I had a bit of RL stuff going on, so I didn't finish my turnset tonight. I got the first 7 turns finished and discovered chem though, so I thought I'd go ahead and upload it so everyone can see where I've gone so far. In short, I've nearly finished HC - he's down to one crappy city. I switched to slavery for the pop-rushing abilitiy. And since Ghandi doesn't have chemistry yet, we have the opportunity to get a pretty good deal (a 3-fer) from trading it to him. I've also started gathering the beginnings of a 2nd assault force at Novgorod.
The save is here:
http://gotm.civfanatics.net/saves/civ4sgotm1/Short_Straw_SG001_AD1364_01.Civ4SavedGame
Here's my log:
Turn 277 (that's really strange), 1322 AD: I spend a really long time just staring at the map, the F5 screen, the F1 screen, and so on. The biggest thought on my mind is: what size force do we need to take over the world? Off the top of my head, I'd like to add the following to our military arsenal:
10 cats (we've got a lot, but we'll lose some on the tougher cities)
15 maces (to eventually be upgraded to grenadiers)
10 LB's (city garrison - and they're cheap)
16 knights (pillaging / taking weak cities far inland / etc)
6 galleons (we've got 9 right now, so this would let us land 2 18-unit stacks or 3 12-unit stacks at once and keep 3 for other duties.)
6 grenadiers (these are stack defenders, not city raiders)
Notice there are no pikes or crossbows on that list... that's because, even with their bonuses, grenadiers should be the defenders. On flat ground with no promotions, the grenadier is 12 str, and a pike is 12 str vs. mounted units. Against melee, the grenadier wins out easily (12 vs. 9) as the defender. On wooded terrain, the grenadier is Str 18, while the pike is only Str 15.
Looking at the city screens, I believe we can build all of this in ~ 30 turns (not counting possible contributions from captured cities.) I'm going to start tooling cities in that direction. The extra galleons should be done in 16 turns, so we should be able to hit Saladin (assuming he's next) pretty hard.
OK, I go through the cities and rearrange tiles in a couple (Memphis and Giza) to increase hammers a bit. I sacrificed a bit of science, but it was *very* minor and doesn't affect our time to chemistry) Change production around as follows:
Memphis: knight
Heliopolis: mace
St. Pete: galleon
Novgorod: galleon
Moscow: catapult
Everything else stays the same. I see that ungy has an explorer + caravel ready - that's cool. I'll use it to explore Washington's territory.
Move the galleon with sword + mace + worker into Tiawanaku and unload it. I then move the mace+sword from Tiwanaku and load them onto one of the galleons by Cuzco.
I renam 'Sword # 3' to 'Maceman' - that was driving me crazy.
I move every unit I can into Cuzco for a turn to save on maintenance costs.
I move the northern caravel 2E to check out Machu Picchu - it has a LB (unpromoted) and a mace defending, but it is on a hill with +40% culture, so I'll at least need cats to knock down defenses.
I trade WM's with Roosevelt. In hindsight, that might not have been a great idea, but it's done. Still, I can see Roosevelt's inland cities and most of Saladin's as well now. OK, that seems to be it for this turn.
I hit enter.
Turn 278, 1328 AD: After a very, very long time (I thought my game had locked up) Roosevelt comes wanting to trade Banking for Astro. I decline. Also, for some reason our research queue cleared (like when you discover a tech.) We didn't lose a turn on chem though, so I simply reselect it. No activity at all from HC.
We've picked up another point of WW... yuck.
I start 2 stacks of (mostly) full strength forces towards Machu Picchu overland and Olly by galleon.
Well, not nearly so much excitement this turn.
Turn 279, 1334 AD: My stacks arrive at Machu Picchu and Olly. I get a good look at Khazak, the barb city by Saladin. It has 2 LB's inside, and might make a good foothold for an assault on Saladin. Pi-Ramses cat->LB. Trade Cyrus sugar for 2gpt - every little bit helps. Very unexciting turn. The next few should make up for that though.
Turn 280, 1340 AD: Nothing IBT. I bombard the defenses of Olly to 2%. It has 3 LB's and a crossbow though, so I can't afford to attack it this turn. I bombard Machu Picchu to 0%. I suicide a cat and it does significant damage to the defenders inside. Mace kills mace. Mace kills LB. Mace kills catapult and Machu Picchu is ours. I've also got a decent assault force gathering for Vilcas using fresh replacement troops.
Turn 281, 1346 AD: We've picked up another point of WW. Memphis is unhappy now, as well. I get my first look at Cory. It's lightly defended by only a LB and a mace. Over at Olly, I send in a cat and it withdraws. The 2nd one withdraws as well. The 3rd dies a horrible death though

Mace kills crossbow. Mace kills LB. Sword dies to LB. Cat kills LB. Cat kills LB. Crossbow kills LB, and the city is ours, along with 150g and 2 workers. I promptly rename it from Ollantaytambo to Olly. Giza harbor->cat. I move a small stack up beside Vilcas and a fairly small stack towards Cory. I drop research to 80%, culture to 10%. Chem still due in 3. HC has a caravel around Vilcas.
Turn 282, 1352 AD: St. Pete galleon->galleon; Rostov mace->mace; Moscow cat->cat; Heliopolis mace->mace. $%^#! Ghandi has a galleon with a settler getting ready to land on HC's lands.

And there's nothing I can do about it. I'm definitely going to add a couple of settler to the build list for future invasion forces. I move a knight and 2 WC's on top of HC's iron - he's resourceless now. It's time for a civics change. I switch civics to slavery. Elephantine rushes the market. Tiwanaku rushes CH.
Turn 283, 1358 AD: Ghandi didn't settle where I thought he would... where's he going? Elephantine market->grocer. Thebes knight->knight; Memphis knight->knight; Novgorod galleon->galleon. Tiwanaku CH->barracks; Byblos workboat->CH; Our knight attacks a LB heading to reinforce Cory, but dies

A WC finishes off the LB. Knight attacks Vilcas and dies

Mace attacks Vilcas and kills LB. Crossbow attacks Vilcas and dies (#@$%$ - the RNG isn't favoring me on this one); Mace kills mace and Vilcas is captured. Our stack has reached Cory. Lower research to 60%. Chem due next turn.
Turn 284, 1364 AD: IBT - Ghandi sends a cat out and attacks our lone cat, when we had a stack of 12 units nearby. Bizarre. Ghandi wants to trade WM's. I decline. Ghandi doesn't have chemistry - whoa, that hasn't happened in a long, long time. I set science to 0%. Cats bomb the defenses of Cory to 4%; I lose a cat and a mace, but manage to take the city. Our fishing boat begins working the whales - just in time, Memphis was starving. Giza cat->settler; Pi-Ramses longbow->longbow; I upgrade our first mace to a grenadier.