4. 1722 AD
No attack? He had us! Now wait until he gets a load of me!
Timbuktu completes Cavalry, starts on Cavalry
Djenne builds cavalry, starts rifleman
Tokyo builds Hindu Temple, starts on Hindu Monestary
In an attempt to reduce the force facing Walata,
Djenne's new cavalry
makes an attack.
Our cavalry wins! reduced to 9.3 health, retires to Walata to heal.
Monty has a rifleman and cavalry near marsellies, north of Walata.
I wonder where he is sending these units?
Monty's force ourside Walata: 9 cavalry, 2 catapults
He also has a cavalry near Kumbi
IBT: Monty Attacks!!!
(The Battle of Walata, part I of...)
So many attacks, can't find them all in the log. List is just too long.
Lots of death, just imagine piles of corpses all over Walata.
Monty's army still outside Walata:
5 cavalry, 2 catapults.
Defenses of Walata reduced to 33% or something silly like that.
We gave as good as we got though,
one of our rifleman went bezerk on Monty's
cavalry, wiped out one, was severely wounded but took out a second cavalry
without missing a beat. Saved the day!
What a hero!!! (
I named him Hank, good heroic name).
5. 1724 AD
Timbuktu builds cavalry, starts cavalry
Attempting to break this seige at Walata,
I use our "crafty" flanking II
cavalry to hit Monty's cavalry(on a hill) before they can recover from
the fight we just had. (This is getting quite nasty)
Our cavalry doesn't win, but he ain't dead either. FlankingII cavalry
retreats back to Walata with 2.4 health.
Wally, our combat II cavalry (Wally, because he's from Walata, get it?), Formation (good against mounted units)
attacks
the rest of the hill stack, going for the kill now.
Wally wins! Yay! (You have no idea how happy I am)
I attack Monty's stack again with another cavalry, another win.
I make another bold move, and use a pikeman against Monty's cavalry across
the river. (I tend to take risks, huh?)
Another win (not even a scratch on him, so there)!
I sacrifice a grenadier at Kumbi to wound Monty's cavalry.(
grenadier dies)
I use our rifleman at Kumbi for the kill.
Rifleman wins, one less
problem to deal with. I send a longbowman from Gao to reinforce Kumbi.
Monty has sent three more cavalry to the fight. Just entering our border is
a stack of two combatII cavalry, and another cavalry with a medic promotion.
I think he is trying to prevent further slaughter from my counter-attacks.
(I did quite well that round, didn't I? I mean we did well, didn't we? Heh heh)
Monty's Army outside Walata:
4 cavalry (1 is new reinforcement) & 2 catapults
Monty's army outside Djenne:
3 cavalry, 1 catapult, 1 rifleman (a ways off)
Tokyo is really feeling cultural pressure. It is starving (not entirely a
bad thing), but I fear we may loose our new city. Hope not.
PigPen still working on that mandir thing. As soon as I get more cash, I
will even buy it! Want that city producing war material!
(Where did all pigpens cottages go? If we are going to use that city to
make money with a great merchant, then keeping our cottages might have been a
good idea.)
I notice now that we are #1 in population! Yay!
Steam due next turn. Steam powered tanks and stuff.. woot!
6. 1726 AD
Steam Power is discovered. I start us on scientific method. (had to be done to get Physics)
Rifleman built in Djenne, start on cannon
Gao builds cavalry, starts on rifleman (replace longbowman I sent to Kumbi)
Shaggy builds market, start on Hindu Temple
Walata builds rifleman, starts building Grenadier
Naggy build Hindu Missionary, starts aquaduct.
Missionary sent to anjar, hope they will desire to join the motherland.
*****************************
(*War paused on account of Mrs. Muffin making me scan stuff for her.
I wonder if other emperors had to do that? Now printing...*)
And now back to a nice little war we've been having...
*****************************
We discover coal near Shaggy and Marooned! Oh nice!
Monty sent 1 cavalry NW of Kumbi, and more troops to attack Walata.
Monty's army at Walata:
6cavalry, 1 grenadier, 1 rifleman, 1 cannon
All of Walata's troops are currently healing.
I decide to
risk another flanking attack on Monty's medic cavalry
threatening walata with a combat II cavalry from Djenne.
Our cavalry wins! (but is reduced to 12.1 health)
I can't move him into walata, so he will heal (this turn only) on the hill.
IBT: Monty Attacks!!!
Walata:
Cavalry destroys Monty's cavalry
Rifleman destroys Monty's catapult (5 units damaged)
Rifleman destroys Monty's catapult (5 units damaged)
Rifleman destroys Monty's cavalry
Djenne:
Cavalry defeated by Monty's rifleman (Rats)
Defenses at Djenne reduced to 24%
7. 1728 AD
Monty is bringing another cannon and cavalry NW of Walata as reinforcements.
Pikeman attacks Monty's combatIII cavalry east of Walata. (Victory)
Cavalry in Kumbi attacks Monty's combatIII cavalry west of Walata.
(Victory).
Our wounded cavalry retreats to hill forest tile, hope to
discourage monty from attacking it.
Combat/pinch rifleman from Djenne attacks Monty's rifleman north of Djenne.
(Victory! Unharmed too)
Combat III cavalry from Walata attacks Monty's wounded Combat II cavalry
north of the city. (victory)
Despite Liq's wishes, I move two cavalry from Angle to Djenne.
Once Monty attacks, I want to counterattack and destroy whatever is
wounded. Sorry dude, but I want this battle ended in our favor, and soon.
Monty now has a cavalry unit north of Pigpen, will he come through that pass?
Too bad we never got around to getting units in them trees. Oh well, a war came
up and we got Tokyo instead. Heh heh.
IBT: Monty attacks our cavalry in the trees with his own cavalry.
Our cavalry dies. *sniffle*
