SGOTM 01 - Fifth Element

@Merum #419
Since we need to build military anyway, using MPs for happiness is not necessarily a bad thing. Do cats count as MP? That way we can wait to build macemen instead of building older units.
1) The MPs will have to stay in the cities when our forces make their move on Persia. Therefore we should use the cheapest units available for our MP force: Archers (37 Hammers) or War Chariots (37 hammers)--take your pick.
2) Yes, Cats count as MPs.

Happy Birthday!
 
@Merum #417 -- I'll be in Taipei the first part of the week and flying to Beijing on Wednesday, 6/28. Where are you in China? It's a darn big place!
 
We just met America and managed to trade for Machinery (Macemen) so I have taken a time-out to discuss our research path. My preference is Optics for Caravels to sink any Persian galleys we encounter and explore where Roosevelt came from. I suggest we follow this with Guilds for Knights & grocers.

Literature 3
Engineering 14
Optics 8
Music 8
Philosophy 10
Guilds 14

Roosevelt has optics so another option is to go for Philosophy and trade it for Optics or alternatively go straight to Guilds and trade that for Optics.

Cyrus will only give 10g for Metal Casting so must nearly have it. He will trade us Polytheism and Compass for Civil Service. Not sure if this is good it all depends if we can unhook his iron before he can reseach Machinery and get any Macemen built.

Spoiler :

Turn 0 - 920AD

Cancel redunant Fish for Cow deal with Cyrus as we have our own fishing boats now. Sell Rice to Cyrus for 3 gpt.

Remove Theban scientists to shave 1 turn off Forge. Send one MP towards Memphis.

Change Memphis production to Buddhist Missionary that we should have started as soon as the Monastery was built.

Change Pi-Ramesses 59 overflow production into Forge with Barracks to follow

Alexandria has not yet built a library even though it has 2 gem mines and can work the one shared with Moscow. Start one.

Turn 1 - 935AD

Gandhi's Iron mine outside Byblos drops from 88% to 87% Indian. We definitely need the culture to speed this up.

Gandhi shows up offering the Silk for Gems deal I decided not to offer last turn. Say It ain't happening.

There's an C1 Axeman at Elephantine with a spare promotion. Rename it Axemedic and move south replacing it with the Chariot from Alexandria.

MP arrives in Memphis allowing an unhappy citizen to be made a Priest - This guy can also be changed to a scientist or merchant to keep the most likely GP a Great Artist.

Sugar plantation completed at Heliopolis. Move citizen from a cottage there.

Turn 2 - 950AD

We research Civil Service, enter the Medieval era, change to bureaucracy (+3gpt upkeep) and start researching Machinery due in 9 at +8gpt.

Thebes Forge > Catapult due in 2 just in time for growth in 3. I do not remove the phantom governors Engineer as it gives a nice round 20 hammers that the forge + bureaucracy converts to 35. Watch out Cyrus! Leonardo relocated to Thebes to mine the plains hill and boost output to 42 hammers. No unhappiness in Thebes but I'm not sure why maybe whip penalty gone away or we got a benefit from entering Medieval Era or Bureaucracy?.

Galleys sent to where Indian and Persian borders have expanded into ocean.

Moscow is stagnant and has an unhappy citizen so hurry forge costing 2 citizens. MM to maintain stagnancy so don't grow back unhappy citizen until we have enough MPs. Queue up a barracks and a catapult.

Turn 3 - 965AD

Elephantine Forge > catapult due in 3. Base production 19 need one more from somewhere. Send Aaron over there to build another mine.

Found a problem at Pi-Ramesses a worker is mining a forested hill. This is bad as it delays the chop until the chop and mine are finished. Always chop then mine please!

Turn 4 - 980 AD

IBT Our workboat meets Roosevelt sailing in a Caravel off Calcutta in SW India. His civics are HR, vassalage, slavery and he knows Huayna Capac. He has 11 cities.

Buy Machinery, Feudalism and 20g from Roosevelt for Drama, Civil Service and Calendar

Thebes catapult > maceman :p
 
Optics will require Compass. This needs to be factored in.

We got the war-enhancing techs in the trade: Machinery & Feudalism. Let's do the war-related stuff first: switch to Vassalage, research Guilds, and then Compass->Optics (or trade).

Let's not waist time on more galleys. We can move troops to another continent as we build them (except for the last four uits, and we should ignore Cyrus' galleys.
 
Question: Does this mean we now know everybody, and are therefore qualified to look at the spoilers? :D

I would go with guilds first. Knights would be nice to have, and they upgrade to cavs! Grocers are very handy as well.

