on second thought, perhaps we should ignore the previous iteration of this SGOTM...no one got Gandhi into space then.
@Harbourboy: I'm not entirely sure how mark chooses the turn order, last time I went first by virtue of volunteering(that seems to be a popular method of picking victims on this team

). On the other hand, we seem to generally play 20 turns the first time around, then 10 turns per set thereafter.
We generally make our own decisions during our own turnsets, but hopefully we've discussed it and come to a group conclusion beforehand(sometimes Civ4 throws a knuckleball though)
Absences, spoken as someone who had quite a few in SGOTM2...let us know before you leave or will be unavailable and we'll 'skip' you in the roster. If it is only a day or two and sudden notice, then we'll just push you back a turn or two via a 'swap'
As for city names, it rather depends. We stuck with normal names in SGOTM2, and I believe in SGOTM1(mark and Sam could tell for sure), but in SGOTM3, we changed a few city names to match what we were calling them beforehand...as an aside, if we ever play as the Zulus, I vote we custom name every single city except the capital...there's no way anyone could remember any of those stinking city names.