SGOTM 01 - Team One

The game has started already? Where is it?

Anyway time to get ready. Going with the time zone idea, here is the roster:
Mutineer-Strobe-Conroe-Harok-Blastoidstalker-Doc TK-amh52

I hope everyone is happy and let's start the fun!
 
amh52 said:
The game has started already? Where is it?
Please read up on the ground rules, mechanics and framework for this competition. They are in your first post, or linked from it. All should be come clear. If not, please contact me with your questions.
 
T0
Move warrior east, revealing one fish. Not enogth information yet, but look like potential GP farm cite.
Move setler on Hill as discussed.
Look like disent cite, decided to setlle there.
Setling reveal stone in city cross.
Research - Animal hasbentry.
Production - warrior.
It take exec amount of turn to warrior to produce and for thiebes to grow to size 2.
Now north is explored.
Meat Catherina, lovelly as allways. :)
So far we have 1 source of happiness - silver, but in a bad location.
Animal hasbetry - mining
We have an industrial capital with all this hills. WE need Mining for worker to be able to mine for as.
Hourses revealed on north.

So, so far (south is not explored yet) we have choise to settle a city with only 2 default food supluss (red dot), but claiming bouth silver and hourses or blue or green dot claiming only hourses. Blue and green will make a good industrial city.

I learn to red dot, as this city provide as with imidiate source of happiness and hourses, can be fixed to size 2 working hourses and silver = more then paying for itself with good production and commerce.
We can use it as short turm military production centre.

There still not enogth information to dicide what to do after Mining.
As you see on general picture there is wall of mountans.
My intuition tell me that this wall look suspicious. It is higly likelly that our war locked opponent is there. I would suggest investigation and to live some defence in coastal cities when we build them.

From information screen you can see that one of AI has gold. (he has 5 more commerce then everybody else).

I would abstain from planing to cut any trees in our capital, as we will soon hit health limit.

Propoused plan for next set of turns:
worker-couple of warriors why letting capital to grow-setler.
I would not build barrack, as it is too expencive.
Not final, but suggest red dot to claim hourses and silver.
Research wize. We would have all workers tech we need.
Cathy is resonable distance from as. If we claim hourses we can go and hit her with our UU.
I would suggest to stop when we finish mining and discuss what to do depends on distance to Cathy.
I think we want religion, in this case research path should be:
Mining-Mysticism-(Meditation or Politheism, depends on what is not discovered yet), priesthood-writing-(col oracle) with intent to go after civil servic with a prophet help. This will garanty as a religion and civil service resonably early.

That would not go good in Cathy very near. If military plan is needed then bronse working-pottery-writing look more attractive with plan to grab Philosofy(taoism) later on.


Spoiler :

Turn 1, 3970 BC: Thebes has been founded.

Turn 4, 3880 BC: The borders of Thebes have expanded!

Turn 6, 3820 BC: Barbarian's Wolf (1.00) vs Team One's Warrior (2.90)
Turn 6, 3820 BC: Combat Odds: 0.0%
Turn 6, 3820 BC: (Animal Combat: +20%)
Turn 6, 3820 BC: (Plot Defense: +25%)
Turn 6, 3820 BC: Team One's Warrior is hit for 12 (88/100HP)
Turn 6, 3820 BC: Team One's Warrior is hit for 12 (76/100HP)
Turn 6, 3820 BC: Barbarian's Wolf is hit for 32 (68/100HP)
Turn 6, 3820 BC: Team One's Warrior is hit for 12 (64/100HP)
Turn 6, 3820 BC: Barbarian's Wolf is hit for 32 (36/100HP)
Turn 6, 3820 BC: Barbarian's Wolf is hit for 32 (4/100HP)
Turn 6, 3820 BC: Team One's Warrior is hit for 12 (52/100HP)
Turn 6, 3820 BC: Barbarian's Wolf is hit for 32 (0/100HP)
Turn 6, 3820 BC: Team One's Warrior has defeated Barbarian's Wolf!

