SGOTM 03 - Gypsy Kings

More lurking has revealed the following post!

"Quote:
Originally Posted by Big Pig
Perhaps they get their laughs by seeing how many millenia they beat other teams finishes by.....? (Edit, referring to the CFR teams)

No doubt.

Checked the latest CFR-V save. Obviously, their drastically earlier city development is the major difference. They also sent out a quadrillion wbs to circumnavigate the globe almost a millenium before us! They're using libraries to expand their city boundaries and they didn't deal away alphabet, so they'll only extend their already huge tech advantage. And they're going straight for Bureaucracy. They're keeping their GE gene pool in Murky Waters (their historians aren't worth a hill of beans) 100% clear. I think they'll win at least 100 turns before us. If they're smart they'll just go straight for MM and forget any detours.

They've clearly taken some calculated risks and they have paid off. They have 4 warriors defending their five cities!!!?!?! Man, if Alex had attacked them like he did us, I don't know.... But to their good fortune, Alex is a virtual non-entity. I checked, he has a bunch of archers but no galleys. Instead, Mao has done some major land-grabbing.

My problem is I 'm so inexperienced with these different levels, I would have never dared to leaave my cities so unprotected. Aggressive AIs? Could have fooled me.

The points I found most interesting were the early city development and the not trading of alphabet.

@C63,
In GOTM14 I noticed I could ferry troops from one boat to the other, provided one boat (maybe both, not 100% sure) was inside a city. Not if both were already at the sea. But I might be missing something.

I can do this also, but in the post I referenced, they were definitely talking about chain moving across open water, we need to get an answer to this one. Think about how much faster we could have moved troops in the Toku SGOTM.

A war weariness thread
http://forums.civfanatics.com/showthread.php?t=181512
 
About boat chaining, I don't know nothing more about it. But if there is a way, would it be considered an exploit? We might ask the mods about it.

About our game, any recommendations for the next steps? If nothing has changed, I assume we would go for MC next. Is that it?
 
I saved at a point where I think there is a window of opportunity to attack Cyrus. 3 WC can attack a sword, a cat and a settler in the open if we declare now. All other troops have landed in his continent. I'll comment more tomorrow.

Spoiler :
Turn 184 (260 AD)
St. Petersburg begins: Granary
St. Petersburg begins: Library
Moscow begins: Barracks
Moscow begins: Granary
Catapult promoted: City Raider III
User comment: research only in thebes
Tech learned: Code of Laws
Memphis finishes: Galley

Turn 185 (275 AD)
Research begun: Metal Casting
Memphis begins: Galley
User comment: luckily cyrus' galley going north
Tech learned: Calendar
St. Petersburg grows: 4

Turn 186 (290 AD)
Thebes grows: 8

Turn 187 (305 AD)
Heliopolis begins: Hindu Missionary
Heliopolis begins: Worker
Heliopolis begins: Settler
Memphis begins: Courthouse
Yaroslavl' grows: 4

Turn 188 (320 AD)
Yaroslavl' begins: Granary
Memphis finishes: Galley
Judaism has spread: Arbela (Persian Empire)

Turn 189 (335 AD)
Axeman promoted: Combat II
Heliopolis finishes: Settler

Turn 190 (350 AD)
User comment: poprushed missionary and lighthouse
Memphis grows: 8
St. Petersburg finishes: Hindu Missionary
Yaroslavl' finishes: Lighthouse
Hinduism has spread: Bengal (Indian Empire)

Turn 191 (365 AD)
Elephantine founded
Elephantine begins: Granary
Hinduism has spread: Elephantine

Turn 192 (380 AD)
Tech learned: Currency

Turn 193 (395 AD)
Thebes begins: Market
Moscow grows: 4
Moscow finishes: Barracks
Hinduism has spread: Susa (Persian Empire)

Turn 194 (410 AD)
Judaism has spread: Bactra (Persian Empire)

Turn 195 (425 AD)
Yaroslavl' begins: Courthouse
Memphis begins: Archer
Heliopolis finishes: Worker
St. Petersburg finishes: Granary
Yaroslavl' grows: 3
Yaroslavl' finishes: Granary

Turn 196 (440 AD)
Heliopolis begins: Catapult
 

Attachments

Nice job da_Vinci!

