IT Turn
The Roman War-Plans
Looking at plans to attack the Roman empire, we are going to need to build a Navy

Take a look at the situation:
The Romans have three cities left at this point. Two on the island shown in the screenshot and another on the pangaea we are on. Here is a screenshot of its location:
Here lies the problem. That city on the other side of the Japanese lies in a bad location from us. We cannot reach it unless we sail our Navy east from our eastern cities across the ocean (due to the red circled land). I think this third city should be the last we take out. The two on the other island should be the first. Now, we need to get some ships over there to take a look at what to expect. We can use the Drydock at Angle to start preparations in building our fleet.
We have a Caravel sitting on the east coast doing nothing. I personally visit the captain and tell him to get his ship ready and to set sail to the distant Roman lands. He leaves straight away.
Japan
I am a little shocked at the Japanese strength. Maybe they are showing it for our benefit. Take a look at this screenshot:
Their defenses are slightly thinner in other locations but we can't see most of their major cities as yet.
Quick rundown of relations:
Saladin / Annoyed / -7
Caesar / Pleased / +6 ---> Our only true friend
Toku / Furious / -14
Monte / Furious / -12
Interesting that Toku is even more pissed with us than Monte. I think a N00b/Japanese war is on the horizon soon. As a note on those goals I posted earlier, I think there is a more pressing one; We need to build up our defenses in certain cities as they are reasonably thin and I don't know about you but I don't like the N00b/Japanese relations one bit. In fact, they could declare at any time due to the Romans being removed from our landmass.
Cities that need extra defenses (and are close to our border with Japan):
Cori (1 musket)
Huamanga (1 Cannon and 1 Grenadier)
Cuzco (2 Cavalry and 2 Grenadiers) - Lower Priority
Religion
And lastly, I think we should change our religion to Buddhism as every other Civ on the planet has that as their state religion. Seeing that Saladin is the founder and when taking the below screenshot into account (in terms of what cities he will be able to "view"), I think this might be a good idea to improve relations slightly:
If this doesn't work out, we can always change back or adopt No State Religion. Ok. Enough of me wrapping up the situation and now I will start to play.
Cori I cannot really do anything with, food and population-wise seeing we are at population 1 and NOT GROWING!

Move some troops on our southern flanks up north, in case Japan decide to attack now.
Convert to Buddhism. End IT.
TURN 1 (1832AD)
Our Peace Treaty with Monte expires. No big deal there.
Doom of Azteca's borders expand

Look at this:
No change.
In changing to Buddhism, our relations have changed slightly for the better:
Saladin / Cautious / -1
Caesar / Pleased / +9
Toku / Furious / -11
Monte / Furious / -8
Saladin still doesn't want to trade techs but we can arrange open borders. Will wait on this as it may not be a good idea.
Move some workers around. A Coal deposit comes online.
TURN 2 (1834AD)
Workboat nets some fish outside of Ironchou.
GZ finishes an Observatory. Set build to a Grenadier (Japan seems to have a lot of Rifles).
Angle finishes the drydock. Set build to a Frigate.
TURN 3 (1836AD)
TURN 4 (1838AD)
Physics comes in. We get the Great Scientist in Beijing. Send him to GE to build another Academy.
We have not 1, not 2, not 3... Not even 4, but 5 sources of Uranium in our borders!

Saladin starts a GA.
Start to connect up 2 of the 5 Uranium sources. One is also under a Town(!!) and another is under a cottage.
In fact, one is already connected due to already being under a mine.
Set research to Assembly Line (16 turns) for Infantry.
Macchu Piccu finishes a Bank. Starts a Rifle for use up north.
TURN 5 (1840AD)
Beijing celebrates we love the N00b Day.
I take a look at the progress of our Caravel going to the Roman lands and see this:
Seems like the Japanese are serious about finishing them off.
Frigate finishes in Angle. Angle set to build a Galleon.
GE finishes a Bank. Build set to a Grenadier.
Send Frigate up to Roman lands - ETA 4 turns.
TURN 6 (1842AD)
Grenadier finishes in GZ. Give it City Garrison promotions. It is going to Cori to reinforce.
We construct the Academy in GE.
Beijing finishes an Observatory. Set it to build a Grenadier as its defense are a little light (archers).
Set GZ to build a Cav.
Ollant finishes the Grocer. Set it to build another Rifle.
Death to Azteca finishes the Forbidden Palace. The peasants rejoice. Set to a bank.
Increase science rate to 70% (-1gpt).