krakedhalo
Warlord
- Joined
- Dec 13, 2007
- Messages
- 115
I'm definitely in for another round. One idea I just threw out onto the SGOTM thread - one slider (of team's choice) must stay at 100% for the whole game. Diplo or military VC.
Thanks team, this was fun!
Did somehow feel too easy for DG. So what made that happen? I think the enormous amount of food in our core, given with the fact that we were on a fairly large landmass with only 2 AIs, which made us get out of REX comfortably. Any other suggestions?
lurker's comment:
None of those things hurt, of course, but you had a fairly grotty start in ThinkTank01 yet won with similar ease; no, I think it's much simpler than that - as a group, at least, you are now bona fide DG players; and you had a couple of higher-level players in the team, which helped.
The thing now is to transfer what you've learned into solo games.
How about a Conquest with a self-imposed deadline?
How about taking an old COTM save and go for beating the number 1 spot?
There was a DG Byzantine one about a year ago that I gave up on for various reasons, the number one being lack of time. Squeezing something with a deadline in between my SG commitments can be difficult. Interesting idea, I'll have to check the Cotm archives.
@ThinkTank:
Hey, TT, have you given any thought to TT02?
Not really, do you have something in mind?
I noticed something about the Cotm 08 scores. Each of the top 5 finishes was a different VC. What we could do is try to beat one of them by playing for the same VC. So we could try to beat the score, the date, or both. I think the team can decide which one to shoot for. I would want the Conquest or Domination one myself. A real challenge whatever VC we choose
We go for number 1, or else for beating the best score for a given VC, that is, we look at the map, decide on a VC, and then try to beat the high score for that VC.