An interesting thing to note regarding Gandhi's trading partner - if we continue to trade him techs, Gandhi will like him less because he's trading with Gandhi's worst enemy (i.e. us).
An interesting thing to note regarding Gandhi's trading partner - if we continue to trade him techs, Gandhi will like him less because he's trading with Gandhi's worst enemy (i.e. us).
Yeah, I thought of that. The best thing I can think of is get to the Internet as fast as possible and build it in a productive city we don't want. Someone persuade Gandhi to capture it without razing it. That's the one thing I fear, is that Gandhi will raze the Internet city rather than capture it. We'll have to make it good enough to want and weak enough that there isn't any fear of it converting back to us. We could possibly take one of Gandhi's inner cities just before we learn the needed tech, than build the Internet and allow Gandhi to take it back.
I remember the joys of hoping Gandhi wouldn't raze the GL city in SGOTM9. Wow, the T'Internet... a long, long way away! I agree with 2N, and agree that a WB would be a good starting build.
2N seems ok for me. WB first build too.
For science I'd go with Bronze working. Sooo much food that slavery should be really nice (and knowing bronze position too). After that, I agree with Mathos that pottery is not as crucial as usual. AH would be my second pick probably.
Niklas isn't playing this one as he doesn't have Warlords. I was just assuming zyxy was going to be the captain, though it really doesn't matter much.
Edit: How about this, since we all seem to agree on the settler move I'll play that and than post a screenie. We can't pick a tech anyway until we settle. I'll wait about an hour and than I'll play the settler move to see if anyone disagrees.
Let's leave Methos in first place. Sunday afternoon is very soon... EDIT: x-post with Methos
Research to BW seems good to me. Followed by Pottery.
I like settling on plains hills. I would settle in place, or 2N. There seem to be a lot of hills up north, so we would probably have a better production city up there, and a better commerce city in place.
Scout NW - SW?
No good ideas on spreading research yet. Can GP's be captured?
lurker's comment: I killed a Roman GS in my latest SGOTM03 turnset...
I think zyxy would make a fine , he's the senior member of the team playing this game. Or Methos, were you in SGOTM7? Can't remember really...
By the looks of it moving 2N was the best move. Just from what we can see we gain one plains hill, possibly more in the fog. We do lose some grass tiles, but I believe this city would be a production city rather than commerce.
I'm thinking possibly scout SW?
Edit: It appears everyone is an agreement on tech now, as in going for BW first. So now how about where do we settle? I'm for settling on the current spot, as in 2N from the starting position.
Okay, I'll play around 11 am (GMT -6) than. My plans are settle in place, research towards BW, and start with a WB in the queue. We typically play 20 turns each the first round, so I'll play 20.
Which tile were you planning on working? Forest (quicker WB) or Lake/Clams (quicker BW)? I think it was mentioned before, but certainly getting the WB out sooner would be better.
Which tile were you planning on working? Forest (quicker WB) or Lake/Clams (quicker BW)? I think it was mentioned before, but certainly getting the WB out sooner would be better.
I believe going for the fast WB is best IMO. After the WB probably a worker followed by a warrior, though I won't make it that far during my turnset. Getting ready to play.
Turn 12, 3640 BC: IT- Wandering Smurkz meets a Mongolian scout and we agree to peace with Genghis. Buddhism is FIADL.
Research: Mining -> Bronze Working
Turn 13, 3610 BC: Wandering moves adjacent to a lion, which isn't very good. We do gain a defensive bonus from the jungle, so we'll see. IT- We shave the lions mane!! Currently at 0.7 .
Turn 15, 3550 BC: Wandering finds another GH. IT-[/b] Smurkz Town: WB -> Worker. Switches to clam tile.
Turn 16, 3520 BC: Wandering pops the GH and gets a tech:
IT- Research: BW -> Animal Husbandry I went with AH over Pottery as pottery won't be of use to us very soon, where AH will be due to the pigs.
Oh, and in case your wondering...
Talk about sweet!
Turn 17, 3490 BC: Sorry, I wasn't paying attention, so I switch back to a Warrior to let the city grown (which takes one turn).
Turn 18, 3460 BC: We need the worker, but since it appears that Gandhi's troops have only one way too go (straight at us), I think it might be wise to finish the warrior before the worker. It'll take another five turns. I decide to heal Wandering.
I stop on turn 20 at 3400 BC. Wandering Smurkz is just NW of the borders of Mongolia.
Here's a view of the lands to our SW:
I like the plains tile W of the southern gold. With an irrigated grass and the improved corn we could work all three gold hills. Add to that a few cottaged grass river tiles and it would be one sweet commerce/science city.
Notes:
I felt worker techs were more important than Pottery due to our tile setup. I went for AH over Agriculture for two reasons:
Improved pigs grant us +6 , whereas improved corn only grants +4 .
AH brings us closer to Writing.
Let the warrior finish before going back to the worker. It appears the terrain almost directs Gandhi straight to us. I'd hate to have his warrior appear with our capitol undefended.
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