Turn 0 - 1050AD
Drop science rate down from 80% (-25gpt) to 70% (-17gpt) - Machinery still in 6 turns for either rate. This may give us another turn or two at the higher rate.
Change Texcoco's current build from a Library (63 turns!) to a Lighthouse (45!) so we can get extra food on those water tiles. A worker down there posthaste would probably be a good idea - taking a worker via a ship is probably the best idea however we don't have much time as if Basra and/or Monte's borders expand before we get there, we have no hope without open borders with the Inca. Angle is probably the best city to build it in (11 turns after the Forge completes however it will grow in another 5 turns).
The Inca really don't have many troops guarding their cities. The two cities we can see have the following:
- Ollantaytambo (Copper, Rice and Incense in radius) --> 1 Axeman and 1 Archer however city is located on a hill.
- Machu Picchu (Copper, Sugar and 2 Gems in radius) --> 1 Spearman and 1 Archer
I think we should draw up battle plans very soon for our conquest. The Inca are now, without a doubt, in our way.
Second Gold Mine in Shanghai is also a priority to mine and hook up (although I think more food is required first as Shanghai cannot support both gold mines at this time).
At this point, we are second only in power to Saladin. The Inca are back in 5th with Monte catching up fast. We are leading the culture-stakes by a fair margin. Screenies later.
Turn 1 - 1055AD
Farm Rice at Angle.
Change citizen utilisation in Shanghai to work the Wine instead of tile due south. We get 4 more beakers and 1 commerce net out of this move.
Road cottage in Ironchou.
Christian Missionary finished in GE. Debate whether to send to Shanghai first as Chr has not spread there. Decide that this is where he will go. Benefits of state religion are too good to pass up.
Start Plantation on Dyes near GZ.
GE starts another CM (Christian Missionary) as we have at least Angle to convert (Texcoco can wait for now due to difficulty getting down there).
Turn 2 - 1060AD
Move worker NE of Shanghai to SE to work Banana's.
Pfft.. Nothing else this turn.
Turn 3 - 1065AD
An evil looking Mansa Musa asks us to declare war on the Aztecs as they are a "threat to us all". Yeah right. Tell him to fight his own battles as the Inc... ahhh, the gorilla's on the Banana near Shanghai are more of a threat to us.
He is disappointed. Oh well. Tell King Kong that. I ask Mansa what he thinks of the Inca. He is annoyed with them. Good!

Mansa Musa adopts Theocracy.
About to start a Galley in Angle but realise that Monte's borders are all the way up to our southern coast so nothing but a Caravel would get through without Open Borders anyway. Damn! Change build to a Lighthouse instead. It will grow in 2 turns.
Shanghai becomes a haven for Christians. Excellent. We now have a 25% hammer bonus for buildings in that city.
Turn 4 - 1070AD
Worker finishes road at Ironchou. Moved to just outside Angle to connect road into that city. From there, I will start extending it back to Shanghai (plus mining the jungle-hill on the way).
Turn 5 - 1075AD
Surprise!
We also conduct a census and find that we have 1 million souls in our empire. 1 million and 4 if we count the banana's and King Kong.
Worker finished in Ironchou. Moved to GZ to work more Banana's.
Slow Beijing's growth slightly by moving two citizens out into the sea to work. There had been gorilla sightings in the area.

Beijing will grow in another four turns and then it is at max health. Change build to Aquaduct to combat this.
Set Ironchou to build a Granary for quick growth.
Turn 6 - 1080AD
Machinery finishes.
Another CM finishes in GE. Send to Angle to spread religion there.
A Great Engineer is born in Beijing - Archimedes.
At the moment, he wants to add 1600 beakers onto Engineering. Eng is 1950 beakers away (23 turns). Put him to sleep for the moment. I don't think Engineering is good enough to rush for yet. Was thinking of the possibility of rushing a wonder but once again, we only have The Hanging Gardens and Sistine's available. Neither really is of use at this time. Pikemen would be nice but based on what the Inca have at this time (from what we can see of their borders), I am not impressed that Engineering is a good choice right now. GE starts a Cho-Ko-Nu (6 turns).
Turn 7 - 1085AD
Forge is finished in Shanghai. Starts work on a Cho-Ko-Nu as most other things are just too expensive at this time.
Turn 8 - 1090AD
Worker at Angle moved north to mine jungled-hill and start a road to Shanghai.
Pfft. Nothing else this turn.
Turn 9 - 1095AD
Same worker starts mine near Angle.
Sugar plantation finished near GZ. Shuffle citizens around to reduce our treasury deficit moreso (now -3gpt instead of -6gpt).
Road the plantation.
Christianity spreads in Angle by the Missionary. Nice guy.
Cannot decide what to do with the Great Engineer sitting on his arse in Beijing. Beef, I'll hand this one over to you as you have more experience in this than this particular n00bie does. I'm tending towards rush-building a wonder of some kind but at the moment, our available USEFUL wonders amount to basically bugger-all. Literature up in one turn so that will change some things.
Turn 10 - 1100AD
Happy New Century!
![Party [party] [party]](/images/smilies/partytime.gif)
Literature is founded.
Cannot attach Literature pic as there is a 10 image limit. My bloody preoccupation with smilies gets in the way sometimes.
Nobody seems to have founded Music so set *off*course for that as we will get a free Great Artist if founded first. He may be useful. Feel free to change this and everything else, Bone.
Saladin adopts Theocracy. Tokugawa adopts Serfdom and Vassalage.
Nothing else happened this turn so saved it here and all yours.
Save attached. Notes and more screenies on next post.