SGn00b - for those new to SG's

Inherited Turn - Wow, our empire is big. This is excellent. I don't see anything to change. Let's go kick some Japanese butt.

Turn 1 - Decide to go after Edo next. We have some ships bombarding Death to Azteca, so I find some warships to destroy them. I start tanks in every city that finished one.

Turn 2 - More tanks, we need a medic in Tokyo. In fact we need medics all over the place to make this offensive go faster. I'll see what I can do about that. Ahh we have no medics in the entire empire.

Turn 3 - Start attacking Edo.

Turn 4 - Here's the picture of Edo after we take it.
edo3ab.jpg

The two marines in production will go to our two armies to be the medics for them. Healing is taking far too long this way.

Turn 5 - The Northern Army moves toward Nara, while the Southern Army is still defending Tokyo and trying to heal. Workers continue to build railroads, and the naval threat has been taken care of by upgrading a couple of Ironclads to Destroyers.

Turn 6 - Troops continue moving, but there is no combat this turn. We are producing tanks by the bushel now, and I think we might be able to acheive domination in this game. Time to really get the hammer out boys and girls. :hammer:

Turn 7 - Start on Nara, and it only has 3 units in it. This is getting easier the further into Japan we push. Toku has some units pestering me down by Tokyo, but I think he is pretty much spent. And Nara falls!
nara5tj.jpg


Turn 8 - More troop movements. I've also moved most of the workers somewhat close to the front lines to work on railroads there, our movement to battle really slows up when we get close the Japanese territory.

Turn 9 - We enter the modern era with flight. I think we should spam bombers for a bit, as we have tons of tanks now. I pick radio, as apparently we need that as well for bombers. That was something that I had forgotten.

Turn 10 - I take Osaka.
osaka0jk.jpg

If you see all those tanks hanging out there, they can all move on the next city. I think it's just a matter of time at this point. Check out the power graph here.
power5wt.jpg

I've tried not to leave any units on goto, though no gaurantees (how in the heck do you spell that word? Did I spell it right?). Have fun Sadan.
 
Bumpage - not forgotten us have you? :)

If you still want a skip lemme know.
 
I guess Sadan has either forgotten us or doesn't know it's his go (I checked - his last activity was 5 hours ago, so he's been online). I'll PM him & prod him, maybe (and feel very cheeky doing so coz I just had to take a skip in the other SG I'm in coz I didn't get time to play for days despite being on the forums off & on :blush: ).

Mostly just a message to :bump: us back up to page one ;)
 
Hi folks. I'm extremely sorry about this delay. Looks at the ruckus I have caused - Pling has PM'ed me; Beef is ready to smack me about the head; you folks think I've forgotten you... :( I haven't, I can tell you that.

You may remember I posted, last week I think it was (or the week before), that I will be getting ADSL2 here? It is supposed to be a relatively painless affair. Every installation I've ever organised for clients has gone without a hitch. Since Sunday I've been on and off the 'net constantly and every time I've tried to get online, I've been disconnected. Even the dial-up doesn't work since I have been swapped over onto the DSLAMs - it turns out that the phone line had been, ummm, my choice of words is important as I cannot swear, ummm, "screwed" (believe me, I can think of better words!) by the telco in changing my connection over. This explains why the dialup didn't work and the ADSL would continually disconnect. I couldn't even get online at work to post a message as I haven't been in the office... So I am really sorry you had to wait this long for my "return". Beef, you should've just taken the save. It would've been completely understandable.

Anyway, my connection has been up for about 2 hours now without a problem, so I'll take that as being that the problems have been resolved, I'll download the save and play now. Just in case: If you don't hear from me in 12 hours, skip me! :)
 
Very quick rundown of our empire and then onto the game...

We have almost won via domination.
Victory1.jpg


Our Demographics:
Demos.jpg


:lol: Toku is at -20 relations with us. Who really cares about the rest eh? Maybe Saladin is a small thorn in our side now but that's about it. I think we actually won't need to attack him at all to reach the domination limit. Possibly.

I'm thinking we should probably leave the southern Japanese cities until last and take the northern ones first. We want to give ourselves the maximum chance of claiming every piece of land there is without Saladin getting in the way.

