SGOTM 04 - Trash Team

I think that a GLib deviation is acceptable, if we won't be using caste system. However, CoL is of much more value to us than the upper-line techs. But then we wouldn't be able to whip. I'm pretty torn on this one.

And shucks about Avar. Pigswill's tactical thinking was sound but GK just lucked out. The odds must have been something like 0.1%.
 
I think that a GLib deviation is acceptable, if we won't be using caste system. However, CoL is of much more value to us than the upper-line techs. But then we wouldn't be able to whip. I'm pretty torn on this one.

And shucks about Avar. Pigswill's tactical thinking was sound but GK just lucked out. The odds must have been something like 0.1%.

he'll be the one paying maintenance for this not so helpful city.
good for him :rolleyes:

one more thing : You may notice that I didn't mention any more city in what I suggest as next moves.
It's not a mistake. I think we have enough cities for now. Let's take GK's cities.
 
Good stuff, Cap'n :goodjob:

Too bad about Avar, But as good as it would have been to us, so bas is it for GK.

I'll pick up tonight and can play if there is nothing that needs a decision. Cabert's plan seems solid and complete.
 
Only significant thing to be decided is next tech after compass which will be discovered in about 10 or 11 turns. Do we want to go for Glib or CoL?

Maybe we should go for CoL and caste system; all we need is food and Gandhi can't inherit libraries anyway. Use hammers for useful things like crossbows and caravels.
 
What about the following:
Compass (11 turns) > Optics (16 turns) = total 27
GS due in 28, use for Astronomy/ (or Academy)....

Then we can send out caravels. Meanwhile we take a break on Astronomy and get CoL and/or trade for calendar, before completing Astronomy.

Reason is that the GS for Astronomy is 2263 beakers and Optics is only 1345.

Easy 900 beakers....
 
Sounds good. Compass-optics. I remain optimistic that we'll be able to pick up a lot of techs through trade.
 
Turn 157 (145 BC)

Turn 158 (130 BC)

Turn 159 (115 BC)

Turn 160 (100 BC)
Birka grows: 2

Turn 161 (85 BC)
Nidaros finishes: Worker
Uppsala finishes: Spearman

Turn 162 (70 BC)
Nidaros begins: Archer
Uppsala begins: Spearman

Turn 163 (55 BC)

Turn 164 (40 BC)
Remconius: pop goed the library
Haithabu finishes: Library

Taking a peek at Samarqand:

TT21.jpg


Turn 165 (25 BC)
Haithabu begins: Barracks
Tech learned: Compass
Nidaros grows: 7

Turn 166 (10 BC)
Research begun: Optics
Nidaros finishes: Archer
Haithabu grows: 3
Birka finishes: The Colossus
Taoism founded in a distant land

tt22.jpg




Turn 167 (5 AD)
Nidaros begins: Forge
Birka begins: Granary

Trading with GK:

tt23.jpg


Tech learned: Polytheism

tt24.jpg


Tech learned: Masonry

tt25.jpg


Tech learned: Horseback Riding

tt26.jpg


Remconius: good trade!! shave several turns off Optics.
Phrygian grows: 2

Turn 168 (20 AD)
Uppsala finishes: Spearman

Turn 169 (35 AD)
Uppsala begins: Spearman
Birka's borders expand

Turn 170 (50 AD)

Turn 171 (65 AD)

Spoiler Turnlog :
Here is your Session Turn Log from 160 BC to 65 AD:


Turn 163, 55 BC: The Pyramids has been built in a far away land!

Turn 164, 40 BC: pop goed the library

Turn 165, 25 BC: You have discovered Compass!
Turn 165, 25 BC: Aristotle (Great Scientist) has been born in a far away land!

Turn 166, 10 BC: Trash Team has completed The Colossus!
Turn 166, 10 BC: Taoism has been founded in a distant land!

Turn 167, 5 AD: You have discovered Polytheism!
Turn 167, 5 AD: You have discovered Masonry!
Turn 167, 5 AD: You have discovered Horseback Riding!
Turn 167, 5 AD: good trade shave several turns off Optics.

