Ok, here we go.....hopefully I can get this posted before the internet craps out on me again (borrowing wireless isn't the optimal way to connect ).
Turn 230 (1000 AD)
Tech learned: Meditation
Beijing finishes: Lighthouse
Angle finishes: Archer
I MM Beijing for growth and then whip the lighthouse...we'll have calendar resources (and wine) online soon and we'll need the food for growth. I also trade Polytheism to Caesar for Meditation. Seems to be fair and then we can build monastaries.
Turn 231 (1005 AD)
Tech learned: Currency
Beijing begins: The Colossus
Angle begins: Forge
Research begun: Machinery
Guangzhou finishes: War Elephant
I do this trade, because the money is too good to refuse. Ok, well I had a screenshot, but it didn't take....the deal was 300 gold and Currency from Mansa Musa for Metal Casting. We'll be able to deficit research for awhile now. I do the Colossus in Beijing, becasause Financial, Colossus and lots of water = much commerce...plusit is only 15 turns to start. If nothing else the money will be good. I start on machinery because that will give us access to Cho Ko Nu's.
Turn 232 (1010 AD)
Guangzhou begins: Worker
Angle grows: 2
Mansa cancels Open Borders. I'm not quite sure what this means, but watch out.
Turn 233 (1015 AD)
Beijing grows: 9
Ironchou finishes: Forge
Texcoco finishes: Archer
Turn 234 (1020 AD)
Ironchou begins: Work Boat
Texcoco begins: Library
Caesar comes asking for Iron. I say no way.
Turn 235 (1025 AD)
Good Enough finishes: Forge
Texcoco grows: 2
Turn 236 (1030 AD)
Good Enough begins: Christian Missionary
Guangzhou finishes: Worker
Ironchou finishes: Work Boat
The Missionary in Good Enough is for Texcoco, we need the culture there.
Turn 237 (1035 AD)
Guangzhou begins: Market
Ironchou begins: Worker
Turn 238 (1040 AD)
Good Enough grows: 6
Now Huyana comes asking for Iron, and again I say no. It's still too important....it may in fact be the most important resource in this (and all CIV) game.
Turn 239 (1045 AD)
Turn 240 (1050 AD)
After turn analysis:
- 6 turns for Machinery
- 5 turns for Colossus
- Monty and Mansa are at war, maybe we can take advantage of this and grab something for Monty.
- I tried to build up infrastructure, building a lot of workers for 10 turns (3 or 4 I think), but I stopped military completely. We might need to pick that up.
- Most of the army is in Texcoco and Good Enough.
- We're running at 80% science, but at a large deficit (-25/turn). At the current rate we can go 8 more turns till we have to be in the black.
@ Admiral: The saloon hasn't changed since I've been going...it's still the same old dark, dingy, basement bar. The bands and the monkey boys are what keep me going back. Too bad the boss is in Miami, and we're stuck here playing civ....I love this game, but the Orange Bowl doesn't happen every year.
Oh, sorry about the crazy amount of time I took, but as might be obvious, the internet did crap out on me.