I think we need to finish the settler in Helio before the hammers degrade, and I would probably build the next city on the desert square SE of Thebes before I went for the rice. The desert city will grow faster because of the food resources and I think we want to get it up and running as our future GP site.

Edit: I just noticed the Iron near the Rice, how does this effect city placement? I think I might prefer the food from the Sugar over the hammers from the Cows now. What are your thoughts on this?
IIRC, cows add a mix of hammers and food when pastured. I'll have to look closely at the civilopedia.

I agree, finish that settler now. I wanted to get CoL for courthouses ASAP so we can recover the economy. Might use it for an iron city first.

Cyrus is obviously heading that galley with the settler towards our territory, he is probably our next target as the only civ we can reach before Astronomy. How do we want to prepare for the next conquest? We obviously need a few galleys to get across the straight, it looks like our attack stack has enough for an initial push at Cyrus. But it will be difficult, or at least time consuming to keep feeding troops over the water.
Any thought about going diplo in this game? We could try the UN giveaway ploy ... attack Capac and then give him UN. We have decent relations with both Gandhi and Cyrus, so maybe convert them rather than attack? If so, main need is caravels. Just a thought.

I am about to start WOTM 5, so hopefully I'll have some experience in Warlords for SGOTM 4

dV

PS ... looks like I am a little late with this advice :eek: :lol: ;)

Nice work C63! Especially the currency and calendar trades!

Ok, let's go get Cyrus. Keep his cities? If we do, we can probably win the culture war with Gandhi and push his borders back, maybe even flip a city or two. But if we are gonig to do that, we may need to whip courthouses in a lot of our cities (at least all the former Russian ones). Teching to caravels I assume?

dV
 
I could/should have waited a little for more feedback, but I'll be away for the weekend, so I decided to play a few turns until the next crossroads. :mischief:
Ok, I'm away from the game now, so these are somewhat vague comments on our current situation:
  • unhappy and unhealthy pop caps are not a concern, at least for a while, thanks to traded resources
  • settling good sites near capitol shouldn't harm our economy - low distance maintenance
  • shifted emphasis on building infrastructure: every city should have granary (and forge when available) for efficient poprushing. CH's should be poprushed when possible - but let's try to keep those bonus tiles worked all the time (e.g. Yaros at size 3 until basic infra is up)
  • we should try convert our cities to hindu - bad luck with 1st missionary :(
  • after MC, compass/optics?
  • agree with dV, diplo path could be a good strategy. Maybe even PA with Gandhi in the future. But I don't remember ever being so backwards in tech in a monarch level game. See what HC already has in the tech trade screen! Can we shift that? While conquering Cyrus, enter a cottage-spam frenzy?
  • depending on how high maintenance is on Cyrus cities, give them away to Gandhi? That can be dangerous, not sure.
  • we have a fishboat in Cyrus city in our mainland, hiding from barb galley. If we declare I guess it will be sent automatically away. My idea was to send it to Eleph, waiting for city in dV's desert inn. :)
 
I guess I'm up, I'll have a look and post my thoughts before I play.

Edit:
I've looked at the save. Nice job C63!! We have lots of stuff to play with now.
My guess is that when we declare on Cyrus the WB will get booted and then we can move safely away from the barb galley.

The troops in Gandhi's territory should be plenty to take the settler and the first city, I doubt I'll get farther than that this turnset.

After MC, Compass looks like the obvious choice.

I'll wait to hear other thoughts before I proceed.
 
The two victories for laurels in SGOTM 1 were domination and diplomacy, right? So have we decided for sure which one we want to pursue?

This has implications for whether to raze or keep conquered cities. At some point, I almost think that a faster dom comes from razing and rebuilding cities, rather than keeping all of them. I have tended to keep all, and I think that just drags down my economy too much.

I had a recent success in dom by going after the most advanced civ first. Crippling the tech leader meant that the overall AI tech level was depressed, and I was able to keep a large military tech advantage. If we go dom, we may want to use that approach.

Of course, we could put SGOTM 1 on hold now that SGOTM 4 in on the horizon. Pick it up after we complete #4 early.

I have cleared out my PM box to only 64% full, so if you need to PM me, that is available again.

dV
 
Agent Tamborine reports on the competition for the podium in SGOTM 3:

Here is an estimate of the current status ...

