Sgotm 01 - C F R

akots said:
There is an optimal winning strategy and there is a winning strategy. While there are a multitude of winning strategies, there is only one optimal winning strategy for each specific type of map and starting civ and victory condition. Once you know type of map, get an estimate of how powerful your neighbors are, what are the victory conditions you want to reach, that is it. That information is enough to go through a path of optimal strategy and if you pick up a path of just a winning but not optimal strategy, chances are that somebody with optimal strategy will finish earlier.
I am already looking forward to see what the optimal strategy will be for the next game.. :mischief:
 
... That information is enough to go through a path of optimal strategy and if you pick up a path of just a winning but not optimal strategy, chances are that somebody with optimal strategy will finish earlier.
In theory it is enough. But you cannot calculate everything, some things should be guessed.
 
Well, yes, On Emperor you allways can get Col from Oracle and use prophet for CS. On monarch on other hand in my expirience with our some additional source of commerce at starting position or second city direct SC shot based on luck. May be thinks chage in 1.61, seens I stop playing Monarch level completelly after 1.61 come, but befor that SC shot on monarch was pure luck.
 
Obormot said:
In theory it is enough. But you cannot calculate everything, some things should be guessed.

Guessing the right way apparently comes with experience. It were true in Civ3 and is probably true in Civ4. The point is that onyl very few people have enough experience to be able to make this right guess. What is good with SG, that it is quite possible also to make the right guess through discussion between the team members because this discussion allows players to essentially summarize their experience and get to the right conclusion.

Mutineer said:
... On monarch on other hand in my expirience with our some additional source of commerce at starting position or second city direct SC shot based on luck. ...

As I said before, blame everything on your bad experience. If you do it right, there is nothing that prevents you from getting there on Monarch even with very powerful AIs.
 
Guys, let's not hurry with claiming optimal strategy. Peanut or Lunatics might still show us the wrongness of our ways. ;)
 
Lexad said:
Guys, let's not hurry with claiming optimal strategy. Peanut or Lunatics might still show us the wrongness of our ways. ;)

That would be very much wellcome indeed. Then, their strategy will be optimal. So, we can learn something useful and interesting! If you read carefully what I have posted, I have not claimed that our strategy was optimal here. This is one of the many purposes of this fine competition, I mean that the players would be able to actually witness the optimal way to victory here! Sorry, I'm getting really excited in anticipation of these revelations. :lol:

There is also a very strong team Smurkz btw. It might very well be that they would be up to some nice result.
 
Well, yes, On Emperor you allways can get Col from Oracle and use prophet for CS. On monarch on other hand in my expirience with our some additional source of commerce at starting position or second city direct SC shot based on luck. May be thinks chage in 1.61, seens I stop playing Monarch level completelly after 1.61 come, but befor that SC shot on monarch was pure luck.
Well it is just wrong to say that the risk depends on the tech you take for free. It only depends on the date at which we build the Oracle ;) So if we can research Code of Laws faster then another team researches Writing, then obviously the risk is lower in our case. For example team Fistfull of Dynamite went for the prophet slingshot, but they actually got it LATER then we got the direct one. So now go tell them that they got really lucky :lol: You are just missing the fact that we emphasized resarch greatly in the beginning of the game, and that allowed us to research CoL sooner then an average team researched Writing. The first tech we learnt was pottery and our first build was worker, we had cottages going sooner then anybody else. This served as "an additional source of gold" in our case. We have also built a library in Thebes really early (started it as soon as we got Writing) and hired 2 scientists which accelerated our research even further. And of course we went for CoL directly, ignoring everything else (except cheap mining IIRC).
 
We had bad luck or bad tactics on our first Russia war. If we could capture Moscow or all Russia that time our later game could be better.

Team Peanut can reach Astronomy in 725AD if they will get GS in Heliopolis. It's earlier than our date (905AD IIRC). Of course, they still haven't Civil Service and Construction (can be bought), but they have more developed cities. So, all will depend on how strong will be Arabs, America and Incas in their game.
 
... and whether Arabs and American would be united by common religion or they could bring one into war against the other, weakening both.
 
Astronomy will be late for Peanut as they traded for Drama with Ghandi. This causes the same Conundrum that your team faced by opening up Philosophy for the GS instead of keeping him on Astronomy.
 
Well, that's good news, thanx. Still they can learn Philo in 1/3 of turns required for Astronomy and then use GS for it.

Peanut team doesn't have Construction or CoL, yet they have Machinery and are 1 tech away from Guilds. If they settle fast the uninhabitated islands they can trade Astro to Gandhi for some war techs to speed up conquest. And the full strength of Moscow and Persepolis at their service shold be reconed - we used mostly our homeland for the offense buildup.

It will be really interesting to watch how they fare.
 
It would be very nice if they opened the path to philosophy :) But I am not sure if it is so, because it also requires meditation. Actually it seems that the way to use GS efficently on the way to domination (Astronomy and later Chemistry if you need to go that far) is to avoid meditation since CoL and courthouses are much more usefull. Monasteries on the other hand are only good in the super science city, but almost totally useless in a widespread empire that would benefit most from GS for techs strategy.
 
They've got Meditation as well. The door is shut. They haven't yet realised their mistake, but I'm sure they will quite soon now (oh in say, 6 turns when their scientist pops):mischief:
 
Again - learn philo in 10 turns, use GS for Astro. The pros there (ainwood, DaviddesJ, etc) will surely propose this.

Edit: I just hope they spend these 6 turns researching Astronomy :D
 
Lexad said:
Again - learn philo in 10 turns, use GS for Astro. The pros there (ainwood, DaviddesJ, etc) will surely propose this.

Edit: I just hope they spend these 6 turns researching Astronomy :D

heh... It was ainwood who traded for Drama :) Nice to know the pros get sloppy too :)
 
Thanx! Also posting to cover outsider posts from other teams :D
 
It is not such a big deal after all, maybe they can even trade it from Gandhi and even if not it is not really that expensive.
 
Still, 10 more turns is 10 more turns. And they have a 20% Engineer chance in their next GP-pop city...
 
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