SGn00b - for those new to SG's

Got the save, shall be settling Red Dot then, if that is the prefrence. My first SG turn ever! I'm so excited. Will play later tonight.

On a side note, I'm glad my turn landed on a Sunday, because my teachers hate humanity and will assign ten tons of homework due on Friday.
 
Hey Admiral :salute:
Great set of turns and now we have Christianity founded too. Are we still playing a set of 20 turns each for the first round however or am I :confused: ?
I'll take a look at the save later and post some thoughts and maybe even my own dotmap :eek: if I can remember how to.. :)
 
Great work admiral:salute: (i found it!)
I'm glad we got the oracle but i would have either got code of laws or metal casting but theology's okay too.
Just to clarify about the turns we were supposed to play 1 round of 20 and then 10 each so Pie-es-tasty you play 20 turns and then we all start playing 10.

Good luck pie-es tasty:goodjob:
 
Where was Christianity founded? Beijing? That Obelisk was there for a reason, btw - we need to get the borders expanded quickly in order to get access to more than 1 tile which is worth using, and since we can't assign an artist or spread religion there manually, I thought an obelisk was the obvious way to do it.
 
It looks like christianity was founded in the obelisk city, so the culture there shouldn't be a problem. So my question is, when does the war against the heathen incans start? We have decided that that will be the righteous (and necessary) thing to do, right? I think that sooner rather than later is the way to go, though we need the copper hooked up and maybe the horses (or we could wait for cats, but that could take too long). We just have to be careful about counterattacks, because those quecha's can be hell on archers if there are enough of them.
 
It looks like christianity was founded in the obelisk city
So it was. In that case, the Archer was the right thing to do :) What class of unit are Quecha? Are they melee? If so, some axemen on defence will be handy, so we definitely need the copper. I'm in favour of a preemptive strike on Huayana, he's bound to attack us eventually if we don't, and the earlier we do it the less he can make use of his agressive bonuses, and the cheaper it will be for us - it's much easier to take cities which don't have 6 million units in them and a 60% defence bonuses. We should also spread some religion about our cities and Monty's - if we can get monty to go Jewish (or Christian, if we switch our own religion) before anyone else gets to him, especially Huayana who is both nearest and the controller of the Hindu holy city IIRC, we can cultivate an ally or at least stop him from attacking us, and boost our shrine income as soon as we get a prophet or two. A priest in Beijing might even be worth having for the extra GPP.
To that end, I reckon we should finish HBR, get those horses connected and try to get some copper, build up our forces (horse archers, axes and a few spears if Huayana has horses, plus a couple of archers) and get some research going on priesthood or whatever it is that allows monasteries. Polytheism? The science boost is not to be sniffed at, either. Then we definitely need IW, unless anyone fancies trying to get CoL for Confucianism. Entirely possible to do on Noble, but we might have other priorities - we ought to try and take advantage of our industriousness with some more wonders, Hanging Gardens and Colossus for example (these, along with Construction's cats and 'phants, are also on the way to Machinery which gives us the awesome Ch-Ko-Nu).

Basically, we should try to do everything :)
 
BeefontheBone said:
So it was. In that case, the Archer was the right thing to do :) What class of unit are Quecha? Are they melee? If so, some axemen on defence will be handy, so we definitely need the copper.
....
Basically, we should try to do everything :)
Hahaha, everything it is then! :p

Anyway, quechas are melee and they start with combat one, so with just a barracks they can be at cover 1 plus inherent +100% against archery units means archer killer. Add one more good civic (for xp) or a battle won and you can have a combat 1, cover 1 and city raider 1 quecha....for a small amount of hammers (15). I don't know if the AI is smart enough to realize the potency of the quecha, but it sure is there. Axes are a must for defense just in case we get counterattacked.
 
Sorry for the delay, I meant to have my turns up by last night, but I only managed to play 14. I might be able to finish tonight but it's doubtful. I'll definitely have enough time tomorrow so give me till about 10 pm (GMT -8) and I'll get em up. If not I'll post them anyway and just skip my last few turns.

About the obelisk thing, indeed Christianity was founded in Guangzhou (obelisk city) but it doesn't generate culture if you have a different state religion (which I forgot about so the obelisk isn't built).
 
Hmmm, I thought it still generated 1 culture per turn. Maybe I was thinking of the shrine. In that case, maybe we should consider switching to Christianity, since it's present in Beijing too - it's already in more of our cities and would set up the culture better. Just a thought.
 