Turn 168, 20 AD: New Tech(s) to trade: Gandhi, Genghis Khan

Turn 169, 35 AD: Genghis Khan has 6 gold per turn available for trade
Turn 169, 35 AD: The borders of Birka have expanded!

Turn 170, 50 AD: Nidaros will grow to size 8 on the next turn
Turn 170, 50 AD: Genghis Khan has completed The Hanging Gardens!


THE SAVE

Roster
Pigswill
Remconius
Stuge - UP
Cam_H - On deck
Cabert
MrMahk
Patagonia

Some notes:
We might have missed something.... Colossus obsoletes with Astronomy :O We better postpone that for a few turns. Let's send out Caravels and get other techs while we profit from Colossus for a while. Btw Optics is due in 8 turns (or 6 at 100% science, ty GK)

The best strategy would be to build caravels and load missionaries on them to convert the rest of the world to Judaism. We dont have Judaism :(, but we could get it from GK if we take Turfan. That could be a while. Maybe we get lucky and have it spread to us.

There is another barbarian town SE of Phrygian which we could use to sharpen our axes. :devil:
 
Guys - I am very confused about our strategy now, and note that we have contradicted our earlier decisions.

I can't look at the game, so shouldn't comment much more, although wary that we've conceded far too much to the Mongols now.

... and 'yes' ... very aware that The Colossus obsoletes with Astronomy. We got it because it was (a.) cheap, (b.) suited our financial trait, (c.) it was on our bee-line, and (d.) would 're-activate' for Gandhi. We got it so we could boost our commerce and elevate our population by focussing on food and coastals, then whip for hammers ... it would propel us towards Astronomy and give us 'breathing room' afterwards to research other technologies as required (e.g. Bureaucracy, Currency, Construction).
 
Cam, what is your confusion about?

For the next turns I think we could do:
Optics (8 turns)

>Build caravels<

priesthood (2 turn)
CoL (9 turns)
CS (20 turns)

>build Berserkers<

construction (7 turns)

>build cats<
Take out GK
 
I'd question the wisdom of trading machinery to Khan like that. It runs the risk of him building a few xbows, which are the ideal counter to whichever units we'd use to attack his cities with, and none of the techs we picked up would take that long to research.

If he's got Feudalism already, no harm no foul, but Khan certainly needs to be taken down a peg or two sooner rather than later.

As far as GS and astronomy are concerned, the time to bulb is the turn before we complete CS, reason being we want the largest pop possible and don't want to suffer any beaker decay. We can still research construction after CS as it's only 7 turns (which is too soon for decay to kick in) but can't afford any dalliances after that.

Good news about Khan building the Hanging Gardens though - that'll mean +1 health per city for Gandhi by the time we're finished.
 
"beaker decay"? ... What's the rate of beaker decay?

I've got to agree with Patagonia on trading Machinery and; "Khan certainly needs to be taken down a peg or two sooner rather than later."
 
Beaker decay:

Once you've got beakers invested in a tech, by lightbulbing for example, they start to disappear after a limited grace period unless you're actively researching it...if your scientists are distracted by other matters, they begin to forget what they were working on before. It's the same principle as hammer decay for items in your cities build queues - if you're not working on something, after a while it starts to fall to bits.

On normal speed, I think hammer decay starts to kick in after 10 turns, which would equate to 15 on epic. Assuming beaker decay works in a similar way (I know it exists, I'm just not sure of the mechanics), we've got 15 turns grace from when we pop a scientist on astronomy before we need to start self-researching it to avoid a gradual loss of beakers.
 
I must test this one, as the "Search" I did didn't reveal anything on it.

I am aware that other players have sat with one turn to Liberalism and gone on to research other technologies, and there was no reference to beaker decay, but maybe it's a risk?

If you could point me to some mechanics on beaker decay, it would be great. :)
 
I was somewhat surprised to see the machinery trade but what's done is done. Maybe GK will get to trade it to Gandhi for feudalism :lol: .

