SGn00b - for those new to SG's

Sir Toma said:
thats 2 times i've forotten the save:wallbash:

Not to worry :) Got it now. Will play soon - as I think we're still agreed that we're wanting to improve economy & ramp up military.

Sir Toma said:
About the images, just go to photobucket.com and get a free acount. It basically tells you how to get the images to show up on the site. I know there are other free image hosting sites around but photobucket is the one i use.

Ah! I need to host them somewhere other than on the forum site? I shall see if I can work it out once I've played this set - I've got my own hosting, so that's not an issue.
 
I'm pretty sure you can host them here, you just need some
 
Good turns everyone, it looks like we're doing the best we can with a somewhat crappy situation. I think we got a little screwed without copper, and are now going to war far too late. We still need to do it, and soon if we can. The Incans are in our way, and we need to fight a limited war with them to show them who's boss. Originally I wanted to take them out, but at this point I think that would just lose us the game. Sure, we could do it, but how far behind and how weak would that make us?

Let's get everything connected, make sure there are barracks in any military cities and start pumping out some HA's and swords. We should also make sure to switch to theocracy the turn before the military starts popping, to get the extra two xp's.

I like the metal casting tech point sadan. Those forges could be a huge help, even if we don't get to build/use them till after the incan war. Plus, getting all the much closer to the cho ko nu is always a good thing.

Oh, one more point on the war.....be careful with those cities close to the incan capital. It might be best to burn them and build a new city a little further away in a more amenable spot to us, rather than risk a culture flip because of the vast influence of the capital. This is of course if we can a) make settlers and defense for new cities quickly and b) make peace/decisively win the war so the incans don't attack our new cities.

I have to say I don't like this position.....this could be one of my most difficult noble games since I started being able to win on noble. Good luck everyone.
 
Turn 0 (0 AD)
Here's how the cities are looking at the start of my turnset (I've just started using Requies' Special Domestic Advisor mod (http://forums.civfanatics.com/showthread.php?t=145285):

DomAdvS1Before.jpg

DomAdvS2Before.jpg


Tweaked Beijing to grow much slower (we'd have unhappiness when it next grew) and started us converting to Christianity so that two cities get bonuses rather than one.

Turn 1 (20 AD)
Aaand we're off! And converted to Christianity too.
Beijing finishes: Library
Good Enough grows: 2
Started the Warrior moving back to the Barb city.

Turn 2 (40 AD)
Beijing begins: Christian Missionary
Going to use this to convert Good Enough to give it an extra culture burst.
Guangzhou's borders expand

Turn 3 (60 AD)
Tech learned: Sailing

Turn 4 (80 AD)
Research begun: Alphabet
Tech trading, here we come (I agree about wanting Metal Casting, but it'll take 30+ turns still, so Alphabet seemed a better bet. Dropped Research rate down to 60%, this lets us make a bit of money

Turn 5 (100 AD)
Start worker building road to hook up iron
Good Enough finishes: Obelisk
Yay! Culture!

Turn 6 (120 AD)
Good Enough begins: Barracks

Turn 7 (140 AD)
Fortified Warrior on Jungly Hill, to keep an eye on those barbs till we can get some real fighters over there (3 Archers! eek!)
Beijing finishes: Christian Missionary
Warrior defeats (0.72/2): Barbarian Archer

Turn 8 (160 AD)
Beijing begins: Horse Archer
Missionary starting to walk to Good Enough to spread our religion

Turn 9 (180 AD)
Warrior loses to: Barbarian Archer (3.00/3)
Warrior didn't last long :( but cost them an Archer, at least.

Turn 10 (200 AD)
Haven't pressed enter on this one yet - all ready for the next person :)

Here's some screen shots of our glorious empire at the end of my turn set:

Civ4ScreenShot0016small.JPG


Civ4ScreenShot0017small.JPG


Civ4ScreenShot0018small.JPG


Civ4ScreenShot0019small.JPG


DomAdvS1After.jpg



You really don't get much done in 10 turns on Epic, do you? ;)

Roster:
Sir Toma
Pling (Just played)
Chriseay (Next Up)
Sadan01
BeefontheBone
Admiral Kutzov
Pie-es Tasty

Incidentally, I have bandwidth limits on my server, so if these images take my bandwidth use too high then they may vanish without warning.
 
rather than risk a culture flip because of the vast influence of the capital.
That's a very limited issue, since captured cities never flip back to their original owners, only riot. The best solution would of course be to take the capital, but that might not be possible at first.
I think we're in a perfectly reasonable position, and the game certainly thinks we're winning. If we'd attempted an earlier was against the Incans we would have needed HBR really early on, making it much harder for us to get the religious edge we have. I think we need to get rid of that barbarian city before attacking the Incans, and preferably settle a couple of our own cities on that coastline. We also seem to have a huge lack of cottages, considering the fact that we're a financial civilisation with lots of floodplains available - 3 food and 3 commerce, anyone?
 