Okay, so I lied earlier. I found some free time to finish playing and shall now post my report.

----------------------
First SG turn-set ever! Hope I don’t mess anything up too badly. Here goes:

Turn 0 (620 BC):
We’ve got wet tissue paper defenses here, and I don’t think Shanghai should be producing a worker at size two, switch to archer. Other than that, deep breath and hit enter.

Turn 1 (600 BC):
Settler finishes in Beijing, order archer. Move settler toward Red Dot. Explore with warriors. I’m a little worried about Guangzhou and that barbarian archer (having only one defender) but there’s nothing I can do about it before he reaches there. Micromanage Shanghai a bit. Hit enter.

In Between Turns: Barbarian archer moves away (!) from Guangzhou. Must have ADD or something.

Turn 2 (580 BC):
Continue moving settler toward Red Dot (whoever put that archer on the hill, thanks!) Warriors explore. Nothing much happened.

Turn 3 (560 BC):
Emergency! Incan settler pair looking like it’s going to settle near Red Dot! There’s nothing I can do, short of declaring war (which would be suicide, considering the sorry state of our military). He’s settling right next to the copper. I’ll still settle Red Dot and hope we can get a culture bomb there later to grab the copper back. Oh and Shanghai’s borders expanded. Kind of an anticlimax, it seems. Warriors explore, end turn.

IncanSettlerPair.jpg


In Between Turns: Argh! Now I see what the Barbarian archer was doing: waiting for reinforcements! Now there are two archers outside of Guangzhou. I’ll just have to hope for the best.

TwoBarbArchers.jpg


Turn 4 (540 BC):
We lose. Incan settler pair settles a city with a long unpronounceable name. I’m thinking now that Red Dot is a lost cause (it’d be stuck behind enemy lines) and I’ll go to the Admiral’s Dot A instead (because we really need copper). Sorry guys. Also Beijing finishes archer, orders barracks to grow then I’ll switch to a worker.

RedDotLost.jpg


Turn 5 (520 BC):
Barbarian archers are right outside the city. Have to hope that our lone archer there wins. Worker at Beijing finishes pasture on horses, order a road to be built.

In Between Turns: Our archer for the win! Promote him to City Defender I. Should be a cinch to beat the next archer now.

Turn 6 (500 BC):
Nothing happens. Units move. Turn ends.

In Between Turns: Barbarian archer got owned! Our archer wins without a scratch. Rename him The Only in honor of him being the only one who was actually at the battle.

Turn 7 (480 BC):
Only been seven turns? Feels like 30 normal human turns. Beijing grew to size six, switched from barracks to a worker.

Turn 8 (460 BC):
Barbarian warrior appears near Shanghai. I’m not worried, as another archer will be finished before it gets there. Hmm… there’s really nothing left for the warriors to explore, so I start sending them home. Continue to hook up horses.

Turn 9 (440 BC):
Archer finishes in Guangzhou, start another archer. Send new archer to escort the settler, while the archer that was on the hill goes to protect Guangzhou (faster that way). Nothing else happens.

Turn 10 (420 BC):
Evil omen; Montezuma calls us up and cancels open borders. I hope that doesn’t mean war in the future (it probably does). Horseback riding finishes, start Iron Working, maybe there’s some iron in our territory.

Turn 11 (400 BC):
Horses hooked up, have them start cottages. Archer heading towards Guangzhou backtracks to try to get the barbarian warrior to attack him before reaching our farms. Oh great. I spot Incan territory near Dot A. They are just beating us to everything, although it could just be the edge of a more distant city. I’ll check it out.

Turn 12 (380 BC):
Archer trumps Barbarian. Leave him unpromoted for now. Yup, there’s a big arrogant Incan city sitting right on Dot A. Shanghai finishes archer, start on another archer.

Turn 13 (360 BC):
Stonehenge completes in a far away land. Settler is sitting on a good secondary site, in my opinion. It’s closer to the copper than Dot A was, and it gets silk too, although it’s not perfect, it has a lot of jungle, and it over laps a teeny bit with Guangzhou (once both of their borders expand). I look again and decide that one tile south is better, because it eliminates a jungle square instead of a forest one, it doesn’t overlap, still has the copper, and it has a floodplain in its radius. I’m settling there, sorry to overrule the dotmaps.