I also think that after Radio is done, we should research Rocketry for Sam Infantry and gunships. Will decide that later. Ok. Onto the game... Be back soon hopefully.
 
IT (1940AD)

Everything looks ok. Move tank outside Osaka into Osaka to start healing next turn.
We have two damaged tanks in Osaka. Move others in a stack outside into city for defence until we go on the offensive again.
Move some infantry out of Antium to reinforce the front.

TURN 1 (1941AD)
IBT: Lose one tank outside of Osaka to Japanese SAM Infantry. I wonder how many more they have out there.
So much happening. Move more tanks up to the front.
Move all but 4 tanks out of Nara, heading towards Kagoshima.
Promote a lot of tanks with City Raider promotions.
Forify southern Army of tanks outside Tokyo for now. I'm afraid of counterattacks in this area as there is a lot of Japanese land we cannot see at this time. Besides, I will leave the southern cities for now until we take the north.
Move tank around Tokyo and uncover another Japanese city, previously unseen.
New_City.jpg

Build some artillery in Huamunga.
Tokyo comes online. Set to build a machine gunner.

TURN 2 (1942AD)
No Japanese attacks this time.
Tokyo's borders expand.
:eek: Saladin completes the Apollo Program.
Move tanks to newly discovered Walata. I'm going to pillage some tiles for some hurt to them. I may attack them and reduce them to one defender.
Move some workers around continuing to build the railway.
Move many more tanks to the front. We are unstoppable at this point. We will probably take some losses but they'll soon be replaced.
Attack Kagoshima. Our tank kills an Infantry (9.0/28.0).
Lose a tank to a rifle (rifle is 8.4/14.0)
Fortify the rest of the tanks outside the city - will bring up reinforcements. We need artillery/bombers too.
Shanghai to build artillery.
GZ to build artillery.
Angle set to build a tank.
Timbuktu to build a tank.

Go outside and have a :smoke: ... That turn took 25 minutes.

TURN 3 (1943AD)
Still no counterattacks by the Japanese. They still do have forces however I don't think they deem it necessary to use them just yet. Or maybe they are waiting for me to make a mistake (bloody good A.I. :lol:).
Continue moving tanks to the front.
Another one of our tanks destroys a rifle in Kagoshima. (Tank: 14.6/28.0)
Attack again. We lose the tank but causes collateral damage on 4 Japanese units.
Fortify this stack again as the odds are now not in our favour (30%). More reinforcements coming though.
Attack Walata with a tank. Destroys a rifle (2.8/28.0)
We take down another rifle and then a sam infantry. Walata is ours.
Walata.jpg

Move tanks in to heal.
Beijing finishes a tank. Set to build another tank.
Cuzco finishes a tank. Set to build another.
Death to Azteca finishes a tank. Set to build a fighter.
Edo comes online. Build a machine gunner.
We edge closer to domination.
Domination.jpg

Phew! End of turn! Geez. They are taking a while.

TURN 4 (1944AD)
IBT: Japanese counterattack at Walata. They take down two tanks with a cannon (!!!) and a rifle, respectively.
One of our tanks kills a SAM infantry.
We counterattack. Destroy a rifle outside walata. Use another tank to destroy the remaining cannon.
GZ finishes artillery. Send it to Tokyo to distribute from there.
Kagoshima is basically a stalemate and we have a huge amount of forces outside the city. I decide to sacrifice for the greater good of the N00bs. We want this city now. We have 13 tanks outside the city (12 of which can be used).
Attack! Our first tank destroys a SAM infantry.
Attack! Next we cause collateral damage to 3 units and we win by destroying a Grenadier.
Attack! Next we cause collateral damage to 2 units. Destroy a rifle.
Attack! Lose to remaining SAM infantry. SAM is now down to 8.5/18.0.
Attack! SAM is destroyed. Use blitz to attack again with same tank...
ATTACK! KAGOSHIMA is OURS! Cannon is destroyed without taking damage.
Kagoshima.jpg

Our troops are singing songs of the battles won and to come...