Turn 17, 3490 BC: You have discovered Animal Husbandry!
Turn 17, 3490 BC: Barbarian's Lion (2.00) vs Team One's Warrior (3.90)
Turn 17, 3490 BC: Combat Odds: 1.0%
Turn 17, 3490 BC: (Animal Combat: +20%)
Turn 17, 3490 BC: (Plot Defense: +75%)
Turn 17, 3490 BC: Barbarian's Lion is hit for 27 (73/100HP)
Turn 17, 3490 BC: Barbarian's Lion is hit for 27 (46/100HP)
Turn 17, 3490 BC: Barbarian's Lion is hit for 27 (19/100HP)
Turn 17, 3490 BC: Barbarian's Lion is hit for 27 (0/100HP)
Turn 17, 3490 BC: Team One's Warrior has defeated Barbarian's Lion!

 
great start Mutineer

For 2nd city I like the green dot and do not care much for the other 2. the two cows, 1 horse, 1 fish and a couple of cottage sites will make it a great early city for cranking out war chariots, more usefull that having silver (fish and horse will make up the commerace with more food and same production )
I would like to get BW relatively early as I would like to see coppy locations and use slavery.
thoughts?
 
Also we probably need a city for producing Gallys as I think we need to go round those mountains.
 
Doc TK said:
Also, I don't remember if I saw a set number of turns for each player. Should we assume 20 turns for the first round? 15 for second round and then 10 after?
Personally, I would rather the turn numbers stay a multiple of 10. It keeps the ending year number in synch with the end of a turnset. How about the second person plays 20 then we go with 10 after that?

Mutineer said:
I learn to red dot, as this city provide as with imidiate source of happiness and hourses, can be fixed to size 2 working hourses and silver = more then paying for itself with good production and commerce.
We can use it as short turm military production centre.
I think red dot would make a fine fishing village some day. With the silver mine, it will pay for itself from the get-go.

But, I agree with blastoidstalker that green dot is a much better site. It has grassland horses, a grassland cow, a plains cow, and fish. Since we have Animal Husbandry, this city would make a much better military production city. I would not look to settle red dot until we see some of the terrain down south.

Mutineer said:
As you see on general picture there is wall of mountans.
My intuition tell me that this wall look suspicious. It is higly likelly that our war locked opponent is there. I would suggest investigation and to live some defence in coastal cities when we build them.
I agree, those mountains do look suspicious! Maybe after green dot is settled we do a little "Work Boat scouting".
 
I have picked up the save and will be playing through it today (next 8 hours).

My initial thoughts......

I agree on getting settler to the green dot as next priority.
I will finish worker then build another 2 warriors as capitol grows.
Research Mining will be done in 7 turns at which point I will post back for some decisions.

The capitol is a bit dissappointing, I was hoping for another plains hill. Still great for early production centre but long-term will make a much better commerce city.

Plan for worker would be to farm the rice first then pasture the cow.

Warriors will move south to open up terrain.

From a defensive point of view not a bad place to start, should be able to remove FOW and we have to focus in only one direction (south). War should be easy and could possibly wait while we get Oracle.
couple of things interest me, we don't have much happiness and we will need cottages early as we have no gold or sites for camps. We have a lot of food and health should not be too bad, Heriditary rule will probably make sense once we can afford to research monarchy.
 
Warrior kills lion, despite his skirt he is very tough & brave :)

Mountains are strange and they appear to have coast on the other side, not quite sure what to make of it yet.

Other warrior carried on south to Cathy and finds clams just off the coast, then cathy's borders. She has Gems and sugar nearby. I need to investigate further.......

Next move reveals there it is a defensive bottleneck leading to cathy.

It looks like Cathy is blocked in is on a sort of small peninsula.

Mining and worker are completed... we need to discuss some strategy before I go further.

I'm thinking we get rid of cathy early (don't want to war with her later as well as with capac) although this means no trading with AI, then expand to fill the island which has some good land.
 
I think I would voite for military solution. That mean a couple warriors-setler-barack and crank chariots from 2 cities.
Cathy has a gem at capital and 2 gems near by and she is near. This gems will pay for city, so, I think we should take her.

We still do not know is there space down below.

There migth be, in that case we migth be able to extort some tech from her befor she die.

In that case I would suggest forget Oracle and go by
Pottery-Writing-Alphavit-Bronse working road.

Our UU should provide all offence we need.
For that plan Green dot seems fine for second city.
We migth consider stealing a worker from her if opportunity provide itself.
Personally I do not speal worker often... So, what even we are comfortable with.
 