Turn 14 (340 BC):
Beijing finishes worker, goes back to barracks. Good Enough settled, named because it’s good, but not as good as we would have liked. And it reveals those evil dot-stealing Incans at Machu Picchu. Lower science to 80%, but we’re still losing gold. I’d rather run at a defect for a while (knowledge is important!).

GoodEnoughFounded.jpg


At this point I’m quitting and finishing the next day (sleep is important too!).

Turn 14a:
Look over things again after loading it up again, change from archer to obelisk in Guangzhou and Good Enough so their borders can expand.

Turn 15 (320 BC):
Move new worker down towards Guangzhou. Promote archer that arrived there to City Defense I and fortify. Continue moving warriors towards home. Nothing terribly exciting.

Turn 16 (300 BC):
Caesar calls and asks for open borders. I accept because he doesn’t have a religion so we won’t piss off anyone else, and I can explore his territory. I wish Iron Working was coming faster so we could cut down jungle. Nothing else happens.

Turn 17 (280 BC):
Explore Roman territory. The cottages finish at Beijing, start a farm down on the floodplains.

Turn 18 (260 BC):
Start a farm down at Guangzhou to offset some of the food lost from unhealthiness (Iron Working please come quickly!).

Turn 19 (240 BC):
Tokugawa comes and demands us to cancel deals with the Malinese. I tell him to go shove it, because he’s never going to like us no matter what we do, and the Malinese are good for trading techs with later. Barracks finishes in Beijing, starts Horse Archer to improve our pitiful military. Move warrior right next to a barbarian archer hidden in the fog. He’ll probably make it out alright because of his Woodsman II.

Turn 20 (220 BC):
Argh. Barbarian archer kills our warrior, despite odds against him, but he was hurt pretty badly. I move the other warrior that’s nearby to hopefully finish him off.

China220BC.jpg

Chinese Empire, 220 BC

--------------------
End of Turnset Thoughts:
Really sorry I couldn’t secure either our first or second city site choices. Watch out for Montezuma, he will be trouble. Improve our military! I put an extra archer in each city, but it’s still pretty weak. Also, once Guangzhou and Good Enough get expanded borders, we will have cut off a good sized chunk of the continent from the Incans, and we can expand at our own pace without having to race them. Good luck to Sir Toma!

Roster:
Sir Toma (At Bat)
pling (On Deck)
Chriseay (In The Hole)
Sadan01
BeefontheBone
Admiral Kutzov
Pie-es Tasty (Just Hit)
 
Good set of turns there Pie. You had some good/difficult decisions to make there too. I think with Monte, the writing might be on the wall there with him cancelling the open borders. I think as long as he doesn't "ally" with the Inca, we should be fine in pushing the Inca back when we are ready. We do need to start a military route of research though, I feel (in which IW was a good choice).

I didn't look at the save, but is the last screenshot accurate in so far as 6-turns until Iron Working? Hopefully we will have IW, in which case our military aims are made much easier.

Good Luck Sir Toma! :) And I think the Era of the N00bies (EotN) is about to start.. :thumbsup:

Edit: Duh! I should've looked closer. The last screeny is even titled with "Chinese Empire, 220BC" which was your last turn played.
 
i'll play in a few hours. i think i'll build up our miliatary and our economy in anticipation of an attack against the incas. As for the bastards who settled near our cities:ar15: . However i disagree about burning Ollasomething. It could be useful after the war and is in an okay position.
Get ready incas, the n00bs are coming
 
Just had a quick look at the save. Couple of points for discussion (in no order of precedence):

Roads. We need the two newest cities connected up to the empire ASAP to spread our religion (whether it be Chr or Jud) and then change, if necessary, our religion to the one most widespread for culture and happiness benefits. Or we can choose a religion to go with and force the issue with missionaries.

Once the above has been done (maybe there is an order of precedence here :lol:), I think we need to change our Religion Civic to Organised Religion for a while to increase our construction-rate of new buildings - that 25% is quite handy - especially if we want to build obelisks and other culture-creating buildings.

Once we decide on war, we can then change our Religion Civic to Theocracy for the increase on exp for our units built. As a footnote, I think Slavery is still a no-show ATM.

I am worried about that copper resource just north of Good Enough (good name for that city! :) ). I hope our borders can expand before the Inca's otherwise they might just claim it. As it stands, we have another 11 turns before another citizen comes online there and there ain't much shield.. err hammer production there as yet.