What does anybody think about trying to get liberalism? Do you think there's a chance we can pull it off? That would really be something. Even if we don't the universities we'll get with education will be great for science/culture.

Whichever way we go, we should be looking to trade for optics, rather than research it ourselves.

Perugia: Can you find out if FDR knows Huayna, and if so, what he thinks of him? Ditto our neighbors. What religion does he have? The last thing we want is an American expedition force showing up on our shores. We should sidle up to him, and maybe get him to attack Huayna for us.

Any screens?
 
I had a rethink overnight. Knights might not be needed to overwhelm Cyrus CA2 Macemen + Cats should do a pretty good job. I like the idea of dashing for Liberalism as it will help us reach the 'New World'. Paper will allow us to buy Roosevelts map and then if we are the first to Liberalism we can take expensive Astronomy as the free tech to get our military over to the other continent with Galleons.

The observatories we get with Astronomy would great for science and cheaper than universities where culture isn't needed.

FDR knows Huayna - I'll check wat he thinks of him and whether we know everyone.
 
We may very well be able to pull off the Liberalism dash, especially if we use scientist specialists to boost research. Agree that Maces/cats will probably be enough to take Cyrus off, and if we can get to liberalism first we may well be unbeatable.

I think we should go for it.
 
OK I'll research towards Liberalism. Just about to finishing work now and will go home to put daughter to bed then get back to Civving.....
 
Here are the rest of my turns. I played 15 to speed things up.

Spoiler :

Turn 4 - 980 AD

As said before, IBT our workboat met Roosevelt sailing in a Caravel off Calcutta in SW India. His civics are HR, vassalage, slavery and he knows Huayna Capac. He has 11 cities.

Buy Machinery, Feudalism and 20g from Roosevelt for Drama, Civil Service and Calendar

FDR is pleased with us (+5) due to years of peace and our fair and forthright trade relations. The victory screen says there are 5 rivals left so we have one to find and can't joint the spoiler yet.

Cyrus will only give 10g for Metal Casting so must nearly have it. He will trade us Polytheism and Compass for Civil Service. Not sure if this is good it all depends if we can unhook his iron before he can research Machinery and get any Macemen built.

We start researching Paper (Map Trading) due in 9 as part of a dash to Liberalism as agreed during the break.

I'm going to take advantage of our Spiritual trait by switching military unit production in cities with one turn to complete to another unit eg catapult > maceman > crossbow or even a needed building. When we have a good set queued up we can switch civics to vassalage for 4 turns and complete the units. Once we can change civics again we can revert to Bureaucracy and build up some more queues. These forces will have 6XPs to start and so can start with 2 promotions.

We can also now employ serfdom on an ongoing basis and switch back to slavery fro 4 turns if any whipping is needed. Caste system might be useful for the extra scientists and artists.

Axemedic makes it to Moscow

Memphis Buddhist missionary > forge -priest/+scientist for paper in 8

At the moment pacifism is saving us money but when we have more military it will cost more than Paganism. Thebes is using Pacifism to build towards a Great Engineer or Scientist. The engineer could rush a Forbidden palace on the other continent and a scientist build a second academy at Alexandria or Memphis.

Turn 5 - 995AD

Judaism spreads to Byblos

We convert Thebes to Buddhism change production to Buddhist Monastery there for +10% science.

Elephantine catapult (due in 1) > maceman due in 5. Start a windmill there as we need the food.

Turn 6 - 1010AD

An Indian revolt has taken place in Byblos! We need a artist there as soon as possible.

Increase science to 70% for paper now due in 6 at -2gpt

Turn 7 - 1025AD


Moscow barracks > catapult

Adopt Caste system. Recruit 3 more artists in Memphis for +15GPPs per turn. Recruit 3 scientists in Memphis and Giza Swap research to philosophy for Pacifism (needed for liberalism anyway).

Turn 8 1040AD

Thebes Buddhist Monastery > Buddhist Missionary

Buy Polytheism, Compass and 10g from Cyrus for Machinery. He would only give 10g for machinery a few turns back - how weird.

Turn 9 - 1055AD

Heliopolis Courthouse > Maceman
Leonardo starts a series of 3 farms from Thebes to the rice paddies.
FDR does not have Polytheism but only has 20 gold to trade at moment. Will try for about 40g
Revolt at Byblos is over (Theatre due in 12)

Turn 10 - 1070AD

Renegotiate cost of rice sale to Cyrus from 3gpt to 5gpt.

