Strategy:
Thanks to the ivory, and that we can build forges, most of our cities now have some growing they can do, so I now agree with Sam and Mark that for the time being, we're probably better off being peaceful and getting our cities/economy build up. When our cities start maxing on size again, then I'll probably be saying 'let's attack Mao!'
At the same time, I think it's almost certain that Mao will attack us again soon anyway (he can build elephants again now - Shanghai's borders popped so he has one of the ivory's back
Thrallia's prediction was correct after all), so we're going to need to get our forces together again in both Beijing and Lodestone. Our unit maintenance cost is going to make it hard to build many more units until our population is bigger again. (Sorry, that was partly me poprushing units in Moscow in response to the perceived threat from Alex).
The great scientist has got me thinking. We assigned science specialists to rescue our economy, and the great scientist popped out as an unplanned bonus, but perhaps we should continue doing it and semi-running a specialist economy for a bit, so we can get more great people - they'll be very useful!
Tactics:
We're looking a bit short of workers: We have calendar but noone around to hook up the spices. Our four Muskovy Isle workers are all up North, two of them trying to furnish New Novgorod with more cottages, the other two are trying to build a road along the isle (lower priority than spices I know, but without the road they'd take a while to get to the spices!
)
We need to decide what to do with our scientist. We don't yet have any outstanding commerce city where building an academy will make a massive difference. He's currently offering to lightbulb compass, which I don't regard as a sufficiently expensive tech to be usually worth lightbulbing. If we can allow ourselves to sidetrack to research drama, we'll then be able to lightbulb philosophy instead, which could be extremely useful, but that does mean diverting our research to get drama first (11 turns at our current 30% sustainable science). The major lightbulbing tech after philosophy is education, which is a biggy, but that's ages away and I imagine we'll have another scientist before then.
Thanks to the ivory, and that we can build forges, most of our cities now have some growing they can do, so I now agree with Sam and Mark that for the time being, we're probably better off being peaceful and getting our cities/economy build up. When our cities start maxing on size again, then I'll probably be saying 'let's attack Mao!'


The great scientist has got me thinking. We assigned science specialists to rescue our economy, and the great scientist popped out as an unplanned bonus, but perhaps we should continue doing it and semi-running a specialist economy for a bit, so we can get more great people - they'll be very useful!
Tactics:
We're looking a bit short of workers: We have calendar but noone around to hook up the spices. Our four Muskovy Isle workers are all up North, two of them trying to furnish New Novgorod with more cottages, the other two are trying to build a road along the isle (lower priority than spices I know, but without the road they'd take a while to get to the spices!

We need to decide what to do with our scientist. We don't yet have any outstanding commerce city where building an academy will make a massive difference. He's currently offering to lightbulb compass, which I don't regard as a sufficiently expensive tech to be usually worth lightbulbing. If we can allow ourselves to sidetrack to research drama, we'll then be able to lightbulb philosophy instead, which could be extremely useful, but that does mean diverting our research to get drama first (11 turns at our current 30% sustainable science). The major lightbulbing tech after philosophy is education, which is a biggy, but that's ages away and I imagine we'll have another scientist before then.