CFR 350
Flying V 305 (Ship?)
Memphis 1538 Threat

1. Murky Waters 1688
2. Gypsy Kings 1766

Smurkz 1178 Doubt (Ship?)
Choko 1025 Doubt (Ship?)
CDZ 1661 Doubt


Real Ms 1770
Geezers 1830

FBG 1280


Still only two teams done. footballguys dead and not ressurected (but with a 3/31 end date, who knows?). Geezers and Real Ms. past our date.

Real Ms. is some amusing reading. They now wonder if Geezers are done at 1830, and are sweating to beat that. No hint that they wonder if we or Murky are done. Maybe they just can't imagine a diplo that fast. They are impressed with their own power graph ... they will be surprised to learn all that power is for nought! ;)

CDZ is 40 turns from our date, and 58 turns from MM at 100% sci, not to mention needing to build the UN.

Chokonuts are 160 turns away from us, about 5 techs away from MM, with 84 just to get radio on 100% science. Now, that will change with growth and GP, but still seems like an uphill climb for them. Plus, they seem to be talking about going to space.

Smurkz is about 135 turns from our date, about 130 turns from the UN at 100% science. Their dilplo screen is not strong. And they too seem to be thinking of a space path.

Memphis Blues is a great threat. Excellent diplo screen. 80 turns from our date, get to MM in 20. Looks like they plan to build UN in Berlin, and gift it to Fred. Seven forests can be chopped for UN, so maybe that takes 350 off the 1500 hammers? 1150 hammers at 20 per turn perhaps ... 57 turns, so 77 turns to getting UN built ... 6 turns to first win vote ... VERY CLOSE !! :eek: If they pop a GE, we are toast!

Flying Vanillas appear to be going for a space ship and warring with everyone. That will take diplo off the table, and I don't see them getting all the space techs before our diplo date.

So, if we can get past the MB threat, assuming that CFR-V will beat us, we may still be on the podium at the end! :goodjob:

dV reporting for AT

Edit/Addendum: CFR-W has won diplo at 1352 AD ! I dropped a congrats post in their thread after a couple of others did ... no one on their team has covered it, and Thrallia of Geezers notices and posted that we are done in the Geezers thread. I am amazed that after two weeks of no movement, this comes as a surprise ... ?

dV
 
congrats on your win guys.
I wasn't surprised you guys had finished, but I didn't realize it was 2 weeks ago lol I guess I stopped paying much attention to the graphs when I realized that we'd made a big mistake(warring Toku instead of building him up).

If we'd had adequate cooperation from our AI buddies, we may have come much closer to you :) Your finish is in the time area we expected to be done by in the worst case. Unfortunately, things went worse than my worst case lol
 
@dV and C63,
Sorry for letting SGOTM1 slide but I have been very busy lately. I was able to get Warlords last Sunday, and I'm working on completing my first attempt. I have a really hard time not building infrastructure when I'm heading for Domination wins. It is taking way longer than it should (Prince level), mid 1800's and still not quite enough land. I'm leaving for the weekend on Saturday AM and won't return until Monday PM. I'll try to get a few turns in on the SGOTM1 game this evening so you guys can play on if you wish.
 
I played to the discovery of MC. I set research to Machinery which can be changed of course.

I decided that if we were going for Domination as discussed earlier, that keeping Cyrus's(sp) cities was better than razing. I figured Gandhi would just settle the ground before we could get to it. We haven't even settled all of the starting continent yet. I captured Susa and Pasagardae with 3 total losses I think.

I did not pop rush anything.

That's all I have time to report, I'm off for the weekend! Good Luck to whoever is next!
 
Next up would be me ... just finished screwing up WOTM 6 (the return of old bad habits), so I'll get a look at this.

So we are definitely going for domination? That is the only way I have even won besides space, so fine with me! :D

Any thoughts about putting this one on the shelf once "SGOTM 4 / SWOTM 2" comes out? Between overlapping SXOTM and dual G/W OTM each month, might need to finish this one in bits and pieces.

dV

Addendum: Looking at the save. Interesting that Cyrus and Gandhi are not much ahead of us in tech, but Capac really is! Maybe highest priority needs to be caravels, to get contacts for tech trades. After we kill off Cyrus, only Gandhi left to trade with. To that end, Machinery is good, but compass first might be better as we could build harbors to help economy while we then research machinery.