Elephantine maceman > maceman
Moscow catapult > maceman (both above 4 XP as has to skip vassalage to fast track to Philosophy for pacifism)
Pi-rameses forge > maceman
Thebes Buddhist missionary > crossbowman
Increase science to 80% at -31/turn for Pacifism in 3 and recruit more scientists

Turn 11 - 1100AD

Egyptian empire now holds Five Million Souls!

We convert Heliopolis to Buddhism

Thebes puts a Buddhist Missionary to the top of the queue.

Remove most specialists from Thebes and Memphis to store up some food

Sell Poly to FDR for 40g

Turn 12 - 1106AD

Reduce science back to 60% after researching Philosophy > Paper due in 4.

Ignore the pop-up about Pacifism and use F3 instead to change multiple civics to HR, vassalage, caste system, pacifism upkeep drops to 38 per turn thanks to no upkeep from pacifism.

Adjust build queues of parked military units to make best use of 4 turns of vassalage.

Recruit 6 artists in Memphis for Great Artist in 3.

Klose starts the dye plantation we can cancel deal with Gandhi once this is roaded (11 turns)

Buddhist missionary sent to Alexandria. This is a science city and can benefit from monastery or 2.

We can ell Philosophy to FDR for Optics and hope he wastes his time building Ankor Wat. Wait one turn

Turn 13 1112AD

IBT FDR asks to trade Optics for Philosophy we agree so not to upset him. Workboat gets +1 sight across water and starts to explore again

We train our FIRST archery unit

Thebes Crossbowman > Maceman
Elephantine Maceman > Catapult
Remove one artist from Memphis 228/300GPPS +36 per turn

Turn 14 1118AD

Alexandria Library > research (waiting for monastery)

Send a chariot to Tarsus to cross back home as mp and be exchanged for newer units.

Turn 15 1124AD
Angkor Wat has been build in a far away land - probably the Inca.

Memphis Forge > Maceman Remove all the artists
Moscow Maceman > catapult
Elephantine Catapult > Caravel

Thebes Maceman > Catapult


Summary

A good buildup for war. Loads of Macemen and Catapults built with more on the way.

Byblos suffered an Indian revolt but I rushed artist Valmiki in Memphis and he is ready to go and culture bomb Byblos. This should help.

There are some military on a galley to go and garrison Byblos as there are only chariots there at present. The dyes are in the process of being connected which will allow us to cancel deal with Gandhi.

Alexandria is building a Buddhist Monastery and can follow with a Jewish Monastery for +20% science. I have given all the gem mines to Alexandria so Moscow can focus on production/gold

Paper is due in 2 turns

As part of the military buildup we can swap civics between vasalage/bureaucracy and slavery/serfdom/cast sytem to make use of our spiritual trait. We can change civics in 2 turns from vassalage back to bureaucracy and from caste system to serfdom to boost the economy and start queuing up military again.

@Merum I have some screenies but need some sleep.

Spoiler Session log :
Here is your Session Turn Log from 920 AD to 1124 AD:


Turn 229, 935 AD: You have discovered Civil Service!
Turn 229, 935 AD: You have constructed a Forge in Thebes. Work has now begun on a Courthouse.

Turn 230, 950 AD: Fifth Element adopts Bureaucracy!
Turn 230, 950 AD: You have constructed a Forge in Moscow. Work has now begun on a Barracks.
Turn 230, 950 AD: Gandhi adopts Bureaucracy!
Turn 230, 950 AD: Imhotep has been born in a far away land!

Turn 231, 965 AD: You have trained a Catapult in Thebes. Work has now begun on a Courthouse.
Turn 231, 965 AD: You have trained Buddhist Missionary in Memphis. Work has now begun on a Forge.

Turn 232, 980 AD: You have discovered Machinery!
Turn 232, 980 AD: You have discovered Feudalism!
Turn 232, 980 AD: Judaism has spread in Byblos.

Turn 233, 995 AD: Buddhism has spread in Thebes.
Turn 233, 995 AD: A Indian revolt has taken place in Byblos!

Turn 234, 1010 AD: You have constructed a Barracks in Moscow. Work has now begun on a Catapult.

Turn 235, 1025 AD: Fifth Element adopts Caste System!
Turn 235, 1025 AD: You have constructed a Buddhist Monastery in Thebes. Work has now begun on a Maceman.