BeefontheBone said:
We also seem to have a huge lack of cottages, considering the fact that we're a financial civilisation with lots of floodplains available - 3 food and 3 commerce, anyone?

Yeah - if I'd been playing for more than 10 turns those workers we're building in Shanghai and Gang-whatsits would've been set building cottages :) We've not got many resources hooked up yet and jungle-clearing seemed a higher priority around Gang-thingy (can you tell I can't remember how to spell that ;) ) before its borders popped out.
 
Jeez I go to sleep and the next morning there's two more turns finished.

Great turns by Toma and pling!

I'd rather wait to attack the Incans till we're in a much more stable position, i.e. more cities, higher science rate, better military (hook up the iron!) etc. Then we can burn the Incan infidels! We should zerg rush some missionaries to the civs we have open borders with to cultivate some allies. (I think I'm repeating myself at this point, so I'll shut up)
 
Got the save everyone, I'll play later after work. I guess we'll wait on attacking the Incans, and I'll work on getting some cottages and other infrastructure built, and scout out the barbarian town to maybe be taken. Is there a consensus on whether to keep it or burn it to the ground?

BeefontheBone said:
That's a very limited issue, since captured cities never flip back to their original owners, only riot. The best solution would of course be to take the capital, but that might not be possible at first.
You know, I always check the culture flipping after conquest option when I start a game, so I hadn't even considered that it wasn't on. Consider the remark about flipping stricken from the record. :eek:
 
chriseay said:
Is there a consensus on whether to keep it or burn it to the ground?

quickcitylocs.JPG


I think I'm in favour of razing it - some very quick thoughts on city locations above - if we raze the barb city then we can probably get 4 cities in down the coast (the pink dots), if we don't raze it then I think we can likely only get 3 in (the cyan dots).

Locations are off the top of my head and haven't been the product of much thought, so don't take them as 'recommendations' ;)
 
pling said:
I think I'm in favour of razing it - some very quick thoughts on city locations above - if we raze the barb city then we can probably get 4 cities in down the coast (the pink dots), if we don't raze it then I think we can likely only get 3 in (the cyan dots).

Locations are off the top of my head and haven't been the product of much thought, so don't take them as 'recommendations' ;)

Ok, that's what I was thinking too....of course I might not even get the chance to attack it...but if I do I'll remember not to keep it. I like the idea of getting as many coastal cities as possible with the financial trait.
 
My plan would be to bump your second pink dot (counting from the top) to the northeast one square (ending up 2 SW of Minoan) to avoid wasting some rice and reduce overlap. Not sure about the bottom one. Is that a peak directly north of it?
Leaving Minoan where it is (and renaming it so it's not a bloody adjective) would waste a bunch of good tiles, and if we decide to raze it we can attack it earlier - I'd probably clear it up before we start on Huayana to avoid having to worry about attacks.
 
Ok, that went ok, but I have to totally agree with whoever it was that said 10 turns on epic isn't much. Anyway, here goes.

Turn 0 (200 AD)
Good Enough begins: Worker
Guangzhou finishes: Worker
I send the Christian missionary to Good Enough and whip the worker in Gang. I realize that we have a ton of worker things to do. I'll focus mostly on that.

Turn 1 (210 AD)
Shanghai finishes: Worker
Gibbon rates us the most advanced civilization. Monty calls asking for open borders, and I see no reason to decline, so I accept. We will have to watch for him going through our land for settling.


Turn 2 (220 AD)
Shanghai begins: Horse Archer

Turn 3 (230 AD)
Shanghai begins: Swordsman
Beijing's borders expand
Connected our first metal, iron!! Start on a sword. We can also hook up the elephants by Beijing now, so that's worth conisdering if we want to use war elephants.

Turn 4 (240 AD)
Beijing finishes: Horse Archer
Guangzhou finishes: Archer

Turn 5 (250 AD)
Christianity has spread: Good Enough
Beijing begins: Swordsman
Guangzhou begins: Barracks
Now Monty calls and asks for me to cancel OB with Mali. I accept because Mansa Musa already dislikes us, and Monty is good to keep as a friend for now.

Turn 6 (260 AD)

Turn 7 (270 AD)
Guangzhou grows: 3
Good Enough's borders expand
Horse Archer defeats (5.22/6): Barbarian Archer
I scout out the barb town and see this, it shouldn't be too difficult to take.
civ4screenshot00164ie.jpg


Turn 8 (280 AD)

Turn 159 (290 AD)
Guangzhou begins: Worker
Beijing finishes: Swordsman
Good Enough finishes: Barracks
Unpromoted HA is by the barb city on the hill, I'll let the next person promote him as he sees fit.