We're certainly just about done with phase 1: optics beeline. Phase 2 is meet the world and take out GK. We won't be building too many missionaries atm but something to consider for a bit later on. Can't get meditation before burning GS on astronomy (can't burn GS on astronomy before we've got calendar). Can't get CS before astronomy lightbulb either so no berserks atm.
I reckon that what we should do is switch off research once optics is in. Spend money on upgrading triremes to caravels (maybe build some more triremes first). Go out exploring and trading widely and wildly because we've got some valuable techs to trade. Pick up calendar, CoL, monarchy, feudalism etc etc. Once GS pops lightbulb astronomy asap then CS and upgrade axes to berserks. An alternative would be to research construction after optics then switch off research so we can build up cats while awaiting berserks.

Do we want to declare on GK before cats and berserks? Maybe (it will help GK and Gandhi become friendlier). If so we're looking at unsupported axes and we may as well start on that asap. Maybe take out a couple of GK's cities then aim for peace. If we focus on units rather than buildings that'll help power rating making negotiations easier.
 
Guys - I am very confused about our strategy now, and note that we have contradicted our earlier decisions.

I can't look at the game, so shouldn't comment much more, although wary that we've conceded far too much to the Mongols now.
Although it's true GK benefitted more than we did, I think it was the right think to do : he was our only trading partner and we needed the money!
Just one thing : do we have currency?
If we don't, why didn't we trade for it, instead of HBR which is of low value to us?

... and 'yes' ... very aware that The Colossus obsoletes with Astronomy. We got it because it was (a.) cheap, (b.) suited our financial trait, (c.) it was on our bee-line, and (d.) would 're-activate' for Gandhi. We got it so we could boost our commerce and elevate our population by focussing on food and coastals, then whip for hammers ... it would propel us towards Astronomy and give us 'breathing room' afterwards to research other technologies as required (e.g. Bureaucracy, Currency, Construction).
agreed, the colossus is there to fund our empire without help from cottages that may not resist a war with GK.
With the colossus, we're able to pay for every city we can capture from GK :)

Cam, what is your confusion about?

For the next turns I think we could do:
Optics (8 turns)

>Build caravels<

priesthood (2 turn)
CoL (9 turns)
CS (20 turns)

>build Berserkers<

construction (7 turns)

>build cats<
Take out GK

priesthood, col and cs aren't needed now.
Let's go for construction straight after optics, and take out GK.
We can trade for those things with foreigners, IMHO. Maybe we can even sue for peace for a few of those things.

Do we have Literature already for The Great Library?

no and we don't have the marble yet, so no great library for now.

I'd question the wisdom of trading machinery to Khan like that. It runs the risk of him building a few xbows, which are the ideal counter to whichever units we'd use to attack his cities with, and none of the techs we picked up would take that long to research.

If he's got Feudalism already, no harm no foul, but Khan certainly needs to be taken down a peg or two sooner rather than later.
he doesn't have feudalism since he gave us money and he has archers as garrison. We need to find his iron, if he has any, and take it down (galleys filled with chariots please!)

As far as GS and astronomy are concerned, the time to bulb is the turn before we complete CS, reason being we want the largest pop possible and don't want to suffer any beaker decay. We can still research construction after CS as it's only 7 turns (which is too soon for decay to kick in) but can't afford any dalliances after that.
agreed with more pop = more beakers, but beaker decay isn't a problem.the grace period is very long (too long to be any problem)

Good news about Khan building the Hanging Gardens though - that'll mean +1 health per city for Gandhi by the time we're finished.
:goodjob:

I was somewhat surprised to see the machinery trade but what's done is done. Maybe GK will get to trade it to Gandhi for feudalism :lol: .
Is it supposed to be good news?:mischief:

We're certainly just about done with phase 1: optics beeline. Phase 2 is meet the world and take out GK. We won't be building too many missionaries atm but something to consider for a bit later on. Can't get meditation before burning GS on astronomy (can't burn GS on astronomy before we've got calendar). Can't get CS before astronomy lightbulb either so no berserks atm.
I reckon that what we should do is switch off research once optics is in. Spend money on upgrading triremes to caravels (maybe build some more triremes first). Go out exploring and trading widely and wildly because we've got some valuable techs to trade. Pick up calendar, CoL, monarchy, feudalism etc etc. Once GS pops lightbulb astronomy asap then CS and upgrade axes to berserks. An alternative would be to research construction after optics then switch off research so we can build up cats while awaiting berserks.

Do we want to declare on GK before cats and berserks? Maybe (it will help GK and Gandhi become friendlier). If so we're looking at unsupported axes and we may as well start on that asap. Maybe take out a couple of GK's cities then aim for peace. If we focus on units rather than buildings that'll help power rating making negotiations easier.

I suggest thinking twice about the astronomy lightbulb :
1) we're in no hurry to leave. GK is far from dead. In fact he is stronger than we are.
2) we don't want to leave before having killed GK.
3) galleons don't take cities
4) catapults and berserkers do
5) another academy for Gandhi would be great.

Even if we really do want to lightbulb, I still would
- declare on GK as soon as we're in position to threaten samarqand
- research construction asap, and go for GK
- try to sue for peace for techs and/or money as soon asap
- go for the rest of his cities.
If we can sue for peace twice, let's do it. We don't care about the diplo modifier!
Another point : We don't need upgrade money, let's whip 2 caravels and keep our triremes vs GK. stopping research for a while (= until we could trade for a few techs) could be right, though. We're going to need money anyway.


And one more thing : we don't want Gandhi to be the world ruler (= UN leader), we want him to fly away. So let's not put too much effort towards his diplomacy.
 
Dont get me wrong, I though about the trade for quite a while. Here was my reasoning:
1. Good deal, three techs and gold which we can use to speed research. I took out meditation.
2. Xbows are not the end of the world, if we bring some cats we can weaken them significantly.
3. Hopefully he trades Machinery to Gandhi.
4. It was in line with our strategy (trade with GK, beeline to Optics asap, take out GK)
5. I am Dutch and a sucker for a good trade. The Dutch have always been a nation of traders going back for many centuries. And a nation of legalized pot and prostitution :smoke:

I dont think there is such a thing as beaker decay. I had a game with tech sitting in an unworked tech for a long time without decaying. Dont pin me down on this, though.

GS is coming in about 10 turns, hopefully we can upgrade triremes fast and get them out there. Maybe we can get Calendar ourselves, its not that long is it?

When waging war with GK let's take out his Iron source asap....
 
Although it's true GK benefitted more than we did, I think it was the right think to do : he was our only trading partner and we needed the money!
Just one thing : do we have currency?
If we don't, why didn't we trade for it, instead of HBR which is of low value to us?

He would not trade currency or Calendar.

he doesn't have feudalism since he gave us money and he has archers as garrison. We need to find his iron, if he has any, and take it down (galleys filled with chariots please!)

It's to the SE, we can probably reach it from Phrygian.

agreed with more pop = more beakers, but beaker decay isn't a problem.the grace period is very long (too long to be any problem)

That must be what I experienced.

I suggest thinking twice about the astronomy lightbulb :
1) we're in no hurry to leave. GK is far from dead. In fact he is stronger than we are.
2) we don't want to leave before having killed GK.
3) galleons don't take cities
4) catapults and berserkers do
5) another academy for Gandhi would be great.

I tend to agree, Optics is what we needed. Migration can be done in due time.

Even if we really do want to lightbulb, I still would
- declare on GK as soon as we're in position to threaten samarqand

We are in position, check the screenie. He's got two archers and we have 6 axes outside his door. If we can bring down a chariot (or horse archer) or 2 and take his iron, we should be good to declare in the next turnset.

And one more thing : we don't want Gandhi to be the world ruler (= UN leader), we want him to fly away. So let's not put too much effort towards his diplomacy.
Diplomatic has been disabled (thank you Gyathaar)
 
He would not trade currency or Calendar.
for what reason?


It's to the SE, we can probably reach it from Phrygian.
I saw this one. We should be able to take this one down before entering war. We need a few chariots (or HA, since we have HBR :lol:) for this.
Is it the only source? I believe there is another one west of samarqand.

We are in position, check the screenie. He's got two archers and we have 6 axes outside his door. If we can bring down a chariot (or horse archer) or 2 and take his iron, we should be good to declare in the next turnset.
I checked, and saw the 2 archers, but our axes weren't on the border (or did I misread the map?)

Diplomatic has been disabled (thank you Gyathaar)
Maybe I should read a bit more before posting.:blush:
Anyway, that's good news.
 
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