Admiral Kutzov
Idiot Emeritus
Ok, where in the name of (insert name of whoever our god is in this game, I can't remember) did my post from earlier go? And Sadan's? I've had posts on other threads I asked to be removed, and they never were....and here, it just dissapears....in the smoke...
Depends on who ya know....


Anyway I think I set us back pushing against the odds. It was so freakin close...
Turn 262 (1160 AD)
Horse Archer defeats (1.20/6): Incan Axeman
Horse Archer loses to: Incan Archer (2.16/3)
Turn 263 (1165 AD)
Tech learned: Feudalism
AK: Mansa comes to dicker. Trade Machinery to him in return for Feudalism and 20g
War Elephant promoted: Combat I
Horse Archer promoted: Medic I
AK: Homer J. Simpson continues his trek to Texcoco
Cho-Ko-Nu promoted: Drill III
AK: Sell Mono to Juliuse for 160g to improve our relations. Julius should get whatever semi-reasonable demand he makes as he is our best friend at cautious.
Beijing grows: 13
Good Enough grows: 7
Turn 264 (1170 AD)
Angle's borders expand
Horse Archer loses to: Incan War Elephant (5.76/8)
Turn 265 (1175 AD)
AK: Huayna's hephaluump takes out a horse archer
War Elephant defeats (1.60/8): Incan War Elephant
Guangzhou finishes: War Elephant
War Elephant loses to: Incan Catapult (5.00/5)
Horse Archer loses to: Incan War Elephant (6.96/8)
Turn 266 (1180 AD)
Guangzhou begins: War Elephant
Tech learned: Code of Laws
Swordsman loses to: Incan Catapult (0.60/5)
Horse Archer loses to: Incan War Elephant (5.20/8)
Turn 267 (1185 AD)
Research begun: Guilds
Catapult promoted: City Raider I
War Elephant defeats (3.92/8): Incan Archer
Texcoco's borders expand
Texcoco's borders expand
AK: drop CB in Texcoco
Swordsman loses to: Incan Archer (2.37/3)
AK: lose a sword at cuzco
Swordsman loses to: Incan Archer (1.20/3)
AK: and another
Horse Archer loses to: Incan Archer (0.57/3)
Horse Archer defeats (3.66/6): Incan Quechua
Good Enough finishes: Cho-Ko-Nu
Ironchou finishes: Lighthouse
Angle finishes: Barracks
Catapult loses to: Incan Catapult (4.00/5)
Turn 268 (1190 AD)
Good Enough begins: Courthouse
Ironchou begins: Courthouse
Angle begins: Courthouse
Machu Picchu begins: Courthouse
Cho-Ko-Nu defeats (2.58/6): Incan Archer
War Elephant promoted: Medic I
Horse Archer loses to: Incan Archer (1.77/3)
Christianity has spread: Texcoco
Worker loses to: Incan Chariot (4.00/4)
Turn 269 (1195 AD)
War Elephant promoted: Combat I
War Elephant promoted: Combat II
War Elephant defeats (3.44/8): Incan War Elephant
War Elephant loses to: Incan Archer (2.67/3)
Cho-Ko-Nu defeats (2.94/6): Incan Chariot
Archer defeats (0.84/3): Incan Chariot
Beijing grows: 14
Catapult loses to: Incan Axeman (4.05/5)
Cho-Ko-Nu loses to: Incan Archer (1.32/3)
Catapult defeats (1.50/5): Incan Archer
Cho-Ko-Nu defeats (2.10/6): Incan Archer
Turn 270 (1200 AD)
Cho-Ko-Nu promoted: Guerilla I
Guangzhou finishes: War Elephant
Angle grows: 5
Catapult defeats (2.95/5): Incan Spearman
Turn 271 (1205 AD)
Guangzhou begins: Courthouse
Ironchou grows: 4
War Elephant defeats (3.44/8): Incan Archer
Turn 272 (1210 AD)
War Elephant promoted: Combat I
War Elephant promoted: Combat II
War Elephant loses to: Incan War Elephant (0.40/8)
Cho-Ko-Nu promoted: Drill I
Cho-Ko-Nu promoted: Drill II
War Elephant promoted: Charge
War Elephant defeats (5.04/8): Incan Chariot
http://www.civfanatics.net/uploads10/Lord_n00b_AD-1210.Civ4SavedGame
Apologies to all. I was drinking and civing when I played this.