chriseay
The Master Trader
Inherited Turn - Wow, our empire is big. This is excellent. I don't see anything to change. Let's go kick some Japanese butt.
Turn 1 - Decide to go after Edo next. We have some ships bombarding Death to Azteca, so I find some warships to destroy them. I start tanks in every city that finished one.
Turn 2 - More tanks, we need a medic in Tokyo. In fact we need medics all over the place to make this offensive go faster. I'll see what I can do about that. Ahh we have no medics in the entire empire.
Turn 3 - Start attacking Edo.
Turn 4 - Here's the picture of Edo after we take it.
The two marines in production will go to our two armies to be the medics for them. Healing is taking far too long this way.
Turn 5 - The Northern Army moves toward Nara, while the Southern Army is still defending Tokyo and trying to heal. Workers continue to build railroads, and the naval threat has been taken care of by upgrading a couple of Ironclads to Destroyers.
Turn 6 - Troops continue moving, but there is no combat this turn. We are producing tanks by the bushel now, and I think we might be able to acheive domination in this game. Time to really get the hammer out boys and girls.
Turn 7 - Start on Nara, and it only has 3 units in it. This is getting easier the further into Japan we push. Toku has some units pestering me down by Tokyo, but I think he is pretty much spent. And Nara falls!
Turn 8 - More troop movements. I've also moved most of the workers somewhat close to the front lines to work on railroads there, our movement to battle really slows up when we get close the Japanese territory.
Turn 9 - We enter the modern era with flight. I think we should spam bombers for a bit, as we have tons of tanks now. I pick radio, as apparently we need that as well for bombers. That was something that I had forgotten.
Turn 10 - I take Osaka.
If you see all those tanks hanging out there, they can all move on the next city. I think it's just a matter of time at this point. Check out the power graph here.
I've tried not to leave any units on goto, though no gaurantees (how in the heck do you spell that word? Did I spell it right?). Have fun Sadan.
Turn 1 - Decide to go after Edo next. We have some ships bombarding Death to Azteca, so I find some warships to destroy them. I start tanks in every city that finished one.
Turn 2 - More tanks, we need a medic in Tokyo. In fact we need medics all over the place to make this offensive go faster. I'll see what I can do about that. Ahh we have no medics in the entire empire.
Turn 3 - Start attacking Edo.
Turn 4 - Here's the picture of Edo after we take it.

The two marines in production will go to our two armies to be the medics for them. Healing is taking far too long this way.
Turn 5 - The Northern Army moves toward Nara, while the Southern Army is still defending Tokyo and trying to heal. Workers continue to build railroads, and the naval threat has been taken care of by upgrading a couple of Ironclads to Destroyers.
Turn 6 - Troops continue moving, but there is no combat this turn. We are producing tanks by the bushel now, and I think we might be able to acheive domination in this game. Time to really get the hammer out boys and girls.

Turn 7 - Start on Nara, and it only has 3 units in it. This is getting easier the further into Japan we push. Toku has some units pestering me down by Tokyo, but I think he is pretty much spent. And Nara falls!

Turn 8 - More troop movements. I've also moved most of the workers somewhat close to the front lines to work on railroads there, our movement to battle really slows up when we get close the Japanese territory.
Turn 9 - We enter the modern era with flight. I think we should spam bombers for a bit, as we have tons of tanks now. I pick radio, as apparently we need that as well for bombers. That was something that I had forgotten.
Turn 10 - I take Osaka.

If you see all those tanks hanging out there, they can all move on the next city. I think it's just a matter of time at this point. Check out the power graph here.

I've tried not to leave any units on goto, though no gaurantees (how in the heck do you spell that word? Did I spell it right?). Have fun Sadan.