(0) 2200BC
- Kyoto: Avoid Growth is turned off and citizens returned to work - Pottery drops to 10 turns.
- Osaka: The worker on the gold has no movement points so he can't flee into the city. This means that a defender myst remain behind to guard him. Barb is on Hills/Forest; we are on Hills. The archer in the city currently has 0.4 health, so I promote the warrior to Cover and send him as backup for the other archer to ensure we don't lose the worker in case of an upset.
(1) 2170BC
- Barb is safely despatched. Worker sent to
gems to mine (to allow growth.)
- Citizen appointed at Kyoto, since it doesn't affect research times for pottery. Any extra hammers will be welcome: ETA for Stonehenge drops from 73 -> 49.
(2) 2140BC
- Archers swap places: Drill archer defends mining worker; unpromoted archer heals in city.
(3) 2110BC
- Osaka is due to grow next turn, but I set it to AVOID GROWTH to prevent a sudden jump in maintenance from impacting research times. I will allow it to grow again once the gems are ready.
(4) 2080BC
- The calm before the storm, because...
(5) 2050BC
- ... a tag-team of barb archers materialises to the south. Having them stacked like this is definitely bad news for our defenders.
I send both our archers onto the Hills/Forest S of the gold so that they have the best possible defense.
(6) 2020BC
- Barb I successfully vanquished. Barb II tries to sidestep our defenders. This creates a dilemma as I don't know which way he will move next.
I really don't want him gaining the high ground, but both defenders are now weakened. I make the fateful decision to split them up, putting one on the gold.
- The gem mine is now ready, so Osaka is taken off AVOID GROWTH.
(7) 1990BC
- The barb attacks the Hills/Forest and KILLS our archer! A replacement is quickly queued up in Osaka. The other defender retreats to the city. The barb will either throw himself at the city and die, or head for the gems, which will put him at a disadvantage in defense.
- Kyoto switches production to a warrior. The city is due to grow next turn, so is set to AVOID GROWTH.
(8) 1960BC
- Judaism has been founded.
- Archer whipped at Osaka just in case.
(9) 1930BC
- Possible

moment. Pottery completed, so I set up Sailing. My decision was governed by the thought of sending a settler to the islands N of Kyoto; also perhaps exploring to the SE with a galley. I considered IW, AH and Writing (especially the latter - maybe that would have been better, but I didn't see much chance to build a library in the immediate future). IW was over 25 turns away, and I didn't want to go for AH just to see if horses were nearby. Anyway, if this was a bad move I apologise.
- Osaka: Archer -> barracks
- Isabella adopts Organised Religion. Ergo, she founded Judaism. Great...
- Barb has now cut the road to the gold.
(10) 1900BC
- A black day in the history of our great nation. The barb moves onto the gem mine, preparatory to pillaging it. I must either act or lose the mine (again). We lost TWO archers to this demon barbie, before our final archer sends him back to hell. We just can't afford those kinds of losses, but I couldn't bring myself to abandon the mine. Production at Osaka is switched back to an archer... AGAIN!
(11) 1870BC
- More barbs appear - this time two warriors.
(12) 1840BC
- The barbs split up: one heading for the city, the other for the mine.
(13) 1810BC
- Both barbs killed, but another warrior is now on the way...
(14) 1780BC
- Kyoto taken off AVOID GROWTH. Warrior is whipped with 1 turn remaining: overspill goes to SH.
(15) 1750BC
- Latest barb warrior destroyed at Osaka.
(16) 1720BC
- The worker has just finished rebuilding the gold mine; however, more friendly faces appear in the distance:
(17) 1690BC
(18) 1660BC
- Unfortunately, we are going to have to sacrifice the gems again - it is simply too risky to try to defend them with just 1 archer and 1 warrior. If only we had more units...
(19) 1630BC
- Sure enough, the gems are pillaged, but we managed to fend off the other barbs.
(20) 1600BC
- We are safe - temporarily. However, the gold mine will be under attack next turn by a warrior:
You may want to send an archer to defend it; the Guerilla II archer would probably be best...
- Barracks have restarted at Osaka: change if you wish - perhaps to another archer in case things hot up again.
- Meanwhile, at Kyoto, SH is currently due in 29. Note that I'm still running a citizen there as it doesn't delay the research time for Sailing (5 turns).
- Also note: I didn't disband any of the warriors at Kyoto. There didn't seem any point, bearing in mind that we are not paying for any of them (free unit allowance). Moreover, keeping them boosts our power graph (we have been more or less keeping up with Izzy so far). Whether that will make the AI any less likely to attack us is anyone's guess...