Turn 236, 1040 AD: You have discovered Polytheism!
Turn 236, 1040 AD: You have discovered Compass!
Turn 236, 1040 AD: You have constructed a Courthouse in Heliopolis. Work has now begun on a Forge.
Turn 236, 1040 AD: The borders of Byblos have expanded!

Turn 237, 1055 AD: You have trained Buddhist Missionary in Thebes. Work has now begun on a Maceman.
Turn 237, 1055 AD: You have trained a Maceman in Elephantine. Work has now begun on a Catapult.

Turn 239, 1085 AD: Buddhism has spread in Heliopolis.
Turn 239, 1085 AD: Zu Chongzhi has been born in Bangalore!

Turn 240, 1100 AD: You have discovered Philosophy!
Turn 240, 1100 AD: You have trained Buddhist Missionary in Thebes. Work has now begun on a Maceman.

Turn 241, 1106 AD: Fifth Element adopts Vassalage!
Turn 241, 1106 AD: Fifth Element adopts Pacifism!
Turn 241, 1106 AD: You have trained a Crossbowman in Thebes. Work has now begun on a Maceman.

Turn 242, 1112 AD: You have discovered Optics!
Turn 242, 1112 AD: You have trained a Maceman in Elephantine. Work has now begun on a Catapult.
Turn 242, 1112 AD: Angkor Wat has been built in a far away land!

Turn 243, 1118 AD: You have trained a Maceman in Thebes. Work has now begun on a Catapult.
Turn 243, 1118 AD: Valmiki has been born in Memphis!
Turn 243, 1118 AD: You have constructed a Courthouse in Giza. Work has now begun on a Library.

Turn 244, 1124 AD: Buddhism has spread in Alexandria.
 
Wohoo! Another potential for a wartime turnset. I'm just gettin' lucky, I guess :cool:

I can download and play tonight (3 hours from now), so any input would be appreciated.

Perugia set up a terrific war footing for us. I like some of the techniques used with queuing multiple military units and using short blasts of Vasselage to get them finished. Also, the method to 'rush' the artist. I'll need to remember these ones. These are the valuable details to learn in this type of game.

@Perugia: When you referred to Cyrus offering you 10g for Machinery earlier, then offering more for it later... it was actually Metal Casting he offered 10g for earlier, not Machinery. He must have discovered MC (as you expected him to since the offer was so low), then wanted Machinery next. So, theoretically he can build Maceman now (if he has CS... not sure if he does). That may cramp our attack plans a bit.

Definitely need to get that artist over to Byblos...that should cause a bit of a stir there.
 
Now that we have given Cyrus the ability to build macemen (If he has CS), we're going to need to move quickly so that he can't build up too much. We should have a fast unit available near his iron to cut it off as soon as the balloon goes up.

When we do come down on Cyrus, we should hit his high-hammer cities first. The less productivity he has, the better we'll be. It would be useful to take a speedy unit and do a quick scouting run so that we can see what's in his cities.

In addition to the culture bomb on Byblos/other border cities, we could send a missionary there and build a temple/monastery for cheap culture producers. This should be someplace on the priority list.

Traveling to Shenzhen today, so not much time to post. I have to get packed.

Have we agreed then on 10 turns during wartime, and an optional extra 5-10 during peace? We should define this.
 
@Perugia - Nice turnset. I really like the way you used the spiritual trait! I must remember that.

@Merum - Good suggestion about 10 turns during wartime, and an optional 5-10 during peace. Also, I think it's time to start considering which of Cyrus' cities to keep. I'm going to DL the save and peek around.

I think this is the current roster:

Goodenuf (up)
Doom Train(on deck)
BrianS
gskur
Dolphan
Groin_Apologist
Merum
Perugia (resting)
 
I have the save now and am investigating the map.

I noticed India has a few Maceman around; glad we don't have to worry about them :)

We have a Chariot sitting in Persepolis... where's he going to go when we finally throw down the gauntlet? I suppose he ends up in Byblos, which isn't such a bad thing.

The Persian iron source is right in the south, so we'd have to at least have a galley or 2 close by when we declare, so we can get to that spot ASAP and unload right on the iron. There is an open shore square 4W2S of Persepolis where the attack force can sit (at least the force that will go after the iron), so it can quickly jump into position in 2-3 turns (looks like 5 squares to get to the unloading point). The galley (after unloading) can pillage the fish/crab around the capital if we like. Certainly the Iron disconnect is a priority. Not only do we need to disconnect it, we need to defend that square as best we can to keep him from reconnecting it. That may be a challenge. Perhaps this should be the start of our attack? It's a long way from home to ferry units over. He currently has 2 Longbowman, 1 Axe (C1), and an Archer sitting there.