I think that we will need to pop rush the courthouses ASAP, to get off the 30% science kick.

Persepolis is unreal, with five food resources !!! I think going for that next, then razing Arbella and Gordium. Bactra seems unimpressive, so maybe raze that too?

A little MM to get the Memphis cows feeding St. Pete seems in order.

Next, I will put up my thoughts on city specialization for discussion.

dV

Addendum 2:

Thebes: clearly our science. Currently 10H 15C from worked tiles. Academy up. What national wonders should go here? Oxford? I used to think so, but if Bureacracy does not compound the effects of Oxford or Academy, maybe it does not matter so much? Place wonders more for purity of GP gene pool?

Farm or Cottage flood plains? Lets say 6 FP are farmed, to support 6 scientists. That is 6 commerce from the tiles (one each), and 18 Flasks for 24 "commerce". Run Representation and now that is an additional 18 flasks, for 42 "commerce" in total. Downside is that to get this, you would have to have happiness to run 6 farmers and 6 specialists, or 12 to keep happy.

Now cottage the FP. This supports 3 specialists. At 5 commerce each, now 30 tile commerce and 9 flasks, for 39 "commerce", and if representation, 9 more flasks for a total of 48 "commerce". Downside is that you don't get this until they mature, and if the slider is not 100% science, then it does not all to to science. But you can run it on 9 pop instead of 12.

So later on, cottaging is better. But early, a farm and a specialist might be better, especially in a science city where you want all the commerce to be science, multiplied by all that science infrastructure that you have built. And the farm-scientist setup gives you science even with the slider at 0 science, something that I think the best warmongers do. maybe we try the specialist economy in the desert inn? We can compare its performance with Thebes, which is already heavily cottaged.

Memphis: Hammer powerhouse 21H, 5C. Our primary military city? Heroic epic here, and also west point? Althought west point gives GE points, and I hate mixing GA from heroic epic with GE from West Point.

In an ideal world, we would farm the grass to feed the hills? Sadly, no fw there.

Helio: Mixed Prod > com 15H 8C

St. Pete: 6H 13C Commerce-gold. Double Holy City, we need some GProph.

Moscow: 10H 7C Mixed Prod > com. Do we farm the lake to feed the hills?

Yaros: All water commerce

Eleph: Potential for production

Persia TBA

I think I will play on to the capture of Persepolis, as nothing controversial will occur before that. Switch to compass before machinery.

dV
 
Real Ms. is some amusing reading. They now wonder if Geezers are done at 1830, and are sweating to beat that. No hint that they wonder if we or Murky are done. Maybe they just can't imagine a diplo that fast. They are impressed with their own power graph ... they will be surprised to learn all that power is for nought! ;)
:lol:

Looks like true diplomatic was the way to go for a speedy victory. I was pretty sure you guys had finished as well, but we were busy trying to beat a team that had a later finishing date. I'm still impressed with our power graph though :lol:

We could imagine a diplo victory that fast. CFR-W on the other hand...
 
:lol:

Looks like true diplomatic was the way to go for a speedy victory. I was pretty sure you guys had finished as well, but we were busy trying to beat a team that had a later finishing date. I'm still impressed with our power graph though :lol:

We could imagine a diplo victory that fast. CFR-W on the other hand...
We had to slow down our power growth to get our PA with Mao, which, it turns out, is a diplo negmod! I suspect we'd have been in your ballpark other than that.

Congrats on finsihing out of the woods, so to speak :lol:

dV
 
I played to the conquest of Persepolis, and to the end of the 10 turns of peace after I took it (got meditation, HBriding, 190 gold and 1 gpt for peace. Then traded compass to Gandhi for drama and 130 gold). 26 turns played.

Also took Bactra (pop 1 so it razed) early. Moved the troops to Persia. Cyrus streamed some cats and swords at our cities, and I had some bad RNG luck in the open field a couple of times (on combats I should have won). Made me wait for the reinforcements before moving on to Persepolis. Even at that, he had 4 archers, two axes (not maces) and a cat defending. I had just enough troops to take them out. Only lost two. But needed time for the next wave to ship in, and Cyrus was willing to give us a lot of stuff for peace, so I took it.

