Wow taking 2 chances in 1 turnset... Grabbing the Hedge and walking out that far to get a new city... Nice going getting that city... and the free obelisks will help the borders... Do we want to go all the way and grab Cyan 2 as well before grabing blue 1 and 2 (or 2 and 1)??
Upsulla gets +6 food with the (farmed) corn, it has 15! one food tiles. Making it a total of -9 food, or pre-biology it is going to need 9 farms. 4 grassland cottages and 6 plains/grassland hill tiles/cottages? It can work 10 cottages, making quite a nice commerce city.
The marble hint is that intended to finger towards the most famous of marble based miracles TGL? If we want it do we want it in Upsulla or Nadiro? Or in the gold city?
About the gold city, we dont have to take the pigs if we dont want to...
The 3 gold hills + plains? Hill + 3 plains + 1 grass hill = -12 food.
The Corn gives +4 and CC +2 = 6 food, leaving us with 6 food to find somewhere, either farmed grassland/plains or the pigs + farms.
Nadiro needs 11 food to work all the tiles. CC (2) + Corn (4) + Lake (1) + Clams (3) = 10. So we just need the one farm to work all the tiles (excluding the pigs). And we can swap the pigs between the capitol (when it needs growing) and the Gold city when the capitol is maxed.
I think if you want to max out the usage of the Gold and NOT use the fish in that water between us and Gandhi the only and fastest way by far is to work the
Pigs (+4) + Corn (Unirrigated! +3) for +9 food so we can work the 3 gold mines (-6 food). Without the pigs we can hardly work the gold mines pre-CS (chain farming) without moving the city and working the (netted => pillagable) fish.
Refering to the workers as "they" means we have atleast 2? One should start *under armed escort* start roading south towards Upsulla and blue 2. Maybe skipping the city spot for Blue 2 (if we plant that down soon) to allow road completion when the city is planted and saving worker turns. And/Or are we building a worker in Upsulla?
We should connect the cities ASAP as we are missing out on 2 commerce (traderoutes) per turn. Which is roughly an increase of 12.5% of our current commerce rate.
I think too we want Pottery over Masonry, it is going to be a while before those borders expand and we have a worker in Upsulla to start working the marble (if at all). If not for cottages, then we do need the Granary.
Also having Priesthood might be nice both for another Marble based wonder and the temples to outfit our religion with.
Re: (not) Whipping the capitol
Not whipping Nadiro earns us 582 hammers in 30 turns alternating between all production and Max food/production.
While staying in size 5 as much as possible we offcourse get a lower (net) production. But after adding the 2 whips one can do in 30 turns, makes for a total of 606 hammers.
Tho both require -some- MM, the whipping (I think) is a little more MM switching tiles 3 times and whipping once every 15 turns.
Just working the tiles requires switching tiles once every ~5 turns to not grow or not starve.
The whip beats the not-whip situation by some >20 hammers per 30 turns or roughly a free archer. All in all the difference is less than I had expected from looking at the chart I made
here on page 2.
Roster
namliaM -- +1 gmt (Actually +2 atm due to DST)
Greyfox -- +8 gmt
Maquis -- -7 gmt
Bobrath -- -5 gmt <
UP
Healium -- +1 gmt > Get ready cause here it comes

Scowler -- gmt
Frankcor-- -5 gmt
Cosmichail -- -5gmt (I think)
*** Disclaimer ***
Please let me know if you find any errors in the whipping thing...