da_Vinci
Gypsy Prince
A few quick thoughts (rare for me, I know !!
)
Yaros is working a 1 hammer tile on my screen (jungle hill). Move to coast takes a turn off both pop and Code. Or makes MC due in 15.
We have three workers at Rostov. Why not two pair, one in east one in west. A pair at Novgorod could chop us an army right quick. HUH!!?? THE RICE AT ROSTOV IS ALREADY FARMED (4F) AND WE HAVE A WORKER PAIR BUILDING A FARM IN 5 ??
Didn't know the game would let you do that!
Two galleys in four trips also brings 16, if we launch the attack at a coast close to home, we land 4 every other turn at Madras. So we might be able to go to war sooner if we attack closer. Also, I prefer a short sea route for logistics, as I'd hate to lose a galley full of troops on the water.
We could use another pair of workers. Maybe put St. Pete on this task, or on a workboat to explore North of Hatty or SW of Julius.
Might use Yaros and Rostov to pop rush ships, overflow hammers into the libraries.
In St. Pete, after the WB in 2, put in a second scientist, and we get a GS in 10 turns for an academy (Moscow or St.Pete).
MC or Code next ... but you promised!
Just kidding. MC makes a lot of sense; forges, Colossus shot, need it for caravels, which we may need to complete circumnav.
Be mindful that Julius has scouted out our homeland.
dV

Yaros is working a 1 hammer tile on my screen (jungle hill). Move to coast takes a turn off both pop and Code. Or makes MC due in 15.
We have three workers at Rostov. Why not two pair, one in east one in west. A pair at Novgorod could chop us an army right quick. HUH!!?? THE RICE AT ROSTOV IS ALREADY FARMED (4F) AND WE HAVE A WORKER PAIR BUILDING A FARM IN 5 ??

Two galleys in four trips also brings 16, if we launch the attack at a coast close to home, we land 4 every other turn at Madras. So we might be able to go to war sooner if we attack closer. Also, I prefer a short sea route for logistics, as I'd hate to lose a galley full of troops on the water.
We could use another pair of workers. Maybe put St. Pete on this task, or on a workboat to explore North of Hatty or SW of Julius.
Might use Yaros and Rostov to pop rush ships, overflow hammers into the libraries.
In St. Pete, after the WB in 2, put in a second scientist, and we get a GS in 10 turns for an academy (Moscow or St.Pete).
MC or Code next ... but you promised!

Be mindful that Julius has scouted out our homeland.
dV