Highlights: Great Lib built by Gandhi, Colossus elsewhere two turns in. Islam founded elsewhere. Later, Gandhi built Notre Dame. I pop rushed some items. Had to get culture in the new Persian cities to avoid revolutions, so CH delayed there, but most done in Russia. Built some markets and libraries, also some forges. Founded Alexandria as the desert inn, building settler in Thebes to get the silver in the north (also works the horses)

We are a few turns from machinery, have compass. I made some swords, in Persia now. There are workers between Persep and Pasarg with troop escort, see if they can chop the CH in Pasarg (just rushed the other). Been building cottages, given our cash crunch, I think we cottage the flood plains in Alex and Thebes. I have farmed a few to balance some hills (Alex, Moscow).

I set two sci, one eng in Memphis to finish off the 200 GPP there, done in 4 turns. After that, I'd just run the hills, no specialists there. Stopped GPP in Thebes until that is done. Built a second temple in Moscow, idea is to run two priests there to build shrines in St. Pete with the Prophet.

Peace with Cyrus should wear off in 1 or 2 turns. Finish him off, or maybe go after Gandhi to take pressure of our new cities? Cyrus is pretty weak, so pretty harmless for now. We have some very promoted WChar that we might upgrade to horse archers.

addendum: autolog:
Spoiler :
Turn 205 (575 AD)
Heliopolis begins: Catapult
Moscow begins: Catapult
War Chariot promoted: Combat I
Axeman promoted: City Raider III
Moscow begins: Forge
Heliopolis grows: 9
St. Petersburg grows: 4
Yaroslavl' grows: 5

Turn 206 (590 AD)
Catapult promoted: City Raider I
War Chariot promoted: Shock
User comment: Poprushed cat in Helio for 1 pop
User comment: Poprush CH in Yaros for 2 pop
Memphis finishes: Axeman
Heliopolis finishes: Catapult
Moscow grows: 6
Yaroslavl' finishes: Courthouse

Turn 207 (605 AD)
Memphis begins: Forge
Heliopolis begins: Forge
Yaroslavl' begins: Forge
Catapult promoted: City Raider I
Axeman promoted: City Raider I
Heliopolis begins: Hindu Missionary
User comment: Poprush market in Thebes for 2 pop
User comment: Poprushed forge in Moscow for 2 pop
Thebes grows: 8
Thebes finishes: Market
Moscow finishes: Forge
Susa's borders expand
War Chariot loses to: Persian Swordsman (1.68/6)

Turn 208 (620 AD)
Thebes begins: Archer
Moscow begins: Library
War Chariot defeats (3.00/5): Persian Swordsman
Susa begins: Hindu Temple
Moscow grows: 5
Yaroslavl' grows: 4

Turn 209 (635 AD)
Pasargadae begins: Granary
Pasargadae begins: Courthouse
Axeman promoted: City Raider I

Turn 210 (650 AD)
Catapult defeats (0.80/5): Persian Archer
Axeman defeats (5.00/5): Persian Archer
Razed Bactra
Judaism has spread: Bactra (Persian Empire)
User comment: Poprush Hindu Temple in Susa
Thebes grows: 9
Thebes finishes: Archer
Heliopolis finishes: Hindu Missionary
Susa finishes: Hindu Temple

Turn 211 (665 AD)
Thebes begins: Settler
Heliopolis begins: Archer
Archer promoted: City Garrison I
War Chariot loses to: Persian Catapult (3.00/5)
War Chariot defeats (2.45/5): Persian Catapult
Axeman defeats (2.30/5): Persian Swordsman
Axeman promoted: City Raider II
Catapult promoted: City Raider II
Catapult promoted: City Raider II
Susa begins: Hindu Missionary
Pasargadae begins: Work Boat
St. Petersburg grows: 5

Turn 212 (680 AD)
Axeman defeats (4.15/5): Persian Swordsman
War Chariot defeats (5.00/5): Persian Swordsman
War Chariot defeats (4.15/5): Persian Catapult
Hinduism has spread: Thebes
War Chariot promoted: Combat II
Heliopolis finishes: Archer
St. Petersburg finishes: Library
Moscow grows: 6
Moscow finishes: Library
Yaroslavl' grows: 5

Turn 213 (695 AD)
Heliopolis begins: Swordsman
St. Petersburg begins: Hindu Missionary
Moscow begins: Swordsman
Archer promoted: City Garrison I
User comment: Poprush Hindu miss in Susa
Susa finishes: Hindu Missionary
Judaism has spread: Pasargadae