Turn 160 (300 AD)
Beijing begins: Swordsman
Good Enough begins: Archer

We're looking better, but still a lot of work to do. Priorities should be to hook up all our resources and cities, and then do a bunch of cottage building and jungle chopping. We have one HA and one sword by the barb city. I think maybe 2 more units there till we should attack. Here's some pictures from the end of my turn.

civ4screenshot00179xa.jpg


civ4screenshot00183cd.jpg


civ4screenshot00193pq.jpg


civ4screenshot00202lz.jpg

 
Okay here are Sir T's dotmaps (new versions!)
MoredotmapsS.jpg

MoredotmapsFarS.jpg

MoredotmapsInca.jpg


I suggest that we only plant 2 more settlments along the east coast as other wise it will get quite crowded and there really isn't much good land. We could get 3 in if we settle Yellow dot and then put one aboveit for the ivory but i think it would be a pretty crap city. My favourites for the south are the yellow dot and the green dot as both are quite productive and get us some nice resources although i don't mind the brown dot either.

For the Incan territory i think we should keep the 2 cities that i've marked but that's not set in concrete so if you don't think they're good when you take them then feel free to burn them.

edit: Chriseay i think you forgot the save
 
Take your time Chriseay as I won't be able to play until tomorrow night (just after midnight in Sydney now - so another say, 20 hours or so).
I hope some of you might be online tomorrow night as I won't make any of my ideas known until I have a look at the save - and I would love some feedback. :)

ST, I like the look of your dotmaps but why not move the yellow dot one tile south of the iron resource? There is even less overlap with the light-blue, green and brown dots. I feel that some of these cities are going to be nothing more than fishing villages however (which is good for commerce production in itself).

I do think however we should probably concentrate on building up our commerce infrastructure first in our existing cities before expanding to new cities. I am worried about the 60% research rate and I think we need to increase it if possible when able to. Same with building a larger military. New cities right now are just going to drain our coffers (and our science rate) further. What are your opinions? :confused:

Edit: Oh and one more thing I just thought of. I don't think an Open Borders Agreement with Monte is a good idea for too long. He doesn't look like he has a lot of land down in the south and based on where his northern-most city is, he would love to expand into the region of light-blue/green dot. I'll keep an eye on him and kill the agreement if a settler comes a walkin' (and hopefully "Good Enough's" borders will expand in the meantime...

Edit 2: And I thought Firaxis fixed the issue where a saved game is opened and the username for the human Civ is changed to the current name of the session on that computer. Take a look at Sir Toma's last few screenies above. Notice our username has changed from "Lord N00b" to "Sir Toma IV". I am sure I read something in the release notes of v1.09 that Firaxis fixed this but am not 100% sure. Strange one.
 
Gah, I did forget the save. I'll get it posted when I get home from work this afternoon....luckily this time I'm not holding anyone up.

I think the OB with monty is only good till he comes knocking to walk through. Good enoughs borders have expanded, so his only access to the coast is through us. If were attentive enough we can get the bonuses of OB's without losing any land. Anyone should feel free to cancel them at any time.

I think I'd like to try to get 3 cities on that coast eventually. Using our financial trait makes coast squares pretty good. Maybe we should start with two until we are sure we can afford a 3rd. My plan would probably be blue, brown and then a third in between to grab the iron and some more coastal squares.

Edit: On the changing of the display name, I seem to remember that this happens if you open the save directly, rather than loading the game and the save from from within the game. Still, it should be fixed.
 
Sir Toma said:
@Sadan
Thats because i opened it from outside civ4. I wasn't going to actually play i only wanted to take a few screenies. Seems like i'm not the only one on these forums at midnight:D
Ahhh. I usually open the saves in-game so I would never have known that. Good to know for the future. :)

Yeah, almost 1am and I don't know about you but I have another long day at work tomorrow. :mad: Sid should be held accountable for all the hours of lost sleep :D

Btw ST, check your PM's. *Hint hint* Or maybe you are ignoring me :lol:

Seeing as I will be playing tomorrow night, I dont think this is going to make an impact in terms of my turns to be played however I won't be around on Friday night and also for most of Saturday. See it is "that" time of year, I have a couple of xmas pub-crawls to attend and I won't be in any shape to look at Civ. :beer: I'll be back either Saturday night or Sunday (these are in Aussie times btw - East Coast Australia is +11hrs ahead of GMT at the moment).
 
Arrgh we lost the copper at Good Enough! Blasphemy! The Incan infidels shall pay!... eventually. The screenshots from Sir Toma are a little misleading, cause the jungle looks like bumpy grassland.
 
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