lurker's comment: None of this is subject to rules, only standards of behaviour that have evolved over many years of SG playing.Update edit: I see that CFR-W has completed their first 30 turns and are at a score of 65. CFR-V uploaded after 1 turn (to discuss) and are at score of 13 (so we are tied for first !!) Have we decided on number of turns per turnset in the early game?
Also, since first turn will be turn 0, I would suggest that Ronnie1 play 10x + 1 turns to start, so our saves will thereafter have a multiple of 10 as the turn number. The CFR-W save after 30 turns says 3130 29 turns. The progress chart is showing tick marks at 3100 and 30 turns, so adding one turn to the first set seems to be a better fit to the chart (which is set up for first turn = turn 0)
Just to be clear, we save and upload before we hit end turn of our last turn, or after we hit end turn but before doing anything on the now open next turn? My guess is that is is the former. I am checking with AlanH about any rules regarding these last three issues.
dV
There are no rules about how many turns you play in each set. A typical pattern is 20 for the first set, then 10 per set, maybe reducing to 5 in times of extreme warring, but you may upload saves at any time after 4000 BC.
I suggest you think in terms of turns played rather than turn number. At 4000 BC the turns played are zero. If the first player hits 'Next turn' 20 times you will be at turn 20. you will save at end of turn 20, and you will have played 21 turns if you include turn 0. If the next player then hits 'Next turn' 10 times you will have reached turn 30, and so on. If you count the number of times you hit 'Next turn' you get to round turn numbers that line up with the tick marks on the graph, if that's important to you.
Normal SG etiquette is stated in the Reference thread. You should normally play all unit moves during the last turn of your set, and save the game with no units on 'go to' orders. Units that are likely to be on active duty next turn(particularly workers and settlers ) should not be left fortified.
You should agree as a team what you intend to do about diplo activity during the last turn of a set. Historically, in Civ3 SGs, last-turn deals have usually been left to the next player.
But the above is all guidance. As I said, it's all up to you.