Ronnie1
Deity
Ater exploring the wilderness for 60 years, a group of adventurers settles a city and names it Moscow.
Work is immediately started on mighty warriors, to protect this new empire from all who would try to destroy it. At the same time, the wise ones of Moscow turn their attention to the oceans, and begin searching for ways to harvest the bounty that lies within. A few brave souls are sent to further explore the uncharted wilderness, hoping to discover treasure, in all its forms. Many discoveries are made while treking through the vast jungle, beautifully colored crystals, grains for food and health, and beasts that look as though they might be eaten, or used to help work the fertile soil that surrounds them. And vast oceans, everywhere! The brave scouts headed north, and when they are stopped by those seas, they head west, when the seas show up here as well, south is the only direction they can go. Just when it appeared that they might be free of the jungle, the unthinkable befell these poor brave souls. A mighty black panther appeared out of nowhere, and had 'em for lunch!
Now the warriors of Moscow have taken it upon themselves to begin searching for the beasts hoping to avenge those lost to the jungle.
Meanwhile, the wise souls of Moscow have discovered that with proper training, nets can be used to catch the fish in the oceans, and this will help it to grow. Work was started immediately on a boat to undertake the task. And then, to everyones surprise, travelers from the SE appeared on the horizon. They said they represented a man named Alexander, and peace was declared by each of the new neighbors. The empire is founded and we are not alone!
The save is here:http://gotm.civfanatics.net/saves/civ4sgotm3/Gypsy_Kings_SG003_BC3400_01.Civ4SavedGame
The session turn log is here:
Roster order is
Ronnie1 - just played
da_Vinci - up now
Coquistador63 - on deck
Joemama - in the hole
Igelkott - waiting
Confusion - waiting
Scout214 - still waiting


Meanwhile, the wise souls of Moscow have discovered that with proper training, nets can be used to catch the fish in the oceans, and this will help it to grow. Work was started immediately on a boat to undertake the task. And then, to everyones surprise, travelers from the SE appeared on the horizon. They said they represented a man named Alexander, and peace was declared by each of the new neighbors. The empire is founded and we are not alone!

The save is here:http://gotm.civfanatics.net/saves/civ4sgotm3/Gypsy_Kings_SG003_BC3400_01.Civ4SavedGame
The session turn log is here:
Spoiler :
Here is your Session Turn Log from 4000 BC to 3400 BC:
Turn 2, 3940 BC: Moscow has been founded.
Turn 9, 3730 BC: The borders of Moscow have expanded!
Turn 10, 3700 BC: You have discovered Fishing!
Turn 12, 3640 BC: Buddhism has been founded in a distant land!
Turn 12, 3640 BC: Barbarian's Panther (2.00) vs Gypsy Kings's Scout (2.70)
Turn 12, 3640 BC: Combat Odds: 21.1%
Turn 12, 3640 BC: (Animal Combat: +20%)
Turn 12, 3640 BC: (Plot Defense: +50%)
Turn 12, 3640 BC: (Class Animal Combat: +100%)
Turn 12, 3640 BC: Barbarian's Panther is hit for 23 (77/100HP)
Turn 12, 3640 BC: Gypsy Kings's Scout is hit for 17 (83/100HP)
Turn 12, 3640 BC: Gypsy Kings's Scout is hit for 17 (66/100HP)
Turn 12, 3640 BC: Gypsy Kings's Scout is hit for 17 (49/100HP)
Turn 12, 3640 BC: Gypsy Kings's Scout is hit for 17 (32/100HP)
Turn 12, 3640 BC: Gypsy Kings's Scout is hit for 17 (15/100HP)
Turn 12, 3640 BC: Barbarian's Panther is hit for 23 (54/100HP)
Turn 12, 3640 BC: Barbarian's Panther is hit for 23 (31/100HP)
Turn 12, 3640 BC: Gypsy Kings's Scout is hit for 17 (0/100HP)
Turn 12, 3640 BC: Barbarian's Panther has defeated Gypsy Kings's Scout!
Turn 2, 3940 BC: Moscow has been founded.
Turn 9, 3730 BC: The borders of Moscow have expanded!
Turn 10, 3700 BC: You have discovered Fishing!
Turn 12, 3640 BC: Buddhism has been founded in a distant land!
Turn 12, 3640 BC: Barbarian's Panther (2.00) vs Gypsy Kings's Scout (2.70)
Turn 12, 3640 BC: Combat Odds: 21.1%
Turn 12, 3640 BC: (Animal Combat: +20%)
Turn 12, 3640 BC: (Plot Defense: +50%)
Turn 12, 3640 BC: (Class Animal Combat: +100%)
Turn 12, 3640 BC: Barbarian's Panther is hit for 23 (77/100HP)
Turn 12, 3640 BC: Gypsy Kings's Scout is hit for 17 (83/100HP)
Turn 12, 3640 BC: Gypsy Kings's Scout is hit for 17 (66/100HP)
Turn 12, 3640 BC: Gypsy Kings's Scout is hit for 17 (49/100HP)
Turn 12, 3640 BC: Gypsy Kings's Scout is hit for 17 (32/100HP)
Turn 12, 3640 BC: Gypsy Kings's Scout is hit for 17 (15/100HP)
Turn 12, 3640 BC: Barbarian's Panther is hit for 23 (54/100HP)
Turn 12, 3640 BC: Barbarian's Panther is hit for 23 (31/100HP)
Turn 12, 3640 BC: Gypsy Kings's Scout is hit for 17 (0/100HP)
Turn 12, 3640 BC: Barbarian's Panther has defeated Gypsy Kings's Scout!
Roster order is
Ronnie1 - just played
da_Vinci - up now
Coquistador63 - on deck
Joemama - in the hole
Igelkott - waiting
Confusion - waiting
Scout214 - still waiting