Pottery-Writing-Alpha sounds good to me.

The south does look closed off as you can see the coast, but there is a gap so who knows. I assume Cathy will put a second city in that bottleneck and more than likely on a hill which is a pain.

They always seem to hide their workers from me :), but certainly worth keeping an eye out out for the opportunity.

Might be worth getting a second worker before or after barracks ? First worker follows settler to get horses connected and improve that city so we may not have all the hills up and running by then. I would chop one forest from capitol for it (won't affect health).

As per Conroe's question I need to know whether to go 15 or 20 turns, If I don't hear anything then I will do 15 as agreed.
 
Strobe said:
I assume Cathy will put a second city in that bottleneck and more than likely on a hill which is a pain.
Any chance that we can get there first with our 2nd Settler? We could put the city down on one of those hills, ourselves. We'd have horses, 2 gems, and a cow within the city radius. She'd be blocked from further expansion. As long as we keep the city well-defended, we can take our time killing her off. Just a thought ...

Strobe said:
As per Conroe's question I need to know whether to go 15 or 20 turns, If I don't hear anything then I will do 15 as agreed.
Well, you know my vote. ;)
 
I thought about a blocking city but it would be very risky, I doubt we can get a settler out or certainly not before Cathy without serious chopping and if we miss the horse then we're screwed. On balance just a bit too risky I think.
 
Building 3rd warrior
Pottery selected for research
Clams & fish revealed on our east coast
Irrigate of Rice completed and citizen moved to work the tile
3100BC Buddhism founded by AI.

Spoiler :
Turn 20, 3400 BC: Barbarian's Lion (2.00) vs Team One's Warrior (3.80)
Turn 20, 3400 BC: Combat Odds: 1.1%
Turn 20, 3400 BC: (Animal Combat: +20%)
Turn 20, 3400 BC: (Plot Defense: +50%)
Turn 20, 3400 BC: (Feature: +20%)
Turn 20, 3400 BC: Barbarian's Lion is hit for 27 (73/100HP)
Turn 20, 3400 BC: Team One's Warrior is hit for 14 (86/100HP)
Turn 20, 3400 BC: Barbarian's Lion is hit for 27 (46/100HP)
Turn 20, 3400 BC: Barbarian's Lion is hit for 27 (19/100HP)
Turn 20, 3400 BC: Barbarian's Lion is hit for 27 (0/100HP)
Turn 20, 3400 BC: Team One's Warrior has defeated Barbarian's Lion!

Turn 26, 3220 BC: You have discovered Mining!

Turn 30, 3100 BC: Buddhism has been founded in a distant land!


FOR NEXT TURNS.....
Plan to go to writing (open borders to cathy to get a look at what she is doing ?)
Left warrior near to cathy on sentry duty looking for a worker grab if possible
Other warrior is on the way to explore the last bit of southern land.
I was not going to road the rice or cow yet as we do not need health, although this is worker inefficient having the cows up and running 7-8 turns earlier is better.

Conroe, I've uploaded the save at 15 turns. I have no problem either with you taking 15 to bring it in line, heres a link to save.

http://gotm.civfanatics.net/saves/civ4sgotm1/Team_One_SG001_BC2950_01.Civ4SavedGame
 
Got It! I doubt that I will be able to play it until tonight ~ about 12 or so hours from now.

Strobe said:
Conroe, I've uploaded the save at 15 turns. I have no problem either with you taking 15 to bring it in line, heres a link to save.
Unless anyone objects, I probably will go ahead and play 15 ...
 
I think we should use official down load page. I do not think we can pass save this way.
 
This is a link to the official uploaded save, it gives you the link to use for this purpose when you upload the save on the official page.
 
Well I see lots of techs that would be nice to have....writing for open borders and libraries, bronze for slavery as we have quite a bit of food and also to get copper for axes or spears and more importantly to see if Catherine has it, and fishing for sea exploration and to work fish/clam. Remember Alphabet is worthless if we are alone on an island with Catherine as the AI won't trade at all. I would lean towards bronze or fishing first then writing.

The city site to the north seems like a lock for our second city and I suggest we found it ASAP and get horses hooked up or else Catherine will have too much time to get copper or iron.

