http://gotm.civfanatics.net/saves/civ4sgotm3/Peanut_SG003_BC3340_01.CivWarlordsSave
We've completed a fair amount of exploration, a warrior, and a workboat. The island is bigger than I had assumed and may even be larger if it continues off to the west. I pulled the scout back for fear of being eaten by a nearby bear. Someone braver than I may wish to venture forth into the great untamed wilds.
I believe Klarius is up next. The path for the next 10-12 turns should be pretty straightforward. After that, we have a few things up in the air; tech to research after BW, what the forest chops are going toward, our medium-term goals. Those things should constitute the bulk of the discussion. There seem to be a wealth of resources nearby, but lots of jungle as well. Still, I don't know if that means we're neccessarily in any hurry to research iron working.
Turn 1 - 4000 BC
- Moved scout E-NE, saw clams fish and stone
- Moved settler NE toward selected city spot on NE plains hill, spotted spices in the formerly unseen spot 2E
Turn 2 - 3970
- Moved scout SW-NW, spotted gems in the jungle to the north
- moved settler onto the targeted plains hill
Turn 3 - 3940
- Moved scout N-NW, spotted fish well off the coast
- Founded Moscow on the plains hill
- Started research on Fishing
- Set Moscow production to a warrior
Turn 4 - 3910
- Scout spots Rice to the N of Moscow
Turn 5 - 3880
- Scout spots more fish in the north
Turn 6 - 3850
- Scout spots Cattle and Gems in the north
Turn 7 - 3820
- Scout spots even more fish off the northern coast of the island
Turn 8 - 3790
- Switch production in Moscow to a worker
- Scout spots 2 more gem tiles on what looks like a northwest peninsula
Turn 10 - 3730
- Peninsula turns out to be a land bridge, spot more clams and rice
Turn 11 - 3700
- Contact with Mao of the Chinese, He has an archer on the land mass to our SE (with the stone)
- Switch Production in Moscow back to a warrior to finish
Turn 12 - 3670
- IBT complete research of fishing, start on Bronze Working
- Complete warrior in Moscow, start work on work boat
- scout spot more gems
Turn 13 - 3640
- see our first wild animals, bears near the scout (but still 2 tiles away)
Turn 17 - 3520
- IBT - Hinduism is founded
Turn 23 - 3340
- IBT - interesting hang encountered; maybe something to do with the 2.08 patch (which I hadn't downloaded till yesterday) and windows vista (and my video driver, apparently)... had to load autoasave
- I'm going to play around with some of the compatibility settings and see if I can't get to the bottom of the hang
- Complete workboat in moscow, switch to worker (which suffered no decay)
We've completed a fair amount of exploration, a warrior, and a workboat. The island is bigger than I had assumed and may even be larger if it continues off to the west. I pulled the scout back for fear of being eaten by a nearby bear. Someone braver than I may wish to venture forth into the great untamed wilds.
I believe Klarius is up next. The path for the next 10-12 turns should be pretty straightforward. After that, we have a few things up in the air; tech to research after BW, what the forest chops are going toward, our medium-term goals. Those things should constitute the bulk of the discussion. There seem to be a wealth of resources nearby, but lots of jungle as well. Still, I don't know if that means we're neccessarily in any hurry to research iron working.
Turn 1 - 4000 BC
- Moved scout E-NE, saw clams fish and stone
- Moved settler NE toward selected city spot on NE plains hill, spotted spices in the formerly unseen spot 2E
Turn 2 - 3970
- Moved scout SW-NW, spotted gems in the jungle to the north
- moved settler onto the targeted plains hill
Turn 3 - 3940
- Moved scout N-NW, spotted fish well off the coast
- Founded Moscow on the plains hill
- Started research on Fishing
- Set Moscow production to a warrior
Turn 4 - 3910
- Scout spots Rice to the N of Moscow
Turn 5 - 3880
- Scout spots more fish in the north
Turn 6 - 3850
- Scout spots Cattle and Gems in the north
Turn 7 - 3820
- Scout spots even more fish off the northern coast of the island
Turn 8 - 3790
- Switch production in Moscow to a worker
- Scout spots 2 more gem tiles on what looks like a northwest peninsula
Turn 10 - 3730
- Peninsula turns out to be a land bridge, spot more clams and rice
Turn 11 - 3700
- Contact with Mao of the Chinese, He has an archer on the land mass to our SE (with the stone)
- Switch Production in Moscow back to a warrior to finish
Turn 12 - 3670
- IBT complete research of fishing, start on Bronze Working
- Complete warrior in Moscow, start work on work boat
- scout spot more gems
Turn 13 - 3640
- see our first wild animals, bears near the scout (but still 2 tiles away)
Turn 17 - 3520
- IBT - Hinduism is founded
Turn 23 - 3340
- IBT - interesting hang encountered; maybe something to do with the 2.08 patch (which I hadn't downloaded till yesterday) and windows vista (and my video driver, apparently)... had to load autoasave
- I'm going to play around with some of the compatibility settings and see if I can't get to the bottom of the hang
- Complete workboat in moscow, switch to worker (which suffered no decay)
Spoiler :
Turn 2, 3940 BC: Moscow has been founded.
Turn 9, 3730 BC: The borders of Moscow have expanded!
Turn 10, 3700 BC: You have discovered Fishing!
Turn 10, 3700 BC: You have trained a Warrior in Moscow. Work has now begun on a Worker.
Turn 15, 3550 BC: Hinduism has been founded in a distant land!
Turn 18, 3460 BC: Buddhism has been founded in a distant land!
Turn 21, 3370 BC: You have trained a Work Boat in Moscow. Work has now begun on a Worker.
Turn 9, 3730 BC: The borders of Moscow have expanded!
Turn 10, 3700 BC: You have discovered Fishing!
Turn 10, 3700 BC: You have trained a Warrior in Moscow. Work has now begun on a Worker.
Turn 15, 3550 BC: Hinduism has been founded in a distant land!
Turn 18, 3460 BC: Buddhism has been founded in a distant land!
Turn 21, 3370 BC: You have trained a Work Boat in Moscow. Work has now begun on a Worker.
We also spotted Alexander on the SE island (same landmass as Mao).