OK, turn log
0) Demand gold from Fred, Monty and Izzy.
Beijing was still 19 turns for R&R, so I swapped to transport.
Decided to keep Antium on Eiffel cause I MM'd down to 9 turns and it would give +1 happy everywhere, +1 happy per 10% lux and give us the ability to run artists for quick border pops, so as not to lose too much pop to starvation.
Swap tech to refrig at 0%.
Current Diplo victory needs 807 of 1302.
IBT) Nets get pillaged by a japanese ship.
1) Call for single currency.
Took Sastuma, lost a cannon.
Up research to 80% cause we are running 20% lux. refrig due in 4.
Took Edo, lost 2 artillery.
Move troops towards Fred. He's backwards and has some high pop islands.
Current Diplo victory needs 814 of 1314. We have 597.
IBT) Single currency passes.
2) Current Diplo victory needs 819 of 1321. We have 629.
3) Took Toyko.
Declare on Fred, land 4 troops next to Berlin.
IBT) Fred impales 10 units on our stack. No russian losses.
4) GS born in St. Pete, settled immediately.
Current Diplo victory needs 824 of 1330.
5) Refrig in, tech to Assembly Line at 0%
Try for Diplo victory. Need 828 of 1336, we have 658.
Took Berlin, Osaka.
Removed some forced specialists in cities (St. Pete and Moscow) cause WW is dragging down growth.
6) Took Hamburg. I've been doing some amphibious attacking Germany to speed us up. Longbows are cake either way.
Diplo victory vote results in no one voting for us. Current Diplo victory needs 827 of 1334. We have 688.
7) Current Diplo victory needs 831 of 1341.
8) Took Kyoto, made peace with Toka for Cordoba and Chicago. Now we have footholds on two other islands.
Ahhh, WW subsides somewhat. Reduce lux to 40%.
9) Eiffel Tower comes in, reduce lux to 20%.
Try Diplo victory again. Current Diplo victory needs 837 of 1351. We have 726.
Took Munich, eliminating Frederick. WW doesn't go away till next turn. Next player can re-adjust lux slider.
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Two bits of bad news. I went to promote a grenadier to a medic, but I didn't realize he was in a group until after I did the promotion, so now we have a pair of

medic artillery. Other bad news is more important. KK's borders have sqeezed off Japan's west coast, so we can't go through w/o declaring war. We have a bunch of frigates and galleons N that would like to be S, so that is a problem.
We are at peace with the world (for now). Gandhi has Infantry but he's the only one, Vicky has Rocketry but she's the only one.
I've been prepping for an attack on Egypt's final island. Next turn, there are two transports that will be built and units ready (with signs) to be dropped off on the island in between Hatty's last two cities. Also, I think that Mecca and Medina are tasty cities and should be taken since they are on islands. We have some troops moving up there that can be ferried by the egypt transports after they do their first job.
As for KK, we can take Old Sarai (solo city on an island), which would break up the border problem, but that would leave a couple of our cities to the N, that are on the same landmass as some Mongolian cities, vulnerable. I think we could defend Japan's old continent with a couple destroyers, but its the other cities that worry me.
As for Izzy, we have Cordoba which is right on the edge of her island. We have troops healing on Japan's old isle that can be ferried to Izzy's isle, but the problem is freeing our galleons to get them there.
As for Washington, we have a stack of units near Monty that could be used to attack either Washington or Monty. Only problem is that we only have 1 transport there currently, though a couple are being built and one more is on the way.
Turns switched to 1 year/turn at 1810.
I think it is time to stop whipping and drafting Athens and let it grow to help win the game.
There is a stack of Frigates and Galleons that are at the west coast of our original island. They haven't moved yet this turn and can either be upgraded to destroyers/transports or moved towards Japan's island to help ferry the troops to KK or Izzy.
Sir Bugsy said:
If we don't have any troops in a city will the resistance be subdued? Maybe we don't subdue it and allow 1 tile cities to rebel against us.
I don't think that matters in Civ 4 anymore.
Compromise said:
Biggest danger is accidentally winning by domination, methinks.
Absolutely, that's the only thing that can stop us. I did not experiment with it, but perhaps the "whip/draft cities down to 1 and gift to Caesar" idea should be given a try.
So quick summary is that we are in position to attack Egypt in 2 turns, Saladin in 4-5, Washington/Monty in 4-5 and someone in the E (KK or Izzy or both) in 2-3. Don't give the computer too much credit and be too cautious, let's keep pressing and attacking ASAP. If some fishing nets get pillaged cause we don't have enough boats, too bad, the cities are way more important.
The Save