Good work so far.:goodjob:
 
Situation Assessment: It looks like Mutineer and Strobe have gotten most of our island explored. There is still some black to uncover down south, and more blackness south of [presumably] Moscow. Strobe has our original Warrior fortified outside of Russian territory. Our other Warrior is heading south to see what is down there. Our capital, Thebes, is undefended.

Strobe suspects that there is nothing beyond the eastern wall of mountains. I may be inclined to agree. Here is a close up for you to judge for yourself:

SGOTM1_2950BC_MtnWall.JPG


We are currently producing our 3rd Warrior, due in 3 turns. Thebes will grow to size 3 next turn. The plan calls for a Settler next.

The city is producing 10bpt with 100% on the research slider. Our research is set to Pottery, which is due in 6 turns. We have no gold in the bank.

Objectives: Explore the south and settle green dot.

Turn 0 - 2950BC: Nothing to do but press Enter ...

IBT: Hinduism has been founded in a distant land.

Turn 1 - 2920BC: Thebes grows to size 3, shaving a turn off of our Warrior build.

Turn 2 - 2890BC: Our 3rd Warrior is trained and we start rounding up a Settler. It will take 19 turns! :confused: I forgot this game was at epic speed ...

Meanwhile, our Warrior heading south uncovers enough fog to locate a Panther! Since our boys are on flat land, their Woodsman I promotion won't be of any use. I forget what the barb animal bonus is on Monarch, but the combat odds won't be much better than 50/50.

SGOTM1_2890BC_Panther.JPG


Turn 3 - 2860BC: Our Warrior survives the Panther encounter, but just barely! He is 0.2/2 and needs 9 turns to heal. I move him into the jungle to open up the coast line and give him some defense while healing. He does find some Sugar down here on the beach, though.

Turn 4 - 2830BC: We get a border expansion in Thebes. Catherine gets one in Moscow, as well. Her expansion threw our fortified Warrior clear across the bay. As a result, we no longer have anyone keeping an eye on Cathy.

Turn 5 - 2800BC: Pottery is learned and we start in on Writing, due in 17 turns.

Turn 7 - 2740BC: Our Worker completes a pasture on the plains cow resource, thus shaving 4 turns off of our Settler. It still won't be done during my turnset, though.

Turn 9 - 2680BC: Apparently, Catherine had a Scout sitting up north. Our recent border expansion has trapped her Scout on our side of the island.

Turn 12 - 2590BC: Our Warrior reports that Cathy has a Settler pair heading north. My guess is it is heading towards the desert tile between the clams and the cows. Not a bad site, really. Personally, I would have taken the horses and gems site first. Maybe she already has another city under that fog. Or, if she doesn't have Animal Husbandry, then she wouldn't know the horses are even there.

SGOTM1_2590BC_SettlerPair.JPG


IBT: It looks like I was wrong. St. Petersburg, Catherine's second city, is founded on the spot! Actually, I should say "on that hill", with a bonus Archer.

Turn 15 - 2500BC: Catherine has discovered Writing! She comes a calling asking for open borders. Sounds like a plan! I send our hilltop Warrior towards St. Petersburg. I will leave it to the next person to discover the wonders of Russia!

SGOTM1_2500BC_OpenBdr.JPG


Notes: Settler is due in 2 turns; Writing is due in 6 turns. We may want to send Thebes' Warrior on ahead to Green dot to scout for barbs. Our Woodsman I Warrior, now healed from the earlier Panther attack, is 3 turns SW of Thebes.

I will leave you with a couple of screen shots. The first is our lands in the east:

SGOTM1_2500BC_East.JPG


You will notice that I transferred Mutineer's dots to this map. I also added the lucky pink dot. This will be one nice city, with 2 food resources and 7 flood plains. Of course, it will also be a cesspool of disease, but being coastal will allow a harbor to help somewhat. I really think pink dot should be city 3, after green dot.

This last map is Catherine's lands to the west:

SGOTM1_2500BC_West.JPG
 
Roster Check:
Mutineer
Strobe
Conroe - Just Played
Harok - UP
Blastoidstalker - On Deck
Doc TK
amh52

And the save is here.
 
Back
Top Bottom