eektor said:
New Japan? Ok, maybe not that creative but I can't think of something else.
FKaS??
We can have peace for some juicy tech she has, leaving her with some small deadspeck of some jungle towns... We take Holy cities and stuff leave her the other jungle mess.... for now... save us some upkeep and get some techs.
NARA I think is the next "natural" city name that is up...
eektor said:
If anything we gift the two cities to Bismark and hopefully get lots of money and tech, but I would not want to do that at all.
As for sending a galley over, if the culture borders are touching you can send a galley over with OB regardless of the ocean in between.
Your both right... Remember SGOTM1? We couldnt use the culture bridge of HC cause we were at war allready... We are save till astronomy you're right...
Cosmichail said:
Checked save again and the Bismarck (good ole chap) will trade monarchy/gold for Code of Laws.
He has CS maybe or lacks the prerequisite for it. Generally a peaceful neighbour even with a different religion.

Code of Law => CS???
I was thinking to whip Catapults and lots of them. Transfer them to Bismarks lands and hit some neighbouring AI with them. We can add in Samurais later, a stack of 10 (and more comming) cats with a few archers for (cheap) defence can do a lot of damage to an AI....
On 3. The war
We dont need catapults.... just dont go after cordoba just yet... All it had back when was some forrest and an unmined hill.... Low production anyway...
I would head north on our west coast, go thru barcalona and take her only big producer with the cats Madrid, that are comming up. Leave her 2 or 3 cities, peace for a tech (or two) and then kill her. Tho Barcalona and Madrid are going to be the hardest ones to crack with Madrid beeing 50% and on a hill...
On 4. Calander
I agree we dont need and certainly dont want Calander for a while. Tho on my pass of Barcalona, there was no Plantation and NO worker working on it. Now at war... I dont think there will be a plantation.
On 5 OBs with Bismark
YES YES YES, borders are touching and Eektor is right...
GET OBs ASAP and send our two galleys around his island/continent. Hopefully finding more AI... If we find more AI get NARA and start whipping CATs... a cat is 40 hammers. in 15 turns (time to ware off the whip) Kyoto produces 30 hammers + 45 of the whip = 75 or ~2 cats every 15 turns.
The same is true for NARA (to be founded) and Edo, Actually I think both are a little better than Kyoto. That is 6 Cats every 15 turns. In 30 turns we have 12. Mix in some Archers/LBs for some D and we can do some serious damage to an AI... Even if it has LBs.
We want to get a scout (maybe two) over to bismark too. Find Iron preverably on/near the coast. Then we can start whipping Samurais in the BT (Bermuda Triangle)
The catch is that we need OBs with Bismark, but we can start warring on the big continent before Astronomy. Which will be a big + over waiting for Astronomy.
In this version we need FKaS only for generating enough gold to support the army and 1 or 2 monster production cities on FKaS. We raze near the rest...
On 6.
We no have no need for bloody NE. We need the Granary to stimulate groth after whipping = more turns of scientists in the long run.
Like I said, I think we want to whip and army of Cats ASAP.
The game should be over before we spawn our lets say 3rd? scientist...
On 7 Burn on Philo, but hold on for a bit... We want to know if there are more AI out there. If so we can trade Philo for the world in tech
Added Thought... Ankwor KWATs... No more GPs, Cats. we need to conquer the world.
pigswill said:
I believe from trade chart that Isabella has two stone quarries in operation already.
1 Quary and 1 under madrid.
HAs? I allready spotted Spears... HAs are gone and done with... only way is Axe', Sword and Cats.
Cosmichail said:
EDIT: Geez I just realized it's conquest so we will have to go after Bismarck eventually.
Yep, but we keep him for (near) last to keep the door open for troops to float in
