TURN 6 (1625BC)
Game seems to have moved on to this turn okay. Thank God!
Warrior in south fights Wolves that came out of fog. Warrior beats them without losing health. They continue to head in a south-westerly direction.
Warrior over near Roman empire moves south-west.
Worker and Warrior continue to Blue Dot Gold Hill.
Priesthood in 2 Turns; Settler in 2 turns.
TURN 7 (1600BC)
Meet Tokugawa!!!! His scout appears south-west of Beijing. He is third in the points score, behind the Incan's and the N00b's. As much as I would like to tell him his head would look good on a pole, I choose peace instead. He knows the Romans, Incan's, Monte, and Mali. He also seems pleased with Monte and the Incan's but pissed with Mali (annoyed). Lucky him. Tell him to go away as I have more important things to do.

Warriors turn up nothing of interest. Priesthood and Settler both in 1 turn.
Worker and Warrior continue to Blue Dot Gold Hill.
TURN 8 (1575BC)
Meet Saladin of Arabia, who I think has a lice-problem in his beard. I choose peace. He is the founder of Buddhism. He knows the Romans, Japan, Monte and Mali. He is pleased with the Romans and cautious with everyone else. Once again, I tell these people to stop bothering me and he goes. It wont be long before he knows the Incan's.
Priesthood discovered. I think a Mono push now is at hand for Judaism. Start on Masonry (5 turns). TW is going to have to come soon for roadage. I may leave that for the next player to decide as to "when" or if at all.
Wonder (ha!

) about building the Oracle or Stonehenge. Oracle in 33 turns. Stonehenge in 26 turns. I think they are too long, especially since we only have one city at this time. Settler in 13 turns; Worker in 8 turns. I decide to push further along with another Settler even though this unit will finish on BeefontheBone's turnset. It really was a toss up between another settler and a second worker. I think we should REALLY push in getting a third city (even if the science rate has to come down to 80-90%) as that land is not going to last for long.
Move Settler towards Blue Dot.
Warriors are still moving around but found nothing of interest.
Tokugawa has adopted Slavery.
TURN 9 (1550BC)
We are now fourth on the score list behind Saladin on top, second is the Inca, and third is Japan (Japan and us are 4 points apart).
Move Warrior to guard hill where worker is about to start his mine once Settler gets there. Worker set to sleep for a couple of turns (note that if I had kept the Worker in Beijing, there would not be enough time to say, irrigate something and then have the worker down at the new city site before the new city was built. In fact, I do remember that to irrigate a floodplain it was something like 8 or 10 turns in this game. I'd rather have the worker do nothing for 2 or 3 turns and then get to work in a more important location than waste turns irrigating something we don't need right now and we will need GOLD for when a third city is thrown out there).
Masonry in 4 turns, Settler in Beijing in 12.
TURN 10 (1525BC)
Warrior fortified on gold-hill due-west of to-be new city. Settler in is position and will build Shanghai next turn. Worker will wake next turn to start a mine on the gold-hill.
Didn't mention it before but Saladin has at least two cities due-west from Monte. They may be his only two.
TURN 11 (1500BC)
Shanghai built.
Starts on an Archer to show some "strength" - built in 13 turns if I place a citizen on the forest to the north.
Question: How does everyone feel about the good ole forest chop?
Worker to mine the gold hill.
Science rate brought back to 90% as we have gone to -1gpt at 100% (we have nothing in our treasury anyway). At 90%, we are getting +2gpt. Masonry still at 2 turns left.
With the addition of Shanghai, we have gone back up to third in the score rankings and actually catching Saladin (who is now second) and the Inca in first.
Hesitant to move to Slavery Civic as we really have no use for it at the moment. Shanghai only has 1 pop and Beijing is still building the new settler.
Masonry in 2; Settler (Beijing) in 10; Archer (Shanghai) in 13.
TURN 12 (1475BC)
Nothing to report. 1 turn to Masonry. Monotheism will be next up.
Most A.Is are keeping to themselves at the moment. Probably due to no one discovering Writing yet to piss us off with open border agreements.
TURN 13 (1450BC)
Masonry comes in. Start on Monotheism - due in in 12 turns. I've managed to get that back to 10 turns by changing the citizen utilisation in Shanghai (working the lake instead of the forest for more commerce). However, it does mean that it is 30-odd turns to build that damn Archer. We do have that Warrior nearby to defend if necessary. I do think we are going to be left alone for now so probably safe. I think we need a good go at Judaism anyway and if not, go on to other things. Constructive critisism is welcome here and everywhere else in this turnlog

Beijing's borders to expand in 3 turns. Monte has sent up a Warrior to snoop around Shanghai. I dont think he means harm at the moment but remain vigilant.
TURN 14 (1425BC)
Monotheism in 9 turns.
Saladin has marble due south of what could be his capital. His borders haven't expanded over it yet.
Monte's warrior disappears.
Nothing else on this turn. We are getting closer and closer to Saladin in points - We are on 181; Saladin - 186; Inca - 192.
TURN 15 (1400BC)
Move Warrior further south around Saladin. Warrior seems to be at the bottom of the world now.
Settler in 6 turns; Mono in 8 turns.