TURN 1 (1891AD)
Oh how very interesting! Saladin wants a defensive pact! This has many pros and cons to it. In a way, it would be a good idea to join with Saladin as it might give Toku second thoughts about declaring on us. And if Toku does, well we know what will happen. We can always cancel the agreement anyway (through declaration)... Our relations with Saladin once again will be improved (and the relationship between Toku and Saladin further strained). The cons? Well, just the principal of it. To me, we don't need anyone else at this time. Even though I don't think we could take them both on at the same time, we can certainly take either one of them on separately. No, this may be a mistake to some/most/all of you, but I think signing the agreement is a good idea. I just have a feeling that if we say no, Saladin may ask Toku for the defensive pact.
I agree to the pact; this may be cancelled later by declaring war on Toku again (which will happen). This at least will keep Saladin off our backs for now if it were to come to that. And we may get some cheap trades out of it too; just not now as he supposedly does not like us enough.. Idiot!
Electricity comes in. Romes borders "expand". Set research for Combustion (8 turns).
Connect up some more railroad. Hope you folks don't think I'm

too much by signing that defensive pact.
Death to Azteca finishes the Factory. Now doing a huge 54 hammers a turn. Set it to a Machine Gunner in 3 turns.
TURN 2 (1892AD)
GZ finishes a Granary. Set to a Cannon.
GE finished a Grocer. Set to observatory for the extra research bonus.
Build some more railroads.
TURN 3 (1893AD)
VIlcas completes a Harbour. Set to a Library.
Timbuktu finishes a Machine Gunner. Set to an Infantry.
Toku is slightly more pissed with Saladin.
TURN 4 (1894AD)
Buddhism spreads to Texcoco.
Antium comes online after rioting. Set its build to a Theatre to get those borders expanded. It is in starvation at the moment and only producing 7 hammers.
GZ finishes the Cannon (104 hammers a turn / 66 base). Set to an Infantry. Send Cannon to the front.
Railroad almost connected up to the front too.
Cuzco finished a factory. Set to build Mt. Rushmore (10 turns).
Death to Azteca finishes a machine gunner. Set to an infantry.
TURN 5 (1895AD)

Nothing at all happens.
Cannon reaches the front. Sleep on a hill with some Cavalry. The cannon still has a promotion or 2 pending.
Saladin still will not trade any of his technology. He has changed his reason though - "He doesn't want to trade it just yet".
TURN 6 (1896AD)
Tlaxcala finishes a Machine gun. Build a barracks.
Rest of turn taken up with moving workers around.
TURN 7 (1897AD)
Revenna finishes an Infantry. Fortify it and move the cavalry out of the city to the front. Rev builds a barracks.
GZ finishes an Infantry. Build another.
Olly builds a factory. Set to machine gunner.
TURN 8 (1898AD)
Beijing builds Wall Street (we now move up to +127gpt). No point in increasing the science rate, even though I wanted to, as we get combustion no quicker.
Beijing now starts a machine gunner.
We get a Great Prophet in Beijing. I move him to Cuzco as being the founder of Hinduism, it has the most cities so will have the greater impact. I'll leave though for you Beef to do as you see fit with him.
Death to Azteca finishes another Infantry. Move him to the front. We are slowly building our forces again. Set this city to build another infantry.
TURN 9 (1899AD)
Combustion comes in. Raise science rate to 70%. The lure to Liberalism is strong (3 turns and its Civics). No, choose Industrialization (13 turns). We need tanks and NOW.
Our peace treaty with Toku comes to an end.
An Oil well will come online in 11 turns.
GZ finishes another Infantry (its moved to texcoco on its way to front). Going to build a Cannon now.
Our Great Prophet is set to sleep in
Cuzco.
TURN 10 (1900AD)
Kumba Saleh's borders expand - finally. Still under threat from Toku's borders tho.
Everything else left as is.
SUMMARY of sorts...
We look to be in good shape. I personally think that the defensive pact with Saladin was a good idea even though we haven't got any direct benefit yet. Besides Toku, who else is going to attack Saladin? No one worthy of even scratching any of his troops. We are relatively safe in that case as we plan to go back to war with Toku soon (...to kill the agreement if necessary). Industrialisation in 12 turns and tanks!
I just wouldn't want it to be the case where Saladin sides with Toku and the only way out for us is to declare and fight both of them at the same time. This is my main reason and I'm sticking to it
I don't think much has changed as such in so far as that our plan is still to wipe Toku off the map and win via domination. Saladin has a lot of culture and modern troops but I feel is still not as greater threat as Japan is.
Good luck Beef. I hope I didn't

too much here again.

Now its bedtime for me (way after midnight here).
Edit: And how about I add the save? That might be a good idea.