Well, nothing really happened during that turnset. Saladin showed up with a settler convoy on a galley. I have refrained from immediatly sinking it (a natural reaction), because of the bad chances vs. galleys on shore.
Did some MM and of course whipping for fun and production.
Turn 140
Changed some micromanagment in Karakorum. I think it is not useful to work a 2F/1H Tile instead of a 5F/1H to avoid growth, I will let it grow into unhappiness and use the population to whip something.
Turn 141
The Enemy is spotted near Ning-hsia! Sally wants to settle our land. Phasers to "kill" and set an interception course. Well, or something
Turn 143
Whipped a granary in Karakorum. Sally heads farther north.
Turn 145
Borders at Old Sarai expand. We are now able to enter greek seas if we want to.
Turn 146
The people of Turfan seem to work somewhat slow. I decide to whip a barracks to remind them who they are.
Turn 149
We now have 6 Axeman, one of them garrisoned in Old Sarai, but available without causing unhappiness. Another one is being built.
We have 2 Charoits and one Keshik, further two being build. This are 12 Units, which will probably still be not enough for Alex.
So I start another Axeman at Old Sarai. With some help of the whip it will be ready to join the fight against the greeks.
Our mighty empire 250 BC:
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