I also see an Incan caravel on the W side of Persia, just south of Gordium. He's obviously found his way over to our side. That will be a real pain for our galleys!

It looks like FDR is willing to go to war with Ghandi... for the right price (which we can't provide right now). At least that's a path available to us.

Sidon is a bit of a thorn for us. We need to take it out since it could be a staging base for a counter-attack from Cyrus. He has a longbowman and and axeman (W1?!) there.

Overall, I'm a little concerned about an attack plan. We need quite a few more maces and cats (no problem to build them). We also need to figure out where to attack.

The capital is the best place for dealing with the iron, but I can't see how we can ferry enough forces there to make it work. We could attack from the north, but the Iron in the south will be a pain to keep him off of. We'd need to send 2 maceman there to defend it, and even then it may be a challenge. That silly Incan caravel will also be a pain to deal with. We have a caravel underway to help out, but she's a ways away from where we need her.

I see getting the GA to Byblos as a top priority. That's a few turns away for sure... he's 5 turns from getting on the boat, then 3 turns to cross the water, and 3 more to get to the city and actually do his thing. Do we wait for this before declaring war?

It will be a few more turns to get enough units build to get an attack going. The 2 galleys can only get 4 units over at once; that may not be enough... especially when trying to go after the iron.

I see the first set of turns used for building units and positioning for attack. I probably won't see war in my turnset :(

Any and all analysis welcome as to next steps to take. I can play now, but would rather wait for more feedback before proceeding.
 
Took a look around, and here's what I saw:

Muster
--4 Maces: 1 on MP in Thebes, 1 on MP in Moscow, 1 heading S of Elephantine, 1 on galley
heading to Byblos.
--3 Axes: 1 on MP in Thebes, 1 on MP in Memphis, 1 on galley heading to Byblos.
--11 War chariots: Most on MP. 1 in Persepolis and 1 in Gordium. Not sure where those will go when war is declared.

Military in production:
Thebes: Catapult (2)
Memphis: Mace (4)
Heliopolis: Mace (4)
Moscow: Cat (3)

Suggest switching to archery builds in Alexandria in to replace Maces on MP in Thebes and Moscow.

In 4 turns, we'll have 6 maces (with 1 on MP in Byblos) and 2 cats. Not enough to declare war. Need 2 more rounds of military production.

Great Artist
Should we consider keeping for Valmiki for one of the border cities with Gandhi? I know that Byblos looks bleak, but if we can get the theatre built and start pumping out some culture to keep it alive, we might find the GA more useful in keeping the border cities we take. Susa in particular looks vulnerable.

Civics:
Current: HR, Vassal, Caste, Pacificism
Need to stay course for 2 more turns because we just revolted, then consider switch to: Slavery, Paganism and Bureaucracy - Whip and produce a couple of rounds of military units (1 shy of completion), then switch back to Vassal for completion per Perugia!!

If we switch to Slavery, also suggest whipping the library in Giza.

Worker recommendations:
- Mine grass hill 2N1W of Moscow
- Mine plains hill 2N of Memphis
- Mine plains hill 1S2W of Heliopolis
- Mine grass hill 1S of Alexandria (Aaron to do after clearing jungle)
- Farm forest 1N1W of Moscow to start irrigation chain to Alexandria

Research:
Paper in 2. Then Education to stay on path to Liberalism. No one else that we know has Paper, so Liberalism is still in play for us.

Parting thought: Cyrus does not yet have maces, but does have Machinery. Time is not on our side!!!
 
BrianS said:
Civics:
Current: HR, Vassal, Caste, Pacificism
Need to stay course for 2 more turns because we just revolted, then consider switch to: Slavery, Paganism and Bureaucracy - Whip and produce a couple of rounds of military units (1 shy of completion), then switch back to Vassal for completion per Perugia!!

If we switch to Slavery, also suggest whipping the library in Giza.
If we switch to slavery this should be short-term simultaneously with vassalage then we should go back to caste system or serfdom while we are in bureaucracy.

Why do you want to switch to paganism? It has greater upkeep than pacifism, admittedly as our army grows this will reverse - but I feel we could stay there at the moment and use the +100%GPPs effect to rush another artist (see below). You are right that eventually we will have to go back to paganism but hopefully only short term.

edit We should by then have traded for Monotheism so we can use our spirtual technique to switch between Organised Religion (buildings/wonders) and Pacifism (GPPs).

