mushroomshirt
King
OK - I've taken a decent look at the save and here are my thoughts:
I definitely won't get to play until Tuesday or Wednesday night, so lots of time for suggestions & thoughts from everyone.
- Other than the barracks in Tiw, I don't see too many opportunities to pop rush. I'm thinking get the barracks there and then switch to mercantilism / caste system. Lmtoops can decide on a switch back to slavery once pops have recovered in captured territories. I'm thinking of setting them up as food-centric assuming we will switch back at some point - since some of those places will not finish their courthouses until we finish the game! (I hope)
- I think Rostov is better off building a military unit than the market. Esp. if I switch to mercantilism, I think our money troubles are over.
- There is a settler hanging out in Novgorod from the old days. Are we still interested in using him as insurance in case Gandhi throws a settler on the open spots on our continent? I was thinking of loading him up and heading for those unsettled islands west of Gandhi. I know Grogs thinks the copper island is taken, but there might be room for more than one city there, plus there is another island out there. I was thinking the same for the settler Giza is building.
- Now for the good stuff! I'm assuming everyone is on board with attacking Sal first. It seems to be the consensus now that we know more about the lay of the land. If you have other ideas, let me know! The rest of the bullet points all assume attacking Sal next.
- The galleons on their way to the barb city- I was thinking of bypassing and heading straight for Najran and that iron in the south we can always pick that city up later and it seems pretty far from Sal's cities and unconnected by roads. Anyway in 5 turns I would drop a small force off at the southern iron (declare war). The rest of the troops would continue on to Najran on turn 6.
- In the meantime, troops in Cuzco would load up and depart for Kufa next turn. They would arrive at Sal's northern iron on that same turn as the troops arrive at the southern iron. Since Sal has no gunpowder, this will pretty much mean he'll have only longbows to defend & horse archers / war elephants to attack for the duration of the war. Maybe not that big of a deal but we can do it, so why not?
- The knight in Cuzco with two promotions coming, I'm thinking of making a medic. I'll probably move wounded troops over the water & a medic will help when we get to Sal's side.
- In the north, after Kufa, Medina is next. After that, not sure. In the south, looks like there is a city between Najran and Baghdad. That's next.
- Basra I think I'll leave as Sal's last city. We should be able to take it whenever we want, but I'm more interested in massing troops for the assault on Roosevelt than in totally destroying Sal.
- Longbowmen - I'm a "good offense is a good defense" kind of guy, so I'm looking for suggestions on what to do with the one we have and whether or not to build more. Myself, I would just use them to backfill as city defenders so our more experienced offensive troops could go to the front. Is that what you had in mind, Grogs? I'm not really sure where we will get attacked from. My only thought is that we will get some attacks in Sal's territory once we declare on Roosevelt, so maybe I should send him over to join the attack on Sal?
- I will send all our caravels to scout out Sal and Roosevelt. Not sure there is any other major use for them at this point.
- Should we try to convince Roosevelt to declare on Sal? I'm thinking no. The feint idea someone presented about drawing Roosevelt's troops out of New York sounds good, I'm just afraid I won't be able to execute. I know I can send overwhelming force into Sal's lands and make short work of him, though.
I definitely won't get to play until Tuesday or Wednesday night, so lots of time for suggestions & thoughts from everyone.