Okay, so I lied earlier. I found some free time to finish playing and shall now post my report.
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First SG turn-set ever! Hope I dont mess anything up too badly. Here goes:
Turn 0 (620 BC):
Weve got wet tissue paper defenses here, and I dont think Shanghai should be producing a worker at size two, switch to archer. Other than that, deep breath and hit enter.
Turn 1 (600 BC):
Settler finishes in Beijing, order archer. Move settler toward Red Dot. Explore with warriors. Im a little worried about Guangzhou and that barbarian archer (having only one defender) but theres nothing I can do about it before he reaches there. Micromanage Shanghai a bit. Hit enter.
In Between Turns: Barbarian archer moves away (!) from Guangzhou. Must have ADD or something.
Turn 2 (580 BC):
Continue moving settler toward Red Dot (whoever put that archer on the hill, thanks!) Warriors explore. Nothing much happened.
Turn 3 (560 BC):
Emergency! Incan settler pair looking like its going to settle near Red Dot! Theres nothing I can do, short of declaring war (which would be suicide, considering the sorry state of our military). Hes settling right next to the copper. Ill still settle Red Dot and hope we can get a culture bomb there later to grab the copper back. Oh and Shanghais borders expanded. Kind of an anticlimax, it seems. Warriors explore, end turn.
In Between Turns: Argh! Now I see what the Barbarian archer was doing: waiting for reinforcements! Now there are two archers outside of Guangzhou. Ill just have to hope for the best.
Turn 4 (540 BC):
We lose. Incan settler pair settles a city with a long unpronounceable name. Im thinking now that Red Dot is a lost cause (itd be stuck behind enemy lines) and Ill go to the Admirals Dot A instead (because we really need copper). Sorry guys. Also Beijing finishes archer, orders barracks to grow then Ill switch to a worker.
Turn 5 (520 BC):
Barbarian archers are right outside the city. Have to hope that our lone archer there wins. Worker at Beijing finishes pasture on horses, order a road to be built.
In Between Turns: Our archer for the win! Promote him to City Defender I. Should be a cinch to beat the next archer now.
Turn 6 (500 BC):
Nothing happens. Units move. Turn ends.
In Between Turns: Barbarian archer got owned! Our archer wins without a scratch. Rename him The Only in honor of him being the only one who was actually at the battle.
Turn 7 (480 BC):
Only been seven turns? Feels like 30 normal human turns. Beijing grew to size six, switched from barracks to a worker.
Turn 8 (460 BC):
Barbarian warrior appears near Shanghai. Im not worried, as another archer will be finished before it gets there. Hmm
theres really nothing left for the warriors to explore, so I start sending them home. Continue to hook up horses.
Turn 9 (440 BC):
Archer finishes in Guangzhou, start another archer. Send new archer to escort the settler, while the archer that was on the hill goes to protect Guangzhou (faster that way). Nothing else happens.
Turn 10 (420 BC):
Evil omen; Montezuma calls us up and cancels open borders. I hope that doesnt mean war in the future (it probably does). Horseback riding finishes, start Iron Working, maybe theres some iron in our territory.
Turn 11 (400 BC):
Horses hooked up, have them start cottages. Archer heading towards Guangzhou backtracks to try to get the barbarian warrior to attack him before reaching our farms. Oh great. I spot Incan territory near Dot A. They are just beating us to everything, although it could just be the edge of a more distant city. Ill check it out.
Turn 12 (380 BC):
Archer trumps Barbarian. Leave him unpromoted for now. Yup, theres a big arrogant Incan city sitting right on Dot A. Shanghai finishes archer, start on another archer.
Turn 13 (360 BC):
Stonehenge completes in a far away land. Settler is sitting on a good secondary site, in my opinion. Its closer to the copper than Dot A was, and it gets silk too, although its not perfect, it has a lot of jungle, and it over laps a teeny bit with Guangzhou (once both of their borders expand). I look again and decide that one tile south is better, because it eliminates a jungle square instead of a forest one, it doesnt overlap, still has the copper, and it has a floodplain in its radius. Im settling there, sorry to overrule the dotmaps.
Turn 14 (340 BC):
Beijing finishes worker, goes back to barracks. Good Enough settled, named because its good, but not as good as we would have liked. And it reveals those evil dot-stealing Incans at Machu Picchu. Lower science to 80%, but were still losing gold. Id rather run at a defect for a while (knowledge is important!).
At this point Im quitting and finishing the next day (sleep is important too!).
Turn 14a:
Look over things again after loading it up again, change from archer to obelisk in Guangzhou and Good Enough so their borders can expand.
Turn 15 (320 BC):
Move new worker down towards Guangzhou. Promote archer that arrived there to City Defense I and fortify. Continue moving warriors towards home. Nothing terribly exciting.
Turn 16 (300 BC):
Caesar calls and asks for open borders. I accept because he doesnt have a religion so we wont piss off anyone else, and I can explore his territory. I wish Iron Working was coming faster so we could cut down jungle. Nothing else happens.
Turn 17 (280 BC):
Explore Roman territory. The cottages finish at Beijing, start a farm down on the floodplains.
Turn 18 (260 BC):
Start a farm down at Guangzhou to offset some of the food lost from unhealthiness (Iron Working please come quickly!).
Turn 19 (240 BC):
Tokugawa comes and demands us to cancel deals with the Malinese. I tell him to go shove it, because hes never going to like us no matter what we do, and the Malinese are good for trading techs with later. Barracks finishes in Beijing, starts Horse Archer to improve our pitiful military. Move warrior right next to a barbarian archer hidden in the fog. Hell probably make it out alright because of his Woodsman II.
Turn 20 (220 BC):
Argh. Barbarian archer kills our warrior, despite odds against him, but he was hurt pretty badly. I move the other warrior thats nearby to hopefully finish him off.
Chinese Empire, 220 BC
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End of Turnset Thoughts:
Really sorry I couldnt secure either our first or second city site choices. Watch out for Montezuma, he will be trouble. Improve our military! I put an extra archer in each city, but its still pretty weak. Also, once Guangzhou and Good Enough get expanded borders, we will have cut off a good sized chunk of the continent from the Incans, and we can expand at our own pace without having to race them. Good luck to Sir Toma!
Roster:
Sir Toma (At Bat)
pling (On Deck)
Chriseay (In The Hole)
Sadan01
BeefontheBone
Admiral Kutzov
Pie-es Tasty (Just Hit)