SGn00b - for those new to SG's

Got it! ;)

I'll be playing my turns tonight! :woohoo:
Hopefully I can get a lot done in 10 turns... :) I think this game is just about to start getting really interesting, in say the next 30-50 turns.

Now team members, chant after me: Let's Kick Some Arse... Let's Kick Some Arse... :mischief:
 
Sadan01 said:
Got it! ;)
Hopefully I can get a lot done in 10 turns... :) I think this game is just about to start getting really interesting, in say the next 30-50 turns.

Well thats just f***ing great. Why does it always happen that my internet manages to screw up just as good things start to happen:mad: . You guys will have to continue on without me for a while. Just skip me untill i post here again (which will probably be next year:mad: ). In the meantime i'm sure you guys can manage to keep us going. I'm sorry for this inconvenience:(

@Sadan
Tell them about our plan and see what the response is.
 
ST, what's happened with your internet? I'm involved with computers/I.T. career-wise so if you need any help with whatever the problem may be, let me know. Whatever the problem may be, I hope you are back very soon. I'll post our plan shortly and we'll see what the team thinks. :)

My turns will be up very shortly. Just finished. Things are looking slightly better still and Beef will have the honours of taking down that barb city if need be. They tried to attack us (in fact, I think they were drunk or just looking around - wait til the turns are posted) but failed miserably.
 
Ok, here we go again:

Turn 0 (300AD)

Look at science rate at 60% (+7gpt), Alphabet in 6 turns. Increase to 70% - Alphabet now in 5 turns (+1gpt). We currently have 48 gold net.
Swap citizen over in Guangzhou to produce 2 further hammers (and lose one extra food production in the process). City is already over health limit due to jungle so want to slow growth a little further. Rax change from 42 turns to 28 turns. Growth in 16 turns.
Nothing else I can see.

Turn 1 (310AD)
Whole lot of nothing happens. Alpha in 4 turns.
Take a close look at Barb city.
1-Barbs_city.jpg


I agree with the fact that we may need to build up our troops first before attacking the city as look at one of the archers in the city (70% City Defense). Select HA and choose to heal for one turn to return to full strength. It should have enough HP to defeat either Archer attacking it (and is immune to Archer's first strike anyway). Leave promotion for later if necessary (either Combat I or Flanking I).

Turn 2 (320AD)
Nothing much happens again. HA fully healed. Swordsman joins HA on same square. Look at odds for HA to attack barb city:
2-Combat_Odds_HA.jpg

Ouch! Fortity HA on spot for next turn to make decision to attack or not with Sword in tow.
2 workers finish on rice near Guangzhou. Make one build a road and the other moves north-east (Jungle-hill) towards GZ to continue the road to that city over the mountain (and we can mine it later if necessary). Same amount of turns whether we choose that hill or the forest due east.
Worker finishes cottage south of Beijing. Build a road.
3 turns to alphabet. Micromanage science rate back to 60% as can now get Alpha in 3 but with 7gpt. I know that that beakers carry over etc, but want the most gold for our coffers for the quickest research rate. Turn finished.

Turn 3 (330AD)
Sword active near barb city. Choose to promote it to City Raider I for 20% city attack bonus.
3-Combat_Odds_SW.jpg

Slightly better than HA but HA has promotion still in hand (Combat I). I'd like another unit there for support just in case the pRNG decides to screw us as the odds are close. Fortify Sword for now. Barbs sitting in city eating raw hide and [pimp].
Worker on hill near GZ set to build a road. Alpha in 2.

Turn 4 (340AD)
Nothing at all.