At the moment, the Inca, Arabs, and Japanese are all annoyed with us (these are mainly due to religious tensions however). The Inca are also pissed as our borders are sparking tensions - well they should never have built there in the first place! :rolleyes: The rest are cautious towards us.
Monte and Japan are both "Pleased" with the Inca. This could get very interesting as we could be in a 2 vs 1 war.

Metal Casing is an expensive technology (945 beakers) however it does provide us with the Forge. Because we are industrious, we get them (Forges) for half-price and the forge will give us a 25% improvement in hammers in each city they are built in. Besides that, we have gold-mined-hills in our lands and they will provide a +1 happiness bonus too (from the forge being built), not to mention the use of the Engineer specialist. The Colossus may be handy in a future coastal city too. Have I sold any of you yet on this important tech? Ok, one more. Metal Casing is the pre-requisite of Machinery which gives us the Cho-Ko-Nu. I don't think it should come next in the tech-pipeline however it should come soonish.

Alphabet probably wouldn't go astray either to see what we can get out of the A.I's.

Let's discuss... :)
 
As regards to the roads situation: We need more workers! I focused on military just because without workers you stagnate, but without military you die.

As regards to the religion situation: We should switch to Organzied Religion (and Slavery while we're at it) and zerg rush some missionaries to convert the rest of our cities and our allies' cities.

As regards to the impending war sitiuation: We should use a blitzkrieg and capture the two stolen dots (burning Machu Picchu of course) quickly, then if we do get dogpiled we can back out, having already achieved our objective.
 
Here is my turn

Preturn 220BC: Convert to Org. Religion and slavery.

[1] 200BC: Not Much

[2] 180BC: Yawn

Between Turns:: Our warrior is attacked by a barbarian. Easy victory.

[3] 160BC: Our exploring warrior spots 2 archers and a settler belonging to Huanya Capac. Archer is completed in Shanghai, continue with worker.
incansettler.jpg


[4] 140BC: Nothing

[5] 120BC: Incans settle near Caesar.
incancity.jpg


[6] 100BC: Yay! We have Iron! I started research on Sailing so we wouldn't have to build a road to Good Enough.
iron.jpg


[7] 80BC: Begin chopping the jungle around Guanzo whayever. Also go to mine the iron near beijing. About Beijing, it has enough food at the moment so i recommend putting cottages on the other flood plains so we become rich.

[8] 60BC: Guangzou finishes its obelisk. Start it on another worker. I don't think i'll be able to build a miliatary,

[9] 40BC: Nothing

[10] 20BC: Nothing

[11] 1AD: (sorry i must have played an extra turn) A barbarian city has sprung up east of Shanghai and there is an archer entering our lands. I haven't moved any miliatary units towards it so the next player (pling i think) can do what he wishes. What really pisses me off is that it's one tile north of where i put my brown dot!!! I HATE BARBS!!!:mad:
barbcity.jpg


In summary: Our situation is not looking good. We have very few workers (i'm currently producing a few), our land is very undeveloped, we have no miliatary to attack the incas with, and some of our cities aren't connected to our trade network. Pling (who is next i think) hopefully will be able to strengthen our economy and then we can get an army to butcher the incas with (who are second in score behind us i noticed).
I checked the stats at the start of my turn (forgot to get a screenie of that:wallbash: ) and we were 2nd or 1st in everything except happiness, health and production.

Anyway here are some screenies:D
The Incan Empire (boo hiss)
incanempire.jpg

The Chinese Empire (YAY!)
chineseempire.jpg

Beijing 1AD
beijing1ad.jpg
 
Hey, Sir Toma! I need the save :)


Oh, and if anyone can let me know how to make the screenshots show up as actual images in the post when I post, can you let me know? (Private message me or something, as it's way off topic for the thread ;) ). I've poked around in the help & stuff since my last set showed up as links, and it seems I must be doing something dumb as it's not addressed anywhere, I'm guessing it should be obvious. :blush:
 
thats 2 times i've forotten the save:wallbash:

About the images, just go to photobucket.com and get a free acount. It basically tells you how to get the images to show up on the site. I know there are other free image hosting sites around but photobucket is the one i use.

Trust me compared to the other SG i'm playing (SG-Lurkers) nothing could possibly be off topic. (Check the start of it out, it tells you what happens on Prince, Raging Barbs:D )
 
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