Great Artist

I suggest we use Valmiki at Byblos as planned because we will want to capture the former Barbarian city from Cyrus (forgotten the name) and these two will form a nice little enclave. Byblos can then take a time out from culture to build the basic stuff like a granary.

Lets just rush another artist (or 2) the way I did before to keep border cities we take. The culture we gain in our core city doing this will increase our total culture and therefore assist in pushing back Gandhi's border (the cultural battle depends not only on local culture but also on total culture).

Another option as someone said earlier it to leave the weak Persian border cities as a buffer to India until a future war.


Other Thoughts

Agree on BrianS's worker recommendations. The worker farming the irrigation chain from Thebes to the rice can be the one to mine plains hill 1S2W of Heliopolis.

Indeed Cyrus does not yet have the ability to build macemen so we should target his iron.

Don't see the point in pillaging any health resources though in cities that will be ours.

HC caravel will be a pain. Make sure ours complete during turns of Vassalage so we can give them a promotion.

Sidon will be worth keeping if we road to it. This will allow units to embark and disembark in a single turn.

We can't build archers anymore but can still build war chariots to use as mps.

We have a medic axeman that should accompany the force heading to Cyrus's iron. This will also be a good location to send crossbow or two. If the iron is well defended it might be possible to cut the roads from it instead using war chariots using the newer units just to defend them.

BTW forgot to check what FDR thinks of HC (sorry) and also forgot to mention that HC has Guilds!

One last thing. We should not focus so much on Cyrus to forget the bigger picture. At some stage we should buy FDRs map and spare 2 caravels to send one east, one west to explore circumnavigate the world. The +1 movement to ships will greatly benefit and we don't wan't FDR or HC getting it instead.

I'll try to add screenies to my post later but am not rushing this as Goodenuf should have already played his turnset (3 hours have passed).
 
War plan

Note that when we go to war with Persia we will lose all our lucrative foreign trade routes and need to factor this in as Liberalism and Astronomy are still a long way off especially as going to war will badly affect our commerce.

That said, I agree one force should target the iron. If we start this off in Indian territory there it is only 3 turns march from the Iron. This saves us spreading out our small navy and we can then use a caravel to protect out galleys. The navy can then concentrate around Sidon and Tarsus which as a canal city is great for the navy!

I agree our major force should target the large hammer cities. This should begin in the NE corner and work south down the coast. Tarsus > Arbela > Pasargadae > Persepolis. Galleys can be used for 'end runs' which means 2 units can potentially move 3 tiles when the roads and coast are in the right places ie move by road 1/2 movemetn pt in our territory then, board a galley and move 2 tiles by sea in the Persian territory.

A third force should deal with Sidon, producing a nice base for our navy to ferry units from. This force can then link up with the major force at Tarsus and then take out Bactra to eliminate any Persian culture blocking our trade to India along the north coast. The extra separation of Bactra from India provided by the barrier mountains and desert should hopefully stop it flipping to India until we can culture it up.

A fourth force should defend Byblos or attack the former barbarian city if we can spare the troops.

Some of the roaming chariots can be brought home as mps. Otherwise they need to be placed where they can get macemen support when they are expelled.
 
Merum said:
When we do come down on Cyrus, we should hit his high-hammer cities first. The less productivity he has, the better we'll be. It would be useful to take a speedy unit and do a quick scouting run so that we can see what's in his cities.

In addition to the culture bomb on Byblos/other border cities, we could send a missionary there and build a temple/monastery for cheap culture producers. This should be someplace on the priority list.
There are already chariots in the area so should be quite easy to implement the scouting of his cities.

Agree about converting border cities to Buddhism by building Buddhist missionaries.

BTW on another topic, missionaries are a good choice to build as an alternative to 4XP military when our mega-cities have filled their queues with military units but we are not running vassalage.

Merum said:
Have we agreed then on 10 turns during wartime, and an optional extra 5-10 during peace? We should define this.
Ooops sorry :blush: mean't to post that definition since I took an executive decision on 15 turns myself which I expect most of you can buy into based on posts on the issue.

Definition of Number of turns to Play

1. 10 turns during wartime
2. For every 2 turns at peace you can play 1 optional turn up to a maximum of 15 turns
3. If HC is the only leader we are at war with, you can treat any turn where no act of war (fighting, pillaging, capturing workers etc) occurs as a turn of peace.
4. As normal SG convention it is 'good form' to stop early if a key decision coincides with turns 9-15 or you feel your are getting out of your depth but the choice is yours.
 
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