Turn 5 (350AD)
Alphabet is discovered. Science rate back to 70% (+1gpt). Metal Casting in 24 turns; Literature in 14 turns; Math(s) in 13 turns. Choose Metal Casting as workshops/Forges will come in handy for further production. Math(s) may be a good next tech as it leads to catapults and also currency in which we are going to need some markets. I laboured over this decision for about 10 minutes!
Worker finishes road on rice, moved SW towards Good Enough to continue roading. Worker on hill west of GZ finished roading but cannot move til next turn. Won't be long before all cities are connected.
Check deals with AIs. Only Caesar will trade. His Meditation technology for out Polytheism tech. Choose not to trade as we are giving away a possible wonder and we can research Med in 4 turns anyway.
Mansa is very pissed with us as he will not even allow us to propose a deal with him.

Turn 6 (360AD)
Beijing finishes Sword. Queue another Sword, due in 5 turns. GZ expands borders which takes in the horses further south.
Worker south of Beijing finishes road and moves west to next flood plain to start another cottage.
Worker at Shanghai finishes farm. In Shanghai, leave citizens working current tiles to get Sword out quick but may change after it is built to get some more growth (Pop: 3). Worker build road on same square.
Worker near GZ moves through GZ and onto farm. Roading again.
Archer from barb city moves along coastline south-west. Wonder where he is going? No sign of Monte or settlers as yet.

Turn 7 (370AD)
Barb turns north into onto cow and looks to be heading into our territory. Move Sword near barb city to intercept and will be stationed on hill (2.7 vs our 6.0). Our Sword from Beijing moves towards barb city to backup HA.
4-Barb_Sitrep.jpg


Turn 8 (380AD)
5-Attack.jpg

Archer attacks sword - my strategy worked perfectly. Sword wins (5.3/6.0 hps). And promotion pending (I'll leave for next player to decide). Set Sword to heal for 1 turn.
Shanghai finishes a Swordsman. Set to build a barracks (23 turns). Shanghai sword moves towards barb city too. Almost ready for a fight - it may be overkill but I don't take chances.
Saladin adopts Organised Religion.

Turn 9 (390AD)
Game pesters me to build a settler at GZ. Tell game to bugger off. Worker near there (on farm) finished road. Moved NE to continue road to Shanghai (skip Dye for now as we cannot use it at the moment).
Road completed to Good Enough. Worker moved to due-W of GE on hill for mine, as need more hammers there.
Swords queuing up to attack Barb city.
Worker moved from Shanghai's radius to south of Shanghai to complete road to southern cities.

Turn 10 (400AD)
Visited from Caesar; he wants to trade Poly for Meditation. Refuse deal as we don't necessarily need Meditation at the moment. Can always be traded on next players turns if need be. I just don't believe on essentially giving away technology unless we get something meaningful out of it (We can research Meditation in 4 turns if we want). No relations hit.
6-Visit.jpg

Workers start building last two sections of road to connect all cities.
Worker near GE starts a mine for hammer production.
Swords and HA are ready to attack barb city. I have fortified them all in readiness and some do have available promotions. After looking at all the odds of winning, I am hesitant to attack right now (mostly due to being last turn so I can shoulder the burdon to the next player :mischief: )...

Continued on next post...
 
Here are some more screenshots:

Game Score
7-Scores.jpg


Middle of Chinese Empire, showing roads slowly meeting up
8-Middle.jpg


Latest Demographics
9-Demographics.jpg


I don't know if Metal Casting was actually the right move here. It has been on my mind since I made that decision. We have plenty of other useful techs to research in less time than it takes to research MC. I still think that the Forges (remember, they are half-price) will be a big help and it does move us along towards Machinery. However, we are going to need Catapults, I feel and also Currency/Markets will be useful. Machinery will be too expensive to research right away thus the catapults in the meantime.
The barb city I'd say will be pretty much toast very soon and our cities will all be hooked up in a few more turns.

Save file attached.

Updated Roster:

Sir Toma (Reserved - Skip until next post from ST)
pling
Chriseay
Sadan01 (Just Played - Skip if necessary until Saturday night/Sunday Aussie time)
BeefontheBone (Up now)
Admiral Kutzov (On Deck)
Pie-es Tasty

And I am away tomorrow night (Friday night) and most of Saturday. Will be back on Sunday latest (Aussie time). I'll post again on the weekend when I am back.