Turn 214 (710 AD)
Susa begins: Granary
Heliopolis grows: 9
Elephantine finishes: Granary

Turn 215 (725 AD)
Elephantine begins: Lighthouse
Elephantine grows: 3
Pasargadae's borders expand

Turn 216 (740 AD)
Pasargadae begins: Courthouse
Memphis's borders expand
Memphis finishes: Forge
Moscow grows: 7
Yaroslavl' grows: 6

Turn 217 (755 AD)
Memphis begins: Swordsman
Tech learned: Compass
Heliopolis finishes: Swordsman
St. Petersburg grows: 6
Moscow finishes: Swordsman

Turn 218 (770 AD)
Research begun: Meditation
Heliopolis begins: Forge
Moscow begins: Market
Swordsman promoted: Woodsman I
Swordsman promoted: City Raider I
Axeman promoted: City Raider I
Research begun: Machinery
Research begun: Machinery
Research begun: Optics
Thebes finishes: Settler
Memphis finishes: Swordsman

Turn 219 (785 AD)
Thebes begins: Forge
Memphis begins: Axeman
Swordsman promoted: City Raider I
Thebes begins: Hindu Missionary
St. Petersburg finishes: Hindu Missionary
Hinduism has spread: Kolhapur (Indian Empire)
Islam founded in a distant land

Turn 220 (800 AD)
St. Petersburg begins: Hindu Missionary
Alexandria founded
Alexandria begins: Work Boat
St. Petersburg begins: Jewish Missionary
Memphis finishes: Axeman
Moscow grows: 8
Yaroslavl' grows: 7
Pasargadae grows: 4

Turn 221 (815 AD)
Memphis begins: Catapult
Catapult loses to: Persian Archer (1.02/3)
Catapult defeats (1.00/5): Persian Archer
Axeman defeats (0.20/5): Persian Axeman
Axeman defeats (3.50/5): Persian Archer
War Chariot defeats (2.45/5): Persian Axeman
Axeman loses to: Persian Archer (0.90/3)
War Chariot defeats (3.40/5): Persian Archer
War Chariot defeats (3.40/5): Persian Catapult
War Chariot defeats (4.20/5): Persian Archer
Captured Persepolis (Cyrus)
War ends: Persian Empire
Tech learned: Meditation
Tech learned: Horseback Riding
Hinduism has spread: Yaroslavl'
Tech learned: Drama
User comment: Pop rush market in Moscow for 2 pop
Pasargadae begins: Granary
Moscow finishes: Market

Turn 222 (830 AD)
Moscow begins: Hindu Missionary
War Chariot promoted: Combat IV
Axeman promoted: Combat I
Susa finishes: Granary
Hinduism has spread: Kolhapur (Indian Empire)
Hinduism has spread: Kolhapur (Persian Empire)

Turn 223 (845 AD)
Thebes grows: 10
Moscow grows: 7
Elephantine finishes: Lighthouse

Turn 224 (860 AD)
Elephantine begins: Forge
Thebes finishes: Hindu Missionary
Memphis finishes: Catapult
Heliopolis grows: 10
Elephantine grows: 4

Turn 225 (875 AD)
Thebes begins: Archer
Memphis begins: Catapult
Persepolis begins: Theatre
Catapult promoted: City Raider I
St. Petersburg finishes: Jewish Missionary
Yaroslavl' grows: 8

Turn 226 (890 AD)
St. Petersburg begins: Forge
Hinduism has spread: Alexandria
Alexandria begins: Granary
Moscow grows: 8
Alexandria's borders expand

Turn 227 (905 AD)
Judaism has spread: Moscow
Thebes grows: 11
Thebes finishes: Archer
Heliopolis finishes: Forge
Moscow finishes: Hindu Missionary

Turn 228 (920 AD)
Thebes begins: Settler
Heliopolis begins: Harbor
Moscow begins: Jewish Temple
Archer promoted: City Garrison I
User comment: Poprush forge in St Pete for 3 pop
Persepolis begins: Courthouse
Thebes begins: Settler
Heliopolis begins: Harbor
Moscow begins: Jewish Temple
Archer promoted: City Garrison I
Memphis finishes: Catapult
Heliopolis's borders expand
Pasargadae grows: 5
Persepolis finishes: Theatre

Turn 229 (935 AD)
Memphis begins: Catapult
Persepolis begins: Courthouse
Catapult promoted: City Raider I
Hinduism has spread: Memphis
Yaroslavl''s borders expand
Susa grows: 2
Alexandria grows: 2
Persepolis's borders expand

Turn 230 (950 AD)
User comment: Poprush courthouse in Persepolis


dV
 

Attachments

Nice work!

