Compromise
Emperor
- Joined
- Apr 17, 2006
- Messages
- 1,601
Perhaps this is a fool's errand, but I'm going to try to make some comments on some old posts.
1) Pottery increases our production (via granaries) everywhere we have a good food surplus (i.e. everywhere). Agriculture will save us a few beakers on one tech and only lets us improve one tile (which can be cleared of jungle anyway). I vote Pottery after Ironworking.
2) Amass forces expecting an attack. If we need to attack someone, the general rule of thumb is to attack the most powerful civ. Since all the AIs use similar logic, the leaders tend to be those with the best geography. If it's good for them, it's better for us.
3) I think 4 workers should be good. That's just because our cities can probably grow to use more tiles at a rate that one (or maybe 2) workers per city can improve.
1) What order do we put our subsequent techs in? I'm leaning to Iron Working, Agriculture (we can start chopping those rice fields, and save beakers on Pottery), Pottery, Writing, Alphabet, Polytheism, Literature.
2) Are we attacking someone? If so, who and when?
3) How many workers do we need?
1) Pottery increases our production (via granaries) everywhere we have a good food surplus (i.e. everywhere). Agriculture will save us a few beakers on one tech and only lets us improve one tile (which can be cleared of jungle anyway). I vote Pottery after Ironworking.
2) Amass forces expecting an attack. If we need to attack someone, the general rule of thumb is to attack the most powerful civ. Since all the AIs use similar logic, the leaders tend to be those with the best geography. If it's good for them, it's better for us.
3) I think 4 workers should be good. That's just because our cities can probably grow to use more tiles at a rate that one (or maybe 2) workers per city can improve.