Cosmichail
Dark Lord of The Sith
Ok you changed my mind as I am a production nut. I believe foremost that production is everything even above teching. One can out gun an AI that way even if they are more advanced. So I agree let's go for it and move 2 north as recommended by our industrious leader.
I also wish to described as "Evil Lord" and if there are so many pros here what the hell happened in SGOTM03 (just bugging you guys but we need to get more focus as a team)
I am all for namliaM leading the team but please some ground rules:
NO AUTOMATION OR QUEUEING OF ANY KIND.....only exception is when it's specifically discussed such as queueing a wonder. Personally when there is a lot of queueing it throws the game off for me. Even the SG rules state that no automation should be used or queueing as a courtesy to the next player.
A definite strategtic plan outlined by the leader which all team members must provide input so we all know what page we are on. After discussion a definite plan in place before playing.
Again don't get me wrong we did fine on SGOTM03 (in the beginning) but good for SP play not SGOTM and we need to improve our team effort. I feel that all of us need to provide input and debate any suggestions made by our leader. He makes a good argument for moving 2 north and has convinced me.
I am better playing Mon-Thur and Fri/Sat/Sun are generally bad days for me. And to clarify my timezone is -5 gmt. (Eastern standard Canada)
Here's what I recall of the players:
namliaM -- industrious leader -- +1 gmt
Greyfox -- Chinese warlord -- +8 gmt
Maquis -- De Sade -- -7 gmt
Bobrath -- Swedish meatball -- -5 gmt (I think please clarify)
Healium -- Gaseous analomy -- not sure please provide
Scowler -- Mr Understatement -- gmt
Frankcor-- Lives where Caesar did -- -5 gmt
So that is what I recall and gives us some idea of when and where we are for turns etc.
I also wish to described as "Evil Lord" and if there are so many pros here what the hell happened in SGOTM03 (just bugging you guys but we need to get more focus as a team)
I am all for namliaM leading the team but please some ground rules:
NO AUTOMATION OR QUEUEING OF ANY KIND.....only exception is when it's specifically discussed such as queueing a wonder. Personally when there is a lot of queueing it throws the game off for me. Even the SG rules state that no automation should be used or queueing as a courtesy to the next player.
A definite strategtic plan outlined by the leader which all team members must provide input so we all know what page we are on. After discussion a definite plan in place before playing.
Again don't get me wrong we did fine on SGOTM03 (in the beginning) but good for SP play not SGOTM and we need to improve our team effort. I feel that all of us need to provide input and debate any suggestions made by our leader. He makes a good argument for moving 2 north and has convinced me.
I am better playing Mon-Thur and Fri/Sat/Sun are generally bad days for me. And to clarify my timezone is -5 gmt. (Eastern standard Canada)
Here's what I recall of the players:
namliaM -- industrious leader -- +1 gmt
Greyfox -- Chinese warlord -- +8 gmt
Maquis -- De Sade -- -7 gmt
Bobrath -- Swedish meatball -- -5 gmt (I think please clarify)
Healium -- Gaseous analomy -- not sure please provide
Scowler -- Mr Understatement -- gmt
Frankcor-- Lives where Caesar did -- -5 gmt
So that is what I recall and gives us some idea of when and where we are for turns etc.