If nobody objects, I'll play one turn in about an hour and get a screenshot of the rest of iron island.
Sounds good. Don't forget about switching some Moscow tile assignments and moving the St Pete warrior down to Moscow. I think the Moscow warrior will have to move toward the coast next turn, not this (inherited) turn.
Moscow has some turns into a barracks. I'd put one turn into an axe, then finish the barracks. That way, we can whip the axe immediately if needed, of (if not under immediate thread) finish it after the barracks completes.
Longer term: Our GE arrives in just 10T. We're still a ways away from Literature, but I think he should be saved for the GL. In fact, when we get Literature, we might be close to a second GE, in which case we might want to decide whether to build the National Epic with one too.
Is the plan to simply farm everywhere around St Pete? Or just enough farms to support the specialists we can run and cottages above that?
We might consider putting [The Parthenon] on iron island, if we can get the GE there quickly and safely: the +10 cpt would soon make that entire area ours, helping secure the city from attack and blocking off that part of the map from interlopers.
Iron Island is, in fact, an island!
Guys - we're falling behind!
SGOTM 03 - Murky Waters (Multi-page thread 1 2 3 4 5 6 7 8 9 10 ... Last Page) ... 481
SGOTM 03 - The Real Ms. Beyond (Multi-page thread 1 2 3 4 5 6 7 8 9 10 ... Last Page) ... 445
Let's settle that spot. If we can handle its isolation, this would be a great spot for Heroic Epic.
If we can put it off, that would be great. This also would slow down the AIsWe might consider putting it (Parthenon) on Iron Island, if we can get the GE there quickly and safely:
I agree with this. I generally like to use a GP ASAP except when saving toward a GA, or waiting to complete a cheap tech to let him beaker something good. Not to mention waiting for a wonder tech to finish.We could save him (the GE)for Machinery, but having him sit around for all those turns bothers me.
I guess the decision needs to be made about whether to go around the island on the way back to pick up the to-be-whipped settler.
I agree with Parthenon, but will have to defer to someone else to calculate the difference to GE #2.I'd say the extra GPP and the Parthenon denial will be worth some delay in the GL, but I'd like an idea of the magnitude.
To be honest, I'm afraid of losing the Great Library if we delay.
Each subsequent GP costs an additional 100 GPPI agree with Parthenon, but will have to defer to someone else to calculate the difference to GE #2.
2GPP base + 1GPP Parthenon bonus + 2 philosophical bonus = 5GPP per turn. If we have that for the entire time of generation, that's 150/5=30T for the first great engineer, 60T for the second, 90T for the third, etc.