Conquistador 63
Deity
Wow, it's been only 16 hours since my last post in this thread, and now I find this really interesting and heated debate. There are so many interesting statements, and I'd like to comment a lot of them but I am afraid I would lose myself in the process of quoting and replying to each one of them. Instead, I'll just add a short list:
1. Even though I'm drooling to have the save handed to me, I agree this is not a real time race. Let's take our time and discuss until we get a consensus. If that ultimately can't be reached then I think it should be up to the player's decision.
2. Whip or not? I am leaning towards da_Vinci's view, he explained it better than I could (with my limited english). But there is a point that should be considered: we shouldn't whip an item when the next in line is a worker or settler (as I think it is the case now), because we won't be able to regrow pop while producing those. I don't have the game open here, but we could consider growing to 4 while doing WB2 then whip 2 pop to get worker almost immediately. Btw, we may reach a point (near unhappy cap) where we will always want to whip 2 pop at a time - still only 1 unhappy face for those 15 turns. Also, da_Vinci is right, we should avoid whipping wonders because of the penalty.
3.Tech: I say finish wheel, not for immediate roads, but to get pottery next. Those cheap granaries...we'll be able to whip and regrow in no time. Masonry could come next (although I still think we could insert sailing there - but it may be still early to discuss it). I think we have some workers and settlers to build before bothering with those wonders. I start to believe we're alone in our island, but this is supposed to be a crowded map.
4. Expansion: I'm ok with both suggestions, not much of a difference, although I had thought along da_Vinci's lines for city 3, so we could grab those gems NW of Moscow. But who knows if after plopping city 2 we would be able to see copper across the strait as in that pre-game test save?
1. Even though I'm drooling to have the save handed to me, I agree this is not a real time race. Let's take our time and discuss until we get a consensus. If that ultimately can't be reached then I think it should be up to the player's decision.
2. Whip or not? I am leaning towards da_Vinci's view, he explained it better than I could (with my limited english). But there is a point that should be considered: we shouldn't whip an item when the next in line is a worker or settler (as I think it is the case now), because we won't be able to regrow pop while producing those. I don't have the game open here, but we could consider growing to 4 while doing WB2 then whip 2 pop to get worker almost immediately. Btw, we may reach a point (near unhappy cap) where we will always want to whip 2 pop at a time - still only 1 unhappy face for those 15 turns. Also, da_Vinci is right, we should avoid whipping wonders because of the penalty.
3.Tech: I say finish wheel, not for immediate roads, but to get pottery next. Those cheap granaries...we'll be able to whip and regrow in no time. Masonry could come next (although I still think we could insert sailing there - but it may be still early to discuss it). I think we have some workers and settlers to build before bothering with those wonders. I start to believe we're alone in our island, but this is supposed to be a crowded map.
4. Expansion: I'm ok with both suggestions, not much of a difference, although I had thought along da_Vinci's lines for city 3, so we could grab those gems NW of Moscow. But who knows if after plopping city 2 we would be able to see copper across the strait as in that pre-game test save?