Good Luck Beef :thumbsup:
 
Looking good :)

I can't work out if it's a good thing or a bad thing that it's our closest rival that we're going to have to go to war with soon(ish) ... I mean, good to take him out, but bad coz he'll be that much closer to our capabilities.:crazyeye:
 
pling said:
Looking good :)

I can't work out if it's a good thing or a bad thing that it's our closest rival that we're going to have to go to war with soon(ish) ... I mean, good to take him out, but bad coz he'll be that much closer to our capabilities.:crazyeye:

Could be a long war since he is so close to us, though we don't know exactly where he is techwise or militarily. Hopefully that score is more from land than anything else. (Hey, I can hope, right?)
 
Regarding the "plan", I'll post this when I am back on Sunday (unless I have time to post something whilst at work later today (damn, 1:40am here now)). It is nothing urgent and doesn't really involve this particular game as such. Do I have your interest? ;)

If ST is back before I post about it, Sir Toma can provide the details. Enjoy your Friday and weekend folks, if I don't get a chance to be back here later today. :) I do hope ST makes it back very soon.
 
Got it. I'll play it now.

400 AD (IHT): I elect to attack Minoan with the forces we have, after promoting them, but we lose a City Raider II swordsman against the odds. However, the horse archer and remaining swordsman are capable of taking out the archers, razing the city after pillaging a handy 65 gold. Rich barbs, these.
I also decide to switch to Theocracy - it'll save us 2 gpt and add lots of experience to units built in our Christian cities.

410 AD (1): Huayana asks us to swap gold for his cows - I tell him where he can stick them. Not a lot else happens.

420 AD (2): Monty cancels those Open Borders again. Meh.
Beijing completes Swordsman, starts Horse Archer. It will want a lighthouse fairly soon (after this war) to maximise commerce - monastery and a library, maybe a couple of scientists, and it'll be very scientifically useful.

430 AD (3): Not a lot going on. Our road now connects the two halves of the empire, I start chopping a forest near Shanghai (it's not in a radius so we may as well) and putting a mine on a jungly hill near Guangzhou.

440 AD (4): Hmmm. Monty's showed up with an archer and a warrior - could be he's planning on attacking us, which would be very annoying. Not a lot we can do about it, though. Archer completes in Good Enough with 6 exp thanks to Theocracy - I leave him unpromoted for now in case he ends up defending a hill or something later. Start another archer for lack of much else to build there.
iviewcapturedate16122005time13.jpg


450 AD (5): Monty moves toward Guangzhou. Tokugawa converts to Buddhism, joining everyone except us, last-placed Caesar (no religion) and Hindu Huayana.

460 AD (6): Not a lot. I think Monty was just having a bit of a scout around.

470 AD (7): Houston, we have a problem. Monty's got a galley with a settler/archer pair heading to the southeast of Good Enough. I'm toying with the idea of attacking him instead briefly, although he seems to have pretty good relations with Huayana and we don't want to end up fighting them both. Erk!
iviewcapturedate16122005time14.jpg


480 AD (8): We get a look at Teotihuacan as Christianity spreads there. Very underdeveloped, and remarkably thinly-defended for Monty.
iviewcapturedate16122005time13.jpg

Well, not THAT underdeveloped. Sigh. There's a city in there, honest. It's size 5, 2 archers in there, 20% defence bonus and only Christianity present.

I manage citizens in Beijing to stagnate growth since it's at both health and happiness limits, netting us a few extra commerce to boot and working a cottage. We could do with Calendar and getting those cows near Beijing settled.

490 AD (9): Start a Settler in Beijing, adjusting the worked tiles appropriately, also cutting Metal Casting down to 8 turns. I know it's a departure from the plan, but I think we need another city. We have a prophet born in Beijing - send him south towards the Christian holy city, assuming that's the shrine we want. Caesar joins the Buddhist bloc.

