois Mounted Warriors, and we see the English who've landed on our new land. Our Caravel moves and we see the French coming our way, don't they know this is our land.
Off the coast of Africa we find another little island
IBT We spy the Netherlands on our land now too, we found it first
T5 1495AD
Lisbon worker->longbow
Our Longbow kills a barbarian archer (2/3)
Land hoi, as our African Caravel finds more land out west, could it be Brazil? Seems very close and very big.
We decide to trade with Iroqouis (a very little prompting by a very little voice). They have 125 gold and we trade that for contact with England who they are about to meet anyway.
T6 1496AD
We find that we can't move on Desert or Tundra in this game.
We put the settler and a pikeman in to the Caravel and send them out to the new lands
We look at the trade screen again and find that England and Netherlands will trade for our world map, which we get 80 gold for
T7 1497AD
We note that the spanish long bow has gone, after Lisbon expanded last turn.
The french have a city on the new world, Quebec.
Caravel with the settler moves west, and decides that it likes a spot on the new world near some fur, so that we can build the Trapper Camp, and get some tresure.
We find some really nice land in Brazil (horses, cattle, wheat) although its a long way away.
T8 1498AD
Lisbon builds a colonist from Dias Voyage
We notice that we can build Knights as the worker has roaded the horse, and change Lisbon to Knight
The wine is roaded but we have no harbour so can't trade it. Next player can decide if they want to.
Our Medieval Infantry in deepest darkest Africa finds three archers in a barb camp, one of them is regular????
The English have a settler on our furs, and the Dutch have a settler close by, we can't get there with ours
We find the cape of good hope at the tip of South America.
IBT Both the Dutch and English settlers move away from the furs
T9 1499AD
Our settler arrives on the new continent and now has a little walk to get to the furs.
Settler in Cueva is changed to a Caravel, we have 4 Caravels being built
The MI kills a barb archer
T10 1500AD
Oport Caravel->Knight
Caravel is built and loads with explorer and settler, we decide to wait for the Knight which is built in 2 turns, so the next player needs to wait for that.
Caravel starts back home
Settler moves in land towards the furs, so that it will build a city there, road the furs and then build the trapper colony, which will make Treasure units.
Note the Dutch are right there this turn.
The MI kills another barb archer
Our Caravel is around the cape now and sees gold in dem dere hills
That's all for this turn.
Victory Points 430 (35,000 to win)
http://www.civfanatics.net/uploads8/Henry_of_the_Portuguese,_1500_AD.SAV