Running,
On our way
Hiding,
You will pay
Dying,
One thousand deaths
Running,
On our way
Hiding,
You will pay
Dying,
One thousand deaths
Searching,
Seek and Destroy
Searching,
Seek and Destroy
Searching,
Seek and Destroy
Searching,
Seek and Destroy

Our brains are on fire
with the feeling to kill
And it will not go away
until our dreams are fulfilled
There is only one thing
on our minds
Don't try running away
`cause you're the one we will find


Name me that song and artist...

I find another city due south of Tokyo. Named Niani.
Niani.jpg

Our southern army will be sent down there to take it out. Not much longer folks. Beef, I get the feeling that you will have the honour of finishing this game off.
I destroy the Grenadier outside of Niani.
GZ finishes the Artillery. Maybe we will not have a need for them. Set the build to a Tank.
Ironchou finishes a tank. Set to another tank.
Olly finishes a tank. Set to another tank.

We have broken the 60% land barrier
You know what, if I can get the 64%, I'll try...
 
TURN 5 (1945AD)
IBT: Our tanks have killed a cannon outside of Kagoshima, not before it hit 7 of our units with collateral damage.
That tank that destroyed the Grenadier outside of Niani lost to a SAM infantry.
The borders of Antium and Texcoco expand.
We are now at 60.68% land area.
Do some pillaging around Niani.
Attack Niani with our southern tank army...
Attack! Destroy a rifleman stationed in the city. Our tank is 1.1/28.0...
Attack! Destroy a rifelman. Our tank is 24.1/28.0.
Attack! Destroy a SAM infantry. Our tank is 19.0/28.0.
Attack! Destroy the remaining sam infantry...
Seek and destroy..

Niani is ours...
Niani_2.jpg

I forgot to mention that I am keeping all of the cities we attain.
Our Domination victory is ever closer... 61.04% of land is ours.
The remainder of our Southern Army heads back north-west towards Kyoto. That city must fall.
GE builds a fighter (just built a tank).
Texcoco builds a tank. Set to build another one. We can never have enough.
Angle is going to do the same.
Huamanga finishes the artillery. Send it to the front. Set to build a Tank.
Nara wants build orders. It can build an Infantry to free up the tanks in that city.
Ouch! End of turn... Another 35 minutes later..

TURN 6 (1946AD)
Nara expands her borders.
Domination land area now at 61.53%.
Fighter is finishes in Death to Azteca. Rebase to Osaka.
Set Death to build another fighter, and after that, bombers.
Send a tank on a recce down to the south-west of Japanese lands (think: west of Niani). There must be another city down there.
Machu Piccu finishes a tank. Set to a tank.
Vilcas finishes a !!BANK!!.. Geez. Ok. It is going to build a Uni.
Tiwanaku finishes a tank. Set to another.
Antium finishes a tank. Set to build artillery.
We currently have 49 tanks! :D Do you think anyone can stop us?
A lot more happened this turn however nothing worth writing about (such as worker moves and moving many units to the front). Still a long turn - 20 minutes.
Another :smoke:

TURN 7 (1947AD)
IBT we lose a tank ourside of Walata.
Cuzco finishes a tank. Set to another tank. Forgot to mention that I am marshalling an army outside of Walata for an attack on Kyoto.
GZ finishes a tank. Set to the front. Set to another tank.
Ravenna finishes another tank. Set to the front. Geez, so much movement.. Ravenna set to build a Library.
I choose to recon Kyoto with our fighter out of Tokyo.
Kyoto.jpg

Find another city, Gao, down south...
Gao.jpg

Cori set to build a rax.

TURN 8 (1948AD)
Radio comes in. Rocketry is the only useful tech at this time (5 turns).
Shanghai finishes artillery. Set to a bomber.
Angle finishes a tank. Set to a Grocer as it has health issues.
Olly finishes a tank. Set to a bomber.
Our southern army moves off to attack Kyoto. We have further tanks taking up positions around Gao.
Decided to take my chances and bombard Kyoto. Our fighter took 48% damage. Stupid move.
Our northern Army is almost healed at Kagoshima.
Timbuktu finishes a tank. Set to build another tank.
Neapolis set to build a bomber.
This turn took ages - 20 minutes.