500 AD (10): Monty founds a city whose name I can't be bothered to type in a really stupid non-coastal location near our borders. I was tempted to attack it, but I'll leave the decision to whoever comes next. It definitely would mess up our dotmap and wants razing.
iviewcapturedate16122005time14.jpg


Sorry about the unoptimised screens, I didn't have much time to play this - meant to be packing. I'm going to my parents' for Christmas tomorrow, so I won't have access to Civ until Boxing Day (my dad's getting it for Christmas, assuming it runs on his PC) or later, so I might need a skip or a swap depending on how everyone else gets on.

Roster:
Sir Toma (Reserved - Skip until next post from ST)
pling
Chriseay
Sadan01 (Skip if necessary until Saturday night/Sunday Aussie time)
BeefontheBone (Just played - possible skip depending on timing)
Admiral Kutzov (up now)
Pie-es Tasty (on deck)
 
Hey, a save might be handy.
 
Jeez we can't do anything without another civilization coming and messing it all up! (Incan dot stealers, Aztec dot stealers, Saladin the Buddism-spreading heritic, barbarian cities, etc.) We have to get missionaries to Ceaser before he falls under the sway of a heathen religion!
 
Did I forget to add that? Dang. He's a buddhist too.
 
:bump:

Wow! We fell off the first page. :eek:

Sorry folks, I'm back now after a very huge weekend. My time is going to be limited over the coming few weeks as RL has decided to take-over. I've already pulled out of RB6 (for now) but won't be leaving this SG, however my play time is, at the moment, severely limited - at least until after Christmas and New Years. I am determined however to get my turns in when they come up again.

Good job on your turns Beef. I can't look at the save at the moment as I am STILL at work now (11:45pm local) however I think that is a good idea with the lighthouses and libraries. We need to increase our commerce further and the offshoot of that is an increased research rate.

Good to see that Monte is going to be a pain in the arse in this game. After the Inca, he should be target number 2. No one wrongs the N00bs. You never know, besides destroying that city, we may be able to get a Great Prophet down the track and culture bomb the nearest city.

This is not a be-atch (ahh, censor) or anything like that Beef; I am just interested to know your reasoning behind building another Settler in Beijing?
 
Just sent the roster a PM. Hope you know how to retrieve them ;)

Ok, I can leave work now. Finally! :coffee:

Good Luck AK! :)
 
It looks like we're all pretty busy right now, no posting much at all for a few days. I think we're looking good on the game front, though I wanted to give everyone an update on my status for the game. I'm going to be leaving town Thursday for the holiday, and I probably won't be able to access a CIV capable computer until I come home the day after the New Year. I will take the game with me, and if any of the computers at my parent's house can play it (and their owners are willing to let me use them) then I'll be able to play my turns. I'll post an update sometime Friday or Saturday. I will definitely play any turns of mine that might come up before Thursday, and possibly even on Thursday if it is early enough. On the plan in the PM, I'm in. Sounds like a real fun idea. :cool:
 
Thinking of non-Civ time over the holidays (do I have to?? :eek: ) - I'll be unavailable 24-27th inc. (though may be able to play evening of 27th my time ... GMT that is) and afternoon of 29th till 2 Jan inc. May be able to post in the second time period, but definitely not play on either of them.
 
Of course, we could just call a hiatus for a week or something, since everyone's understandably busy.

@Sadan: I built that settler because I think we need a bunch of extra cities (assuming the AI doesn't steal any more locations...), Beijing was already at both limits and it was only a few turns out of the way - I like to avoid focusing my entire energy on one thing at a time (military builds, in this case). If it hadn't been at its limits and so damn productive I might not have done it - while building it, we also get a big commerce boost since all the high-food tiles also have lots of commerce.
 
Argh! Everyone is being busy, while right now I'm practicaly made of time (winter break and all (I'm probably the youngest one here, aren't I?))! I hope I can at least play one more turnset before everything shuts down for the holidays.
 
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