We are at permanent peace with Gandhi, so no options there. That is why I decided to keep Susa, but that may have been a mistake in hindsight given the cultural pressure. Yes, this will have to be a piece meal finish as the WOTM's come on line. I'm just starting WOTM6 as my first attempt with the 2.008 patch and the HoF mod. I hope to learn something more before the 23rd!!
 
Nice work!

We are at permanent peace with Gandhi, so no options there. That is why I decided to keep Susa, but that may have been a mistake in hindsight given the cultural pressure. Yes, this will have to be a piece meal finish as the WOTM's come on line. I'm just starting WOTM6 as my first attempt with the 2.008 patch and the HoF mod. I hope to learn something more before the 23rd!!
Duh! Forgot the permanent peace. We are actually slowly winning the culture war at Susa, so if we build theatres and run some artists, or set the culture slider to 10 or 20%, we should be able to hold on if not push back. With two religions, we can build those cathedral equivalent buildings and really push culture.

I added the autolog above.

Have you seen AlanH's post in the SGOTM 4 sign up thread? He suggests that teams with less than 4 on it merge to form teams of 6 to 8. Any thoughts on a team we might fuse with for this game? In 48 hours, if we do not have a choice, AlanH will go ahead and make one.

dV
 
I don't really care if Alan fills out our team or merges us with another team. I looked at the other team rosters and there seems to be a number of 4-5 member teams. Merging would create 8-10 member teams which seems like overkill to me. I never heard back from any of the other GK's, so I'm inclined to just let Alan fill us out. It worked out pretty well last time, as da_Vinci is truly committed to our cause at this point.

@dV, Keep piling on those Murky Waters guy's, your posts in their thread make for some entertaining reading.
 
I don't really care if Alan fills out our team or merges us with another team. I looked at the other team rosters and there seems to be a number of 4-5 member teams. Merging would create 8-10 member teams which seems like overkill to me. I never heard back from any of the other GK's, so I'm inclined to just let Alan fill us out. It worked out pretty well last time, as da_Vinci is truly committed to our cause at this point.

@dV, Keep piling on those Murky Waters guy's, your posts in their thread make for some entertaining reading.
Well, we have to give as well as we get over there! :D

Now that we are at 4, merging seems less attractive for the reasons you suggest. Good to see an original GK back in the fold: looking forward to "meeting" you Jon Shaw. Igelkott had a warlords preference for SGOTM 3, so I was kind of hoping we would see him, but RL may have him by the throat for a while.

On another note, recall that I was not a random addition by AlanH but an invite by C63, and Scout214 was an invite by me.

In that vein, I have sent a PM to g_storrow from Flying Vanillas to see if he might like to join us (with Immaculate, if he signs up as they want to play together, but he may be away according to their thread). Prompted in part by his post in the signup bemoaning multiple skips and slow play there (it was a de novo team for SGOTM 3). I am sure he would have a different experience here! :goodjob: GK was a de novo team for SGOTM 2 wasn't it? I guess sometimes it works, and sometimes not. Are you OK with picking up g_storrow and maybe Immaculate?

dV

addendum: I guess I will assume that it is OK if random assignment is OK (Duh!). g_storrow was online but did not reply to my PM (missed it?), so I will put the offer in the signup thread.

dV

addendum 2: g_storrow is on board! He ranks 60th in score global rankings, and won the recent emperor GOTM, so he is a notch a head of me skillwise so probably a good addition to the team. And I think he is salivating :drool: to have the kind of team experience that we can provide! ;) His buddy Immaculate is away until 2/27, so may be a late signup to us as well if he is interested. I have PM'ed AlanH asking that he leave a spot open for Immaculate if possible. Sounds like Flying Vanillas has not forged a team identity for the future, so perhaps they will bond with Gypsy Kings!

dV
 
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