TURN 9 (1949AD)
This turn started with what seemed like 100 worker moves...
GZ finishes a tank. Set to build a bomber.
Decide to try attacking Gao. The odds are not in our favour though. Search and destroy boys...
Fire! Tank lost but defending Infantry down to 2.0/20.0. :lol:
Fire! Tank destroys a Grenadier. Tank is at 20.7/28.0.
Blitz! And destroy a defending artillery.
Gao is ours!
Gao_2.jpg

Our remaining tanks down there go on a search and destroy mission to the south-west to find further cities.
Domination Check: 61.65% land area.
Rome finishes a Marine, sent to Osaka (sorry Beef, he will move on your IT).
Fighter finished in Death. Set to build a bomber.
Fighter relocated to Tokyo. Kyoto needs to disappear as its cultural influence is making our cities revolt, besides other factors.
Saladin seems to be having a walk through our territory with some sam infantry. What's this? A show of strength? :lol:
GZ finishes a tank. Set to the Eiffel Tower (lets do a :smoke: move eh? I think we can afford to).
Rome set to build a bomber.
Edo finishes a Machine Gunner. Set to a bomber.

TURN 10 (1950AD)
100 turns left
Japan adopts Bureaucracy and Emancipation.
Beef, it is all yours. There are a few troops moving to their respective hold points however it is for only this turn. Most units are at your command already.
I didnt even bother checking the Civics this time around as my goal simply was to take cities. In fact, this game is in the bag. We will finish this inside the 100 turns comfortably.
Rocketry in 3 turns.
We have 2766 gold and losing 77 a turn.
We have 58 tanks.
Domination is at 62.14% land area.
Good Luck! :)
 
My my. I thought I took a lot of cities. Way to go Sadan! We should certainly have this game soon. How many of the cities you have taken have come out of resistance. We are close enough at this point that just the preliminary border expansions might do it.
 
I think you are spot on there Chriseay. We have a few cities (including Tokyo and some others that were taken a while ago) that have decided that resistance is a good idea. When they all come out of it (I'm guessing 3-5 cities in resistance at the moment), that could push us over the limit. Forget the 100 turns to go. Beef will have this wrapped up in the next 10 turns, I'm sure. :)

Those 10 turns took about 3 hours to play (and my machine was okay with the loading etc), but I must admit, I was having ALOT of fun planning and then fighting the war. Especially the Japs losing cities. I dunno, I cant explain any better than that. I usually always have fun with Civ4, but when in war (especially in the modern age), it is something else!

:eek: Chriseay, I've just noticed. How in the bloody hell can you play 4 SGs at the same time? You on holidays or something? And two of them are your SGs... It does suck for me at the moment. I wish I could play more SGs at the moment. I tried my hand at RB6 when it started long ago but had to pull out due to work getting very busy over Christmas/New Year. That is the unknown unfortunately and the reason why I don't enter into more. Would love to though. If you start another, let me know (although Prince is probably a little above what I am playing now)...
 
Sadan01 said:
:eek: Chriseay, I've just noticed. How in the bloody hell can you play 4 SGs at the same time? You on holidays or something? And two of them are your SGs... It does suck for me at the moment. I wish I could play more SGs at the moment. I tried my hand at RB6 when it started long ago but had to pull out due to work getting very busy over Christmas/New Year. That is the unknown unfortunately and the reason why I don't enter into more. Would love to though. If you start another, let me know (although Prince is probably a little above what I am playing now)...

4 is certainly a lot, though this is one getting close to the end and the other two (not mine...I guess there are 5) are going somewhat slow. Also, for now none of the other games have crazy warring like ours does, so that cuts down on turn time considerably. My last turn in this game took about 2 hours. Normally though, without warring, I can get through a turnset, comments and pictures in about 45 minutes. I think I play somewhat on the fast side. ;)
 
chriseay said:
My last turn in this game took about 2 hours. Normally though, without warring, I can get through a turnset, comments and pictures in about 45 minutes. I think I play somewhat on the fast side. ;)

You certainly must be fast. Even at the beginning of this game, a simple 10 turns took about 60-120 minutes; but then again, and I'm sure you'll agree, that I tend to crap on ;) :lol: ... And even though I have the turnlog mod, I don't use it as I prefer for some unknown bloody reason to manually jot everything down in notepad... :crazyeye:

Last night, I started playing the save at 8:45pm and posted the first turnset at 11:50pm. So 3 hours of game playing last night - 10 turns... 18 minutes a turn approximately, although a couple of :smoke: breaks thrown in for good measure ;)
 
Sadan01 said:
You certainly must be fast. Even at the beginning of this game, a simple 10 turns took about 60-120 minutes; but then again, and I'm sure you'll agree, that I tend to crap on ;) :lol: ... And even though I have the turnlog mod, I don't use it as I prefer for some unknown bloody reason to manually jot everything down in notepad... :crazyeye:

Aha that's my advantage. I used to use the paper and pen method, but now just sit my laptop on my lap and type my notes directly into the forum while I play on my desktop. Then when I'm done I switch to the forum on the desktop to post pictures and the save. I suppose the two computer attack gives me an advantage, though. :eek: :D
 
Heh, I manage that with one PC :)

Having a gig of RAM helps a lot with minimising and reopening the game :)

Will finish them off now. Stand by for victory, n00bs!
 
chriseay said:
Aha that's my advantage. I used to use the paper and pen method, but now just sit my laptop on my lap and type my notes directly into the forum while I play on my desktop. Then when I'm done I switch to the forum on the desktop to post pictures and the save. I suppose the two computer attack gives me an advantage, though. :eek: :D

I think that's cheating in a way Chriseay :p I must admit, I do partly that but I don't use two computers. I type all the notes into notepad as I'm playing and generally they are good enough to copy and paste straight into the "compose new reply" field. Unfortunately, it doesn't make up too much time! :rolleyes:

Beef said:
Heh, I manage that with one PC
Having a gig of RAM helps a lot with minimising and reopening the game
Will finish them off now. Stand by for victory, n00bs!

Good Luck Sir :salute: Finish them off and we can celebrate with many a :beer: and plenty of [party] .. No [pimp]'s allowed! :)
 
1950 AD: I begin to type "1950 AD and no Rock 'n' Roll? There's a war on and we're still listening to swing? However ace swing may be, we could use some protest songs here. Invent Bob Dylan and tell him to get cracking!" but then my PC freezes up and I have to hard reboot it, meaning you guys will never get to read that nonsense. Lucky you!

Oh wait. Erm, start Rock 'n' Roll in Beijing, and some bombers and MGs elsewhere.
We're massing outside Kyoto:

kyotomassing3jl.jpg


1951: Tokyo falls to our overwhelming forces. Anyone surprised?

More massing occurs :) Sally finishes an SS casing. Erk!

Aww, I'm not even going to get to nab those last two cities :(

vcs4jp.jpg


1952:

Capture of the "you're a winner!" splash fails to show up. Figures.

Anyway, W000t!

A number of pictures of some end-game screens, including our Charlemagne-flavoured performance rating:

finaldemographics2eu.jpg


replayshot2bk.jpg


scoregraph5pr.jpg


charlemagne0eh.jpg


Bit of an anticlimax, to be honest. Not a bad performance for us, but it was only Noble - next time, I demand more challenge!
 
Good stuff Beef... Maybe I went a little overboard with the tank-building.. :lol: What can I say.. I like my armoured (armored) divisions...

Excellent! Congratulations to all and thanks very much ST and everyone else for allowing me to be a part of this game. :beer: Been a great time! [party] And a great win too. I think it was a little touch and go there for a while too.

Chriseay, you want to take part in a 6th SG? I am thinking about starting a new SG myself to keep an online game going. This offer is open to everyone else that has been a part of this SG too. I'll do some thinking about it and let you know, if any of you are interested. Thanks again folks. Good stuff :)
 
I might be interested, but only if you allow pimps - what were you thinking?
 
Whee, we rock! :woohoo: :band:

Don't think I've managed a domination win on my own :)

I'm possibly up for another SG, Sadan - right now I'm in a bit of a mood with Civ4 (got classed out of the GotM already, not sure I'm even going to bother with this month's, and in trying to change my play style to beat Prince & move up to Monarch I got fed up and decided I was crap :hammer2: and I'd play Quake4 a bit more instead :rolleyes: ) ... but I'm beginning to get over it, I always do come back to Civ games :)
 
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