CACTUS PETE
SGOTM4W REPORT FOR TURNS 524-530
524: After bomber survey, Military Advisor reports that G commands 14 workers, 5 longbowmen, 21 cavalry, 9 war elephants, 2 swordsmen, 7 catapults, 23 cannons, 8 machine guns, 13 artillery, 31 riflemen, 21 grenadiers, 5 SAM Infantry, 1 caravel, 1 galleon, 5 frigates, 1 ironclad, 7 transports, and 2 destroyers . . . a total of 176 units (plus whatever is in Delhi) . . . most of these useless and costly (anyone know about how many would be getting free support?), especially if upgraded
525: G gets a Great Engineer and H is no longer Izzie’s vassal
Toledo is razed and Chicago is captured.
Make peace with Spain (reject Capitulation and Pamplona), but H will not convert to Free Religion for peace, so wait one more turn
526: H has become G’s vassal. Not sure whether this is good or bad, but at least it’s interesting.
Spy enters Madras . . . Apollo Program under construction – due in 106 turns – in a starving city with little hammer production. NOT GOOD.
527: Fission mastered, begin developing Refrigeration
Reduce culture back to 20%
Domination up to 57% (can still give cities to W and some to Izzie)
Having no success tempting G.
528: Spy enters Delhi to find it starving, because G is trying to produce SAM Infantry and is not using food tiles -- no need, the ww is putting four citizens out of work, so might as well starve the dissidents to death. (Will leave one spy here.)
Other spy enters Calcutta and finds artillery being built
529: Spy enters Karachi to find a destroyer under construction at 1 hammer per turn. (Because G got off to such a good start, I failed to realize what poor city sites he had beyond the first few, and that was a terrible oversight.)
G’s cavalry finally goes after workers (successfully), but remains far from Upsalla.
530 (1920AD): Upsalla remains an Indian taboo city
Try to prepare game for next player
SAVE:
http://gotm.civfanatics.net/saves/civ4sgotm4/Xteam_SG004_AD1920_01.CivWarlordsSave
FUTURE ACTIONS
I do not think this game can be won from here, but I do agree that we should complete our effort. Very pessimistic that G will get out of his shell now and take any more of our cities any time soon, but I welcome someone’s effort to try to accomplish that. To have any slight chance, G will have to fully utilize Birka and Haithabu, which are presently constrained by culture and may be starving.
If I were on my own, with no sagacious teammates to advise me, then I would proceed tentatively along this line (thinking that within about 10 turns, I would be in a position to end the game fairly quickly -- unless G changes his stripes -- having made every effort):
Move third spy into India to provide ongoing intel
Launch a massive attack on G’s four west coast cities designed to significantly reduce his units – including workers – to approximately the number given free support. This would include:
Using naval units off his coast ready to bombard defenses of coastal cities
Using bombers (from NS for Delhi and from Upsalla for Lahore) along with fighters on carriers to reduce the strength of defending units in those two cities
Using the amphibious units on transports (along with everything else they are carrying, especially modern armor with collateral damage promotions) off G’s west coast to attack from the sea
Wouldn’t be terribly concerned about losing units, as we have little future use for them and, in fact, there are more in transit now (see south of Leptis).
After reducing G’s support costs, then . . .
Give up NS and Bjorgvin (and probably Upsalla as well) to W and Izzie, unless G moves on them
Get set up to re-take them and/or Nidaros, if that looks like it might be helpful sometime in the future
Establish naval early warning system, with all units paired, between G’s territory and ours – especially blocking Hadrumetum
Back well off and START PRESSING THE ENTER BUTTON
Begin Apollo program to spur G
Research all remaining techs needed for Space Race to facilitate trading
Get a non-scientist Great Person for a Golden Age (just because it’s there)
Watch the domination limit. Three American cities will get out of anarchy and expand during the next two turns. I‘ve purposely not had them build culture, perhaps sacrificing citizens to create extra time to evaluate how closely the limit is being approached.