Compromise
Emperor
- Joined
- Apr 17, 2006
- Messages
- 1,601
I've downloaded the save and spent a lot of time looking through it. I've also scanned Iainuki's turnset report but feel like I need to look through it more carefully.
My initial thoughts are:
I'm starting to seriously doubt that we're going to get any AI votes. We've got a lot of wars to declare, and those will in all likelihood cause a few negative modifiers with our future friends. Already, it looks like some civs (Gandhi) are switching to Free Religion. That lowers our pool of possible positive points.
One possibility is a permanent alliance. (Is there something I'm missing? I can't seem to offer a defensive pact to anyone. Is that because we're at war right now?)
A possible permanent allowance is, of all things, with Huayna. He just declared a few turns ago on Hatty. She's leading the AIs in score by a fairly wide margin. Her cities look quite big. (Irritatingly, none of them is a canal city, so we're going to have to go around that huge island!) I don't know if that means we enjoy the benefits of the Great Lighthouse or not. I don't think I've ever formed a permanent alliance, so I'm not sure how it would help us or how a failed effort would hurt us.
A game question: since we are in free religion and we are tending to capture entire islands, why are we building any culture-generating buildings in cities with a religion? I know that a few cities have been built up by the AI and are good for commerce--e.g. Rome--but shouldn't the rest just be growing and pumping out troops?
I think we need another 400 pop points or so. It looks like there's roughly 150 on the Egypt, etc. island, about 90 on the the English/Indian, 90 for Japan. Monty has another 90 or so, but it's pretty spread out. A bunch of other cities are probably easy to take when we want them: American, German. Watch out for Monty stabbing us in the back if we take the whole Egypt, etc. island.
Hatty, Victoria and Toku are right up there with the leaders. I'm wondering if we need to take all of those big islands, then go for the little ones as needed to fill in the gaps. The AI seems to be doing a lot of trading and/or popping of great people and is doing quite well in tech. We may not yet be out of the kill-the-leaders-to-lower-the-overall-tech-rate stage.
We need to be aware that we may be giving cities back to Mao or Caesar to keep our land down. (That's one of the few reasons I can think of for accepting his peace-offer of Shandong.)
One last note: I may need a swap on this turnset. I seem to be burning a lot of time thinking about what we need to do next rather than doing it. If it becomes clear that I can or cannot play soon, I'll post.
My initial thoughts are:
I'm starting to seriously doubt that we're going to get any AI votes. We've got a lot of wars to declare, and those will in all likelihood cause a few negative modifiers with our future friends. Already, it looks like some civs (Gandhi) are switching to Free Religion. That lowers our pool of possible positive points.
One possibility is a permanent alliance. (Is there something I'm missing? I can't seem to offer a defensive pact to anyone. Is that because we're at war right now?)
A possible permanent allowance is, of all things, with Huayna. He just declared a few turns ago on Hatty. She's leading the AIs in score by a fairly wide margin. Her cities look quite big. (Irritatingly, none of them is a canal city, so we're going to have to go around that huge island!) I don't know if that means we enjoy the benefits of the Great Lighthouse or not. I don't think I've ever formed a permanent alliance, so I'm not sure how it would help us or how a failed effort would hurt us.
A game question: since we are in free religion and we are tending to capture entire islands, why are we building any culture-generating buildings in cities with a religion? I know that a few cities have been built up by the AI and are good for commerce--e.g. Rome--but shouldn't the rest just be growing and pumping out troops?
I think we need another 400 pop points or so. It looks like there's roughly 150 on the Egypt, etc. island, about 90 on the the English/Indian, 90 for Japan. Monty has another 90 or so, but it's pretty spread out. A bunch of other cities are probably easy to take when we want them: American, German. Watch out for Monty stabbing us in the back if we take the whole Egypt, etc. island.
Hatty, Victoria and Toku are right up there with the leaders. I'm wondering if we need to take all of those big islands, then go for the little ones as needed to fill in the gaps. The AI seems to be doing a lot of trading and/or popping of great people and is doing quite well in tech. We may not yet be out of the kill-the-leaders-to-lower-the-overall-tech-rate stage.
We need to be aware that we may be giving cities back to Mao or Caesar to keep our land down. (That's one of the few reasons I can think of for accepting his peace-offer of Shandong.)
One last note: I may need a swap on this turnset. I seem to be burning a lot of time thinking about what we need to do next rather than doing it. If it becomes clear that I can or